<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6662791</id><updated>2011-07-07T21:52:25.610-04:00</updated><category term='Senior-Worthy'/><category term='Tops for 2009'/><category term='Kids Games'/><category term='Games'/><category term='Virtual Toys'/><category term='Top for 2006'/><category term='Serious Fun'/><category term='magnetic'/><category term='Defender of the Playful'/><category term='Toys'/><category term='Word Games'/><category term='Neodymium'/><category term='Top for 2007'/><category term='Puzzles'/><category term='Funnest for 2008'/><category term='Neodymium Puzzles'/><category term='Family Games'/><category term='Party Games'/><category term='Dexterity'/><category term='Advergames'/><category term='Thinking Games'/><category term='Keeper'/><category term='Puzzle'/><category term='library'/><title type='text'>The MAJOR FUN Awards</title><subtitle type='html'>&lt;i&gt;Games that Make you Laugh&lt;/i&gt;</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://therealmajorfun.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default?start-index=101&amp;max-results=100'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>384</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6662791.post-1085338807303892804</id><published>2010-05-07T12:00:00.000-04:00</published><updated>2010-05-07T12:00:24.532-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Word Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Kids Games'/><title type='text'>Word on the Street, Jr.</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_iBOKmQ6jb1M/S-Q3PqM8K9I/AAAAAAAADfc/xqgATK9kO3Y/s1600/WOSJRFULLGAME.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_iBOKmQ6jb1M/S-Q3PqM8K9I/AAAAAAAADfc/xqgATK9kO3Y/s320/WOSJRFULLGAME.gif" /&gt;&lt;/a&gt;&lt;/div&gt;Taking a game for adults and making it accessible for a younger audience is tough. You want to preserve the elements that made the original so fun for older players. You have to consider the cognitive development (and sometimes fine motor control) of younger children. You also want your game's brand to carry through—someone (the parent with the money) should look at your game and say, "I love that game! I bet little whats-its-name will like this kids' version too!" The wrong way to do it is to have your marketing department slap the game’s name and logo on a board with a spinner and hope the kids will be entertained by the random movement of colorful pieces. The right way to do it is like Word on the Street, Jr.&lt;br /&gt;&lt;br /&gt;We reviewed the original Word on the Street &lt;a href="http://majorfun.com/2009/08/word-on-street.html"&gt;a while back&lt;/a&gt;. It's major fun. We wanted to see how Word on the Street, Jr. held up in comparison. Specifically, we wanted to see if the junior set would engage adults and children at the same time. Sound impossible for a word game? Sound like two great tastes that have no business being in the same kitchen let alone the same plate? THINK AGAIN!! It’s a hoot.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_iBOKmQ6jb1M/S-Q3hYc98tI/AAAAAAAADfk/53ueGUFslLM/s1600/word-family.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_iBOKmQ6jb1M/S-Q3hYc98tI/AAAAAAAADfk/53ueGUFslLM/s320/word-family.png" /&gt;&lt;/a&gt;&lt;/div&gt;The rules: &lt;a href="http://www.otb-games.com/wordonstreet/index.html"&gt;Word on the Street, Jr&lt;/a&gt;. has all the letters of the alphabet running down the center of the game board which depicts a street. Each letter is a tile. Two teams compete to see who can get the most letters on to their side of the street. Teams draw a card with a prompt, such as, "name of a vegetable" and then have 30 seconds to come up with a word that matches the category. The letters that spell the word are moved one space toward the team for each time they appear in the word. For example, "carrot" would move the C, A, O, and T one space but the R would move two spaces. Once a team moves a letter to their side of the street, the letter is out of play and can't be moved the rest of the game.&lt;br /&gt;&lt;br /&gt;The Junior version of the game includes the vowels (missing from the original) and the categories are a bit broader to accommodate developing vocabularies. Each category card has two sides, the blue side being a bit tougher than the green side.&lt;br /&gt;&lt;br /&gt;I have only played the Junior version and it is plenty nerve-wracking. The 30 second timer keeps the game moving and the challenge is to come up with words that have lots of double or triple consonants. My eight-year-old enjoys playing with me and my wife (the adults play with the no vowels rule), but the most fun I had was in watching my daughter and her friends. The kids caught on to much of the strategy and gave their thinking muscles a work-out. Often they forgot that they were on different teams and volunteered their best responses to whatever category happened to be face up. They yelled. They laughed. They brought out their biggest words. In general, they acted like caffeinated jumping beans — which is a sure indication that major fun is afoot.&lt;br /&gt;&lt;br /&gt;If you go to the Word on the Street &lt;a href="http://www.otb-games.com/wordonstreet/index.html"&gt;site&lt;/a&gt;, and scroll down a bit, you'll also find a downloadable form you can use to create your own additional cards for the game. This is major cool, because you can make the game engage players on so many more levels with categories like: "12-letter words," "family members," "chores," "word in a Mylie Cyrus song." &lt;br /&gt;&lt;br /&gt;Original concept for Word on the Street, Junior by Jack Degnan. Copyright 2009, Out of the Box Publishing, Inc.&lt;br /&gt;&lt;br /&gt;Will Bain, Games Taster&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-1085338807303892804?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.otb-games.com/wordonstreet/index.html' title='Word on the Street, Jr.'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/1085338807303892804'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/1085338807303892804'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2010/05/word-on-street-jr.html' title='Word on the Street, Jr.'