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Stack

Stack is a strategy game you play with dice. A lot of dice. 14 for each player.

First, you decide on what color you want. Then, you spill all the dice onto the table, and smoosh them around in noisy, and gleeful anticipation. Then you take turns stacking dice (hence the name of the game), one die at a time, on any die other than your own. A stack can be up to four dice high. The die that is on top of the stack determines who gets the points. The higher the number on the top die, the higher the value of the stack.That's about all you need to know in order to play the game. Except that you can, if so moved, roll a die instead of stacking it. The rest is strategy.

And a very absorbing strategy, in deed. A stack that is three-dice-high is what you might call "attractive." Especially if it's a stack of 5s or 6s. Insofar as the next player who has a matching die can claim that stack permanently - or at least until the 15-20 minute game is over and score is calculated. Did I mention that 1s are worth 10? Then there are the two-dice stacks, which will wind up scoring for the player with the top die, unless someone puts another die on top of them, which then makes them a three-dice stack, which, as mentioned above, become dangerously attractive. As the game progresses, and there are fewer and fewer dice to play, the strategy changes accordingly.

For such a simple concept (easy enough for a 6-year-old), the game becomes remarkably deep (more than deep enough for this 61-year-old). And, because you're all playing together, with this big pile of dice, there's something about the game that makes you feel more together, as friends and family.

Stack is distributed by Talicor. The set comes with four different colors. Which means that you can have up to four different players. (Talicor offers yet another set with four more different colors. So, if you're a family of eight, you can still play together.). If you have the wherewithal to buy the deluxe $30, one-inch-dice set, go for it. The big dice add heft and a certain deliciously preparatory noisesomeness. Oh, yeah, there's even a velvitish bag for storage and transport, which you will probably do, often.

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Tangles

When I first wrote about the uses of Tangles in a brainstorming meeting, I called them "don't worry beads" because I found them to be so wonderfully fingerable. Twisting them endlessly, they occupy the hands and free the mind. When I discovered that Tangles are like Pop-it beads, and can be separated and rejoined into endless patterns and variations, I realized that I had in deed found a toy worthy of individual and collaborative contemplation.

All this is by way of introduction to what I recently discovered to be a world of Tangle Creations. It has evolved into its own franchise of Tangle puzzles and games. For example, there's a Tangle imprinted with card symbols. Called "Cut the Deck," it's imprinted with different card game symbols. As you twist the Tangle into different configurations, you can align different combinations of cards. It's a fascinating story of play and invention -a story well-worth reading.

For those who prefer elegance to pop-it-ability, there's the Museum Size Tangle Chrome - all metal, smooth-turning, manifesting pure executive-worthiness, as well as the smaller, small size chrome Tangle for the junior, or more manifestly frugal executive.

More than a toy, Tangle, at least according to its promoters, is a tool for world peace! Kids tangle. Business people Tangle. Art lovers Tangle. Even therapeutic Tangles!

The inventor, Richard Zawitz, has developed Tangles into an innovative, and remarkably creative industry, reflecting his equally remarkable, and industrious playfulness. Here's more about him, his invention, and his art.

As a work of art, a toy for all ages, a meditative plaything, and incontrovertible evidence of the power of play, Tangle gets the Major FUN Award.

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