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_iBOKmQ6jb1M/S-Q3PqM8K9I/AAAAAAAADfc/xqgATK9kO3Y/s72-c/WOSJRFULLGAME.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-4790657361717150970</id><published>2010-05-05T16:22:00.001-04:00</published><updated>2010-05-05T16:24:01.133-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dexterity'/><category scheme='http://www.blogger.com/atom/ns#' term='Party Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Kids Games'/><title type='text'>Dancing Eggs</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_iBOKmQ6jb1M/S-HMW-QS0WI/AAAAAAAADfM/fTiKy8G23e0/s1600/eggs.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_iBOKmQ6jb1M/S-HMW-QS0WI/AAAAAAAADfM/fTiKy8G23e0/s320/eggs.png" /&gt;&lt;/a&gt;&lt;/div&gt;If you look for Haba's &lt;a href="http://www.maukilo.com/brands/haba-games-136/dancing-eggs-game-1887.html"&gt;Dancing Eggs&lt;/a&gt; game, you'll see photos of kids running amok with giggly silliness. In our review, however, you see a group of adults, similarly amok. This is to make a point: though Dancing Eggs is designed to be a great, highly physical, significantly delightful game for kids; if adults get to play, it's at least as much fun for them to play.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_iBOKmQ6jb1M/S-HSzOTS1hI/AAAAAAAADfU/kPzc9l7f_jE/s1600/dexterity-family-kids-party.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_iBOKmQ6jb1M/S-HSzOTS1hI/AAAAAAAADfU/kPzc9l7f_jE/s320/dexterity-family-kids-party.png" /&gt;&lt;/a&gt;It's probably the only commercial game to come in an egg box. And most deservedly so. You get 10 eggs. 9 of them are made of some kind of rubbery, bouncy plastic, one of wood. You also get two large wooden dice.&lt;br /&gt;&lt;br /&gt;The red die tells you what to do. You might get to take an egg from the carton, or you might not get an egg unless your the first to crow like a rooster, or you might all have to run around the table - the first to get back to their seat getting an egg. You might have to drop an egg on the table and be the first to catch it. Or you might have to be absolutely still - and if you're not, you have to put an egg back into the carton. &lt;br /&gt;&lt;br /&gt;Then, after you've followed the instructions on the red die, there's the white die, which tells you where you have to put the egg. Like under your chin, or between your legs or in your armpit. Of course, if you drop an egg, you have to return it to the carton. Now the nice thing about the rubbery plastic eggs is that, in addition to all their bouncy wonderfulness, they also have a rubbery kind of friction, which makes them much easier to hold on to. Even when you're holding them under your chin. And which makes the wooden egg so especially interesting (and worth an additional point), is its wonderfully wooden slipperiness. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Designed by Roberto Fraga, Dancing Eggs proves to be unadulterated &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: #9900ff;"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: lime;"&gt;U&lt;/span&gt;&lt;span style="color: #cc0066;"&gt;N&lt;/span&gt;&lt;/b&gt;, even for adults.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-4790657361717150970?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.maukilo.com/brands/haba-games-136/dancing-eggs-game-1887.html' title='Dancing Eggs'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/4790657361717150970'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/4790657361717150970'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2010/05/dancing-eggs.html' title='Dancing Eggs'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_iBOKmQ6jb1M/S-HMW-QS0WI/AAAAAAAADfM/fTiKy8G23e0/s72-c/eggs.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-3504932781265019841</id><published>2010-05-05T15:35:00.000-04:00</published><updated>2010-05-05T15:35:41.152-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='library'/><category scheme='http://www.blogger.com/atom/ns#' term='Dexterity'/><category scheme='http://www.blogger.com/atom/ns#' term='Puzzle'/><title type='text'>Rubik's 360</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.blogger.com/goog_1568024754" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_iBOKmQ6jb1M/S-HBrQFUdgI/AAAAAAAADe0/q-zAOQjDbD0/s320/sphere.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://www.playrubiks360.com/rubiks360/"&gt;Rubik's 360&lt;/a&gt;, like Rubik's Cube, is as much a toy as it is a puzzle. In fact, one might argue that it is even more toy than puzzle. Which, of course, has little, if anything to do with the fun of it, unless the kind of fun you're looking for is more, shall we say, puzzling.&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_iBOKmQ6jb1M/S-HG5BS9pMI/AAAAAAAADfE/PxUFwMt-yS4/s1600/Untitled-2.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/_iBOKmQ6jb1M/S-HG5BS9pMI/AAAAAAAADfE/PxUFwMt-yS4/s200/Untitled-2.png" width="112" /&gt;&lt;/a&gt;&lt;br /&gt;There are three, concentric spheres. The two inner spheres turn surprisingly freely (often a bit more surprisingly than you'd expect). They each have a weight on one end, and a hole on the other. There are 6 balls, each of a different color, that begin their journey on the inner sphere. By careful, patient turning of the outer sphere, you can get a ball to roll out of the inner sphere to the middle sphere, and then from there to the outer sphere, and finally to the pit of the corresponding color. There are two knobs that you can use to secure a ball once it has reached its goal. More or less. &lt;br /&gt;&lt;br /&gt;Zoe, 13-year-old, Rubik's Cube-solving daughter of one of our Tasters solved it in about 90 minutes. But for kids and your casual puzzler, it's a lovely little thing. An exploration of balance and physics, observation and steadiness. Fun to play with. Fun to share with friends. It's all one piece, so it's perfect for a library collection. Not at all in the same league, puzzle-wise, as Rubik's Cube; but most definitely worth lusting after.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-3504932781265019841?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.playrubiks360.com/rubiks360/' title='Rubik&apos;s 360'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/3504932781265019841'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/3504932781265019841'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2010/05/rubiks-360.html' title='Rubik&apos;s 360'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_iBOKmQ6jb1M/S-HBrQFUdgI/AAAAAAAADe0/q-zAOQjDbD0/s72-c/sphere.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-12074646100523411</id><published>2010-04-25T18:19:00.001-04:00</published><updated>2010-05-06T08:29:05.670-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Dexterity'/><category scheme='http://www.blogger.com/atom/ns#' term='Party Games'/><title type='text'>Jenga Max</title><content type='html'>&lt;img align="left" border="0" height="200" src="http://www.hasbro.com/common/productimages/en_US/2ec6f47619b9f369d99608ef0fea8e9c/E1E688D919B9F369D93584FA812A2C28.jpg" width="200" /&gt;Out of the box, the components of &lt;a href="http://bit.ly/cD1h04"&gt;Jenga Max&lt;/a&gt; do not bear any resemblance to the by now iconic rectangular blocks that made up the original game. But do not let the bright colors and strange plastic pieces scare you away! Jenga Max retains the same tension and thrill of Jenga, with the addition of a unique visual flair.&lt;br /&gt;&lt;br /&gt;It’s still a stacking game. Manual dexterity is a must. Unlike the original which unnerved players by slowly destabilizing the base of a tower, Jenga Max challenges players to load colorful plastic pieces onto a ring that is held above the table by a magnet. In the end, the effect is the same. Unbalance the structure, mishandle a piece, or just be the sorry sap to overload the magnet’s attraction and (say it with me) JENGA!! It all comes crashing down.&lt;br /&gt;&lt;br /&gt;Building stuff up is fun but bringing it to ruins is satisfying on a disturbingly universal level.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_iBOKmQ6jb1M/S9SxpsmVHOI/AAAAAAAADes/4yQK44Gysfc/s1600/dexterity-thinking-family-kids-party.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_iBOKmQ6jb1M/S9SxpsmVHOI/AAAAAAAADes/4yQK44Gysfc/s320/dexterity-thinking-family-kids-party.png" /&gt;&lt;/a&gt;As you’ve probably noticed if you have visited this site more than once, visual design is an important component of Major Fun games. Jenga Max not only works as a great stacking game, but it also attracts your attention with the way the pieces fit together. The game comes with 36 plastic blocks in three colors: yellow, orange, and red. Each block has two holes on one end and a rectangular notch on the opposite side. Players stack the pieces by hooking the notch into the holes. By virtue of the piece design, the resulting chains form intriguing arcs and surprising angles. As players add more and more pieces, the entire contraption looks like a translucent, alien flower or sea creature.&lt;br /&gt;&lt;br /&gt;Jenga Max captivates children and adults. The unique patterns and designs that arise through play give players reason to pause before each move, just to admire the beautiful principles of the lever and counter-balance. From the experience of my family, my eight-year-old loved the more competitive side of the game while my five-year-old just wanted to see if we could get all the pieces off the ground.&lt;br /&gt;&lt;br /&gt;And there are few things that evoke the spirit of Major Fun more than yelling JENGA when your work of art smashes into the table and you have to gather the pieces up for round two.&lt;br /&gt;&lt;br /&gt;Jenga Max is a product of Parker Brothers and Hasbro Games, © 2009. You can find more pictures, a video and an animated demo of the game in action &lt;a href="http://bit.ly/cD1h04"&gt;on their site&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Will Bain, Games Taster&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-12074646100523411?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://bit.ly/cD1h04' title='Jenga Max'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/12074646100523411'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/12074646100523411'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2010/04/jenga-max.html' title='Jenga Max'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_iBOKmQ6jb1M/S9SxpsmVHOI/AAAAAAAADes/4yQK44Gysfc/s72-c/dexterity-thinking-family-kids-party.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-6219383645151539628</id><published>2010-04-22T13:28:00.001-04:00</published><updated>2010-04-22T13:59:27.533-04:00</updated><title type='text'>This blog has moved</title><content type='html'>&lt;br /&gt;       This blog is now located at http://therealmajorfun.blogspot.com/.&lt;br /&gt;       You will be automatically redirected in 30 seconds, or you may click &lt;a href='http://therealmajorfun.blogspot.com/'&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;       For feed subscribers, please update your feed subscriptions to&lt;br /&gt;       http://therealmajorfun.blogspot.com/feeds/posts/default.&lt;br /&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-6219383645151539628?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://therealmajorfun.blogspot.com/' title='This blog has moved'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/6219383645151539628'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/6219383645151539628'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2010/04/this-blog-has-moved.html' title='This blog has moved'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-607734652855670932</id><published>2010-04-19T05:01:00.009-04:00</published><updated>2010-04-19T05:01:00.586-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Thinking Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Kids Games'/><title type='text'>Connect 4 revisited</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.hasbro.com/common/images/products/01081f71027_Main400.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://www.hasbro.com/common/images/products/01081f71027_Main400.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;There's a new version of Connect 4. It's called &lt;a href="http://www.hasbro.com/shop/details.cfm?guid=C655F388-6E52-1014-9720-B9F08E1E640E&amp;amp;product_id=24092&amp;amp;src=endeca"&gt;Connect 4&lt;/a&gt;. But it's more. It's three different Connect 4 games. The first, you already know. It's the "original" Connect 4. The second is not. It's called "PopOut Connect 4." The third is also new. It's called "Pop Ten."&lt;br /&gt;&lt;br /&gt;The bottom row of the Connect 4 grid has been changed. There's a sliding bar on the very bottom. If you slide it to the right, the checkers that are in the bottom row can be "popped" out. Well, pushed out. Which, in turn, will cause all the checkers that are in that column to fall down one space. Which results in a new alignment of checkers. Which could very well result in the sudden appearance of a line of 4 checkers, all ever so delightfully in a row.&lt;br /&gt;&lt;br /&gt;You can only pop checkers of your own color. Which makes sense, considering. In PopOut Connect 4, you either add a checker, as in traditional Connect 4, or push one of your checkers out of the bottom row. In either event, if it results in 4-in-a-row (of your checkers, of course), you win. On the other hand, your pop could result in the very alignment your opponent was so sincerely wishing for. Thus, even though the game is very much like your traditional Connect 4, it's different enough for you to have to rethink everything you know about Connect 4 strategies.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.majorfun.com/labels/Thinking%20Games.html" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://majorfun.com/uploaded_images/thinking-kids-770851.png" /&gt;&lt;/a&gt;&lt;/div&gt;Then there's Pop 10, which, oddly enough, is a different game altogether, a figure-ground reversal, one might say, a shift in your basic Connect 4 gestalt. To game begins with a board-full of checkers. You take turns, dropping one checker at a time, until there are no more checker-accommodating spaces. A move consists of popping a checker out of the bottom row (again, you can only pop checkers of your own kind). You can pop any of your bottom-row checkers. But, if that checker happens to already be part of a 4-in-a-row alignment, you can pop again. Every time you do so, you get to keep that checker. When you can no longer pop, your turn is over. If the checker you pop is not part of a Connected 4, you return it to some other column.&lt;br /&gt;&lt;br /&gt;Pop 10 is different from all other variations of Connect 4. And it is as much fun. Because there are three so very different versions, you have to decide which you want to play together. This is a decision that you have to make together. And, simply because you are both making that decision, the game takes its rightful place as a way to have fun together - not so much as a way to see who is the better thinker or player or person, but more to find a game that you both want to play, together.&lt;br /&gt;&lt;br /&gt;The thing about all Connect 4 games, and so many of the best of Hasbro games, is that they're very much like toys - as much fun to play with as they are to play. The new Connect 4 is just that: fun to play, fun to play with. Easy to understand, but different enough from everything you know about traditional Connect 4 to have to think of it as something new. Easy to learn. Quick to play. A genuinely enjoyable invitation to logical and strategic thinking. &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: #9900ff;"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: lime;"&gt;U&lt;/span&gt;&lt;span style="color: #cc0066;"&gt;N&lt;/span&gt;&lt;/b&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-607734652855670932?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.hasbro.com/shop/details.cfm?guid=C655F388-6E52-1014-9720-B9F08E1E640E&amp;product_id=24092&amp;src=endeca' title='Connect 4 revisited'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/607734652855670932'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/607734652855670932'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2010/04/connect-4-revisited.html' title='Connect 4 revisited'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-6821089499426344601</id><published>2010-04-16T05:01:00.001-04:00</published><updated>2010-04-16T05:01:00.309-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Puzzles'/><title type='text'>Dig It and Oops!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.foxmind.com/en/images/products/digit-OB-02.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://www.foxmind.com/en/images/products/digit-OB-02.JPG" width="181" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://www.foxmind.com/en/images/products/oops-01.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="196" src="http://www.foxmind.com/en/images/products/oops-01.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://www.foxmind.com/en/index.cfm?fuseaction=product.display&amp;amp;product_ID=49&amp;amp;ParentCat=5"&gt;Dig It&lt;/a&gt; and &lt;a href="http://www.foxmind.com/en/index.cfm?fuseaction=product.display&amp;amp;product_ID=43&amp;amp;ParentCat=5"&gt;Oops!&lt;/a&gt; are two of the new puzzle sets recently released by &lt;a href="http://www.foxmind.com/en/index.cfm"&gt;Foxmind&lt;/a&gt;. They both use an ingeniously designed carrying/storing/playing case, and are each collections of 50 puzzles involving a set of pieces which have to be moved from the starting position to the solution.&lt;br /&gt;&lt;br /&gt;Dig It is a bit like &lt;a href="http://en.wikipedia.org/wiki/Pentominoes"&gt;Pentominoes&lt;/a&gt;, using pieces of different shapes and size. In addition to these pieces (made of satisfyingly weighty, pleasingly colorful, translucent plastic), there are pieces shaped like bones. In each puzzle, the pieces are positioned over a bone or two. The puzzle is to figure out how to move the pieces around so as to reveal the bone(s). It's a bit like being a dog, digging for a bone. Hence the doggy graphics on the cover. In addition to the collection of pieces, there's a puzzle book, spiral bound, with its own stand. It's designed so that the solution to one puzzle is on the back of the previous puzzle, so all you have to do to get a hint or check your result is turn the book around. The puzzles are graded, one-paw puzzles being significantly easier to solve than four-paw puzzles.&lt;br /&gt;&lt;br /&gt;Oops has a magician theme. There are 9 pieces. One is shaped like a hat. Another like a magician's head. The rest look a bit like sailor hats. There are 4 colors of sailor hat pieces: blue, red, green, and yellow. Pieces are set up according to a diagram - a different piece (or two) on each space - a different set up on each page in the puzzle book. You can move a piece one space either vertically or horizontally, as long as it lands on top of another piece. Which makes it a stack of two pieces. Which can only move two spaces, horizontally or vertically, as long as that stack lands on top of yet another piece. And so on and so on, a three-stack moving three spaces, a four-stack four, until, with your final move, the hat is on the bottom, the rest of the pieces are on top of the hat, and the head is on top of them all. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Puzzles.html"&gt;&lt;img align="right" border="0" hspace="8" src="http://majorfun.com/awards/puzzles.png" vspace="2" /&gt;&lt;/a&gt;The carrying/storage/playing case for both puzzle/games is in itself magical. You slide the cover to the left or right, revealing a compartment. And, once the cover has been repositioned, you can turn it over to become the playing board. It's sturdily built of brightly colored plastic.&lt;br /&gt;&lt;br /&gt;Each of these puzzles is an investment in fun. They're fun to touch, fun to try to solve. The more challenging puzzles are usually ingeniously so - offering unexpected variations that sometimes redefine your whole understanding of what this puzzle is about. You can cheat as often as you need to (just turn the book around for the answer). You can skip to more difficult puzzles, essentially designing your own curriculum of challenge.&lt;br /&gt;&lt;br /&gt;Don't be fooled by the child-appealing design. As you progress through the puzzle booklet, even the mature puzzler will discover most definitely adult-worthy challenge.&lt;br /&gt;&lt;br /&gt;As a teacher, these puzzles are a paradigm of good curriculum design - always inviting further and deeper exploration, always just as challenging as the student is ready for. As a player, they are invitations to mastery and delight. Well-made, cleverly-designed, continually fascinating, engaging the eye and mind, providing intelligent, functional fun.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-6821089499426344601?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/6821089499426344601'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/6821089499426344601'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2010/04/dig-it-and-oops.html' title='Dig It and Oops!'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-1701260722998269579</id><published>2010-04-04T05:01:00.000-04:00</published><updated>2010-04-04T05:01:00.404-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Kids Games'/><title type='text'>Smart Toss: Math Sport</title><content type='html'>&lt;a href="http://www.learningresources.com/product/teachers/shop+by+category/games+-+puzzles/floor+mats+-+puzzles/smart+toss--8482-+math+sports+game.do?search=basic&amp;amp;keyword=smart+toss&amp;amp;sortby=bestSellers&amp;amp;page=1&amp;amp;"&gt;&lt;img src="http://images.learningresources.com/images//products/en_us/thumb/prod1050_th.jpg" align="left" border="0" vspace="3" hspace="8" /&gt;&lt;/a&gt;Tossing beanbags into a target is fun for almost any reason you can think of. It's what you might call "just plain fun." For kids. For grownups. You can play by yourself. You can play in teams. You can get competitive about it if you want. You can play it just for fun. You can increase the challenge (stand further away from the target). You can make it easy enough for a three-year-old.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;From the pure fun perspective, Learning Resources&lt;a href="http://www.learningresources.com/product/teachers/shop+by+category/games+-+puzzles/floor+mats+-+puzzles/smart+toss--8482-+math+sports+game.do?search=basic&amp;amp;keyword=smart+toss&amp;amp;sortby=bestSellers&amp;amp;page=1&amp;amp;"&gt; Smart Toss&lt;/a&gt; has everything you'd want in a bean bag tossing game. And more. It has your bean bags. It has your target board. The bean bags are made out of canvas, for durability and feel. They are just the right size for a child's hand. They are also numbered, from 1 to 10. Hmmm. Numbered bean bags. Already you have something a little different, a little more interesting to play with. The target board is light enough to carry around easily. It's vinyl, so it's easy to keep clean. It's reinforced, so it can withstand childish enthusiasm. There are bean bag storage pockets, and, depending on how you set it up, there are 4 different game boards to choose from.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.majorfun.com/labels/Kids%20Games.html"&gt;&lt;img src="http://majorfun.com/awards/kids.png" align="right" /&gt;&lt;/a&gt; Hmm. Numbered bean bags, 4 different boards. Perfect for reinforcing different kinds of elementary math skills, not only without spoiling the fun, but also making the games more, well, interesting. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Consider the basketball-like game. You use only three of the bean bags - the 3, 4 and 5. There are 6 targets (pockets). Two of the targets are worth the number on the bean bag. Two are worth twice as much. And the remaining two are worth three times the number on the bean bag. So, see, you have to multiply, and add, in order to determine your actual score. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Then there's a kind of bowling game. You choose two bags whose numbers add to 10. You toss them one at a time into any of the 4 pockets. One pocket counts as a strike (which in this game is worth 20 points). Another as a spare (10 points). And the other two are worth the number on the bean bag. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So now you're adding, and maybe even strategizing (do I take the number 6 and 4 bean bags so I can relatively good score no matter what pocket I land in, or do I take the 9 and 1 so, just in case my 1 doesn't make a strike or a spare, my 9 might at least make it to one of the other pockets.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Each of the 4 games offers not only a playworthy opportunity to exercise some basic math skills, but also another inspiration for making up your own game. Which means, in addition to the quality of the device - its portability, durability, storability and colorfulness - and the essential playability of the beanbag tossing game, and the incentives the 4 games provide for children to exercise their basic math skills; Smart Toss: Math Sport offers children the inspiration to invent their own games - games which can be even more challenging to more skills, which will undoubtedly prove to lead to even more fun, of the frequently major kind.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-1701260722998269579?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.learningresources.com/product/teachers/shop+by+category/games+-+puzzles/floor+mats+-+puzzles/smart+toss--8482-+math+sports+game.do?search=basic&amp;keyword=smart+toss&amp;sortby=bestSellers&amp;page=1&amp;' title='Smart Toss: Math Sport'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/1701260722998269579'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/1701260722998269579'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2010/04/smart-toss-math-sport.html' title='Smart Toss: Math Sport'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-1475639905711045841</id><published>2010-03-22T11:30:00.002-04:00</published><updated>2010-03-23T09:19:47.222-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Thinking Games'/><title type='text'>Zenith</title><content type='html'>&lt;a href="http://www.amazon.com/exec/obidos/ASIN/B002ZY4KH8/deepfun"&gt;&lt;img src="http://majorfun.com/images/zenith.png" align="left" border="0" hspace="4" vspace="5" /&gt;&lt;/a&gt;Triangles are cool. They invite choice in matters of symmetry and lead to all kinds of complex designs once you link more than a few of them together. I find there is something a bit unsettling about geometric patterns that are based on triangles if the pattern is left incomplete, but I experience a rush of satisfaction when the last piece is placed and the figure is finished.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.amazon.com/exec/obidos/ASIN/B002ZY4KH8/deepfun"&gt;Zenith&lt;/a&gt;, a strategic tiling and stacking game by &lt;a href="http://www.mindwareonline.com/"&gt;MindWare&lt;/a&gt;, tapped into this fascination I have with triangles. The game demonstrated how robust and fun a competition can be with only a few simple rules and some thoughtfully designed game-pieces.&lt;br /&gt;&lt;br /&gt;In keeping with the magic number, I’ll break game-play down into three parts: the goal, the tiling, and the stacking.&lt;br /&gt;&lt;br /&gt;The goal: Be the last player to place one of your triangular tiles.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://majorfun.com/awards/thinking-family.png" vpsace="3" align="right" hspace="9" /&gt;The tiling: Each player has a set of colored, wooden triangles (58 in a 2-person game, 29 in the 3- or 4-person games). They take turns setting their triangles on the game board which is patterned with white triangles that indicate where players may place their pieces. The game comes with four boards, each with a slightly different pattern and named after a mountain (Mt. Fuji, Pikes Peak, Twin Peaks, and Krakatoa).&lt;br /&gt;&lt;br /&gt;The stacking: Moving up makes things interesting. A player can place a tile on top of three lower tiles IF the player’s color is one of the bottom tiles. Here’s where the triangle’s unique symmetry creates complexity and strategic choices. Players try to block their opponents, but they must also make sure that they leave plenty of options as lower levels fill up and the upper levels get smaller and smaller.&lt;br /&gt;&lt;br /&gt;Not only is Zenith a joy to play from a competitive point of view, I found a lot of satisfaction in simply handling game-pieces that are so thoughtfully crafted. The triangular game tiles are solid, colorful, double-sided, finished wood. They invite a lot of creative, careful manipulation and building while your opponents are debating their next move. (One of our Tasters was a little frustrated at how careful the manipulations had to be, in particular, how easy it was to dislodge pieces as they were stacked one on the other, but the game proved too absorbing for any of us to remain bothered by the extra care required.) The game-boards are double-sided and the edges are inscribed with interesting facts about the namesake mountains. For instance, I did not know that “Krakatoa continues to increase in height 16 feet (5m) every year...”&lt;br /&gt;&lt;br /&gt;I especially appreciate the efficient packaging and use of space that MindWare employed in the game’s design. Nothing is wasted and it’s all major fun.&lt;br /&gt;&lt;br /&gt;Zenith was designed by Nicholas Cravotta and Rebecca Bleu of BlueMatter Games. © 2009 &lt;a href="http://www.mindwareonline.com/"&gt;MindWare&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Will Bain, Game Taster&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-1475639905711045841?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.amazon.com/exec/obidos/ASIN/B002ZY4KH8/deepfun' title='Zenith'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/1475639905711045841'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/1475639905711045841'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2010/03/zenith.html' title='Zenith'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-6141425686488490013</id><published>2010-03-19T09:54:00.000-04:00</published><updated>2010-03-19T09:55:42.887-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Kids Games'/><title type='text'>Can You See What I Seee? Finders Keepers Game</title><content type='html'>&lt;a href="http://www.amazon.com/exec/obidos/ASIN/B0025F04MC/deepfun" target="_blank"&gt;&lt;img src="http://ecx.images-amazon.com/images/I/51%2BVgpLPBmL._SL500_AA280_.jpg" align="left" border="0" hspace="8" vspace="3" /&gt;&lt;/a&gt;When you have children under the age of 9, card games take on a few distressing similarities. First, the chances of actually maintaining a complete deck of cards are approximately the same as keeping a red sock out of the white load. Second, the chances of the cards remaining in playable condition plummet in much the same trajectory as a car’s value once you drive it off the lot. Third, (and here’s where I roll my eyes) I hope you enjoy matching games. A lot.&lt;br /&gt;&lt;br /&gt;So in this spirit of trepidation and jaded-father cynicism, I considered Can You See What I See? Finders Keepers Game by&lt;br /&gt;&lt;a href="http://www.gamewright.com/gamewright/index.php?section=games&amp;amp;page=game&amp;amp;show=227" target="_blank"&gt;Gamewright&lt;/a&gt;. It’s a matching card game that not only proved to be a hit with my girls and their scrum of free-range friends, but it cracked open my shell enough so that I enjoyed it too. A lot.&lt;br /&gt;&lt;br /&gt;Consider just the cards. Tiles might be a more accurate description. The game box contains 100 sturdy cards: 40 Find Me tiles and 60 Keep Me cards. Each Find Me tile has a single image—things like toy dinosaurs, plastic trucks, porcelain ballerinas, and dominoes. The Keep Me cards are larger and each card has four images that correspond to the Find Me tiles. Beautiful cards. Solid, colorful, laminated, and wonderfully textured cards. The instructions indicate the game is for ages 4 and up and I can believe it. These cards are made to be played. These cards will last.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://majorfun.com/labels/Family%20Games.html"&gt;&lt;img src="http://majorfun.com/awards/family-kids.png" align="right" border="0" hspace="9" vspace="3" /&gt;&lt;/a&gt;Gameplay is simple, varied, and satisfying. The rules spell out two ways to play, but our kids were happy to come up with other variations. The game for younger children (4 and up) recommends dealing out 10 – 12 of the large Keep Me cards to each player (face-up). The Find Me tiles are shuffled and stacked. The players take turns revealing a Find Me tile and everyone looks to see if they have the matching image on their Keep Me cards. The winner… we didn’t pay much attention to winning in this game. The kids had a blast trying to find the images and trying to guess what would come next.&lt;br /&gt;&lt;br /&gt;The variation for ages 8 and up involves a bit more decision making. Nine of the Keeper Cards are revealed in the middle of the table. Each player has a pile of Finder Tiles that they are trying to match to the Keeper Cards in the middle. Players take cards that match their tiles and new Keeper Cards are revealed to fill the empty spaces. A bit of strategy comes in when players have to decide which matches will get them the most points and maybe make things difficult for their opponents.&lt;br /&gt;&lt;br /&gt;We played both variations with a group of kids aged 4 to 10. The very youngest needed a bit of help with the variation for older kids, but everyone remained engaged for the better part of an hour. I might not be able to keep all the cards from wandering away, but I know that the ones that remain will be sturdy and major fun!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.amazon.com/exec/obidos/ASIN/B0025F04MC/deepfun" target="_blank"&gt;Can You See What I See? Finders Keepers Game&lt;/a&gt; is designed by Brian S. Spence, Garrett J. Donner, and Michael S. Steer, with contributions to the Expert Finders Keepers version by &lt;a href="http://www.amazon.com/Walter-Wick/e/B000APB3T2/ref=sr_tc_2_0?qid=1268002217&amp;amp;sr=1-2-ent" target="_blank"&gt;Walter Wick&lt;/a&gt;, author of the &lt;span style="font-style: italic;"&gt;I Spy&lt;/span&gt;, and &lt;span style="font-style: italic;"&gt;Can You See What I See&lt;/span&gt; book series.&lt;br /&gt;&lt;br /&gt;Will Bain, Games Taster&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-6141425686488490013?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.amazon.com/exec/obidos/ASIN/B0025F04MC/deepfun' title='Can You See What I Seee? Finders Keepers Game'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/6141425686488490013'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/6141425686488490013'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2010/03/can-you-see-what-i-seee-finders-keepers.html' title='Can You See What I Seee? Finders Keepers Game'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-7293601646888512290</id><published>2010-03-16T12:12:00.003-04:00</published><updated>2010-05-17T12:51:07.530-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Neodymium'/><category scheme='http://www.blogger.com/atom/ns#' term='Toys'/><category scheme='http://www.blogger.com/atom/ns#' term='magnetic'/><title type='text'>The Parsons Effect - Perturbation</title><content type='html'>Further exploration of the &lt;a href="http://majorfun.com/2010/03/hexaspin-parsons-effect.html" target="_blank"&gt;Parsons Effect&lt;/a&gt; demonstrates what happens when you spin a hexagon-shaped magnet-cluster near similar hexagon-shaped magnet-clusters. &lt;br /&gt;&lt;br /&gt;Parsons comments: "It's like, when the one that is spinning is in full spin, the other, more stayed hexagon-shaped magnet clusters choose to ignore all that frenzied enthusiasm. But as it slows down, the others start noticing, and, with a wiggle and perhaps even a spin of their own, acknowledge the whirl."&lt;br /&gt;&lt;br /&gt;&lt;div align="middle"&gt;&lt;object height="325" width="540"&gt;&lt;param name="movie" value="http://www.youtube.com/v/nqRn7Mwapek&amp;hl=en_US&amp;fs=1&amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/nqRn7Mwapek&amp;hl=en_US&amp;fs=1&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="540" height="325"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-7293601646888512290?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.youtube.com/watch#!v=nqRn7Mwapek' title='The Parsons Effect - Perturbation'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/7293601646888512290'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/7293601646888512290'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2010/03/parsons-effect-perturbation.html' title='The Parsons Effect - Perturbation'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-2026078280466145403</id><published>2010-03-15T13:00:00.004-04:00</published><updated>2010-03-15T13:10:13.379-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Neodymium'/><category scheme='http://www.blogger.com/atom/ns#' term='Toys'/><title type='text'>Hexaspin - The Parsons Effect</title><content type='html'>Discovered by Charles Parsons, behold - a whole new world of &lt;a href="http://www.youtube.com/watch?v=FhF90rYs1wY" target="_blank"&gt;hexagon spinning&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;object width="540" height="325"&gt;&lt;param name="movie" value="http://www.youtube.com/v/FhF90rYs1wY&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;rel=0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/FhF90rYs1wY&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="540" height="325"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;The center ball is pushed just a teeny bit lower than the rest so that the hexagon rests on one point.&lt;div&gt;&lt;br /&gt;(requires &lt;a href="http://majorfun.com/2010/03/introduction-to-cube-magnetic-executive.html" target="_blank"&gt;19 Neodymium magnetic ballies&lt;/a&gt;)&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-2026078280466145403?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.youtube.com/watch?v=FhF90rYs1wY' title='Hexaspin - The Parsons Effect'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/2026078280466145403'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/2026078280466145403'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2010/03/hexaspin-parsons-effect.html' title='Hexaspin - The Parsons Effect'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-4528296745155888192</id><published>2010-03-12T10:20:00.000-05:00</published><updated>2010-03-12T10:28:26.840-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Puzzles'/><title type='text'>Dizios</title><content type='html'>&lt;a href="http://www.amazon.com/exec/obidos/ASIN/B002RTIOFA/deepfun" target="_blank"&gt;&lt;img src="http://majorfun.com/images/dizios.gif" align="left" border="0" hspace="9" vspace="3" /&gt;Dizios&lt;/a&gt; is a highly visual tile game that plays with color the way most tile games play with shape or number.&lt;br /&gt;&lt;br /&gt;The 70 thick, cardboard tiles are matched edge to edge. Some edges are all one color. Many more are two colors. Each tile is worth a certain number of points (indicated by dots in the center of the tile). Players get points, not for the tile they place, but for the tiles they connect to.&lt;br /&gt;&lt;br /&gt;Dizios can be played by 1-4 players, of a recommended age of 6 or older. There's very little strategy involved, so the game is easily accessible to younger children.&lt;br /&gt;&lt;br /&gt;To play with more than one player, the special "starter tile" is placed in the center of the table. The rest of the tiles are placed face down, mixed, and then set aside or built into draw piles. Each player selects 4 tiles. For the rest of the game, players take turns, matching a tile on to the expanding grid, if possible; taking score (by counting the dots that appear on the adjacent tiles), and then picking a new tile from the face-down tiles. If no match is possible, the player must forfeit his turn.&lt;br /&gt;&lt;br /&gt;The score pad is designed so any player who can count can keep score.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Family%20Games.html"&gt;&lt;img src="http://majorfun.com/awards/family-puzzles.png" align="right" border="0" hspace="9" vspace="3" /&gt;&lt;/a&gt;As a solitaire, Dizios offers a surprising variety of challenges. You can try to make a "vortex" (an array of connected tiles) of all one color, you can try for a vortex that is 8x8, 7x10, 5x14. Or, you can arrange try to arrange the tiles so they create the highest possible score. The solitaire versions greatly extend the fun of the game, and could easily lead a moderately creative player to develop more interesting variations of the competitive game.&lt;br /&gt;&lt;br /&gt;Dizios is an easy game to learn. The visual challenge is easy to understand, intriguing enough to entice a 6-year-old, attractive and complex to engage the full attention of adults.&lt;br /&gt;&lt;br /&gt;It is like dominoes only insofar as there are tiles that get matched - which makes the game that much easier to understand. But it is a very different game. Unique. Visually pleasing. Well made. Only lightly competitive. Intriguing (especially the solitaire versions) enough for serious adult contemplation. Inviting enough to engage the whole family. You can play in teams. You can play by yourself. You can make up your own challenge. Fun. &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color:lime;"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-4528296745155888192?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.amazon.com/exec/obidos/ASIN/B002RTIOFA/deepfun' title='Dizios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/4528296745155888192'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/4528296745155888192'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2010/03/dizios.html' title='Dizios'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-3102111689862266382</id><published>2010-03-10T08:25:00.000-05:00</published><updated>2010-03-09T18:47:30.555-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Toys'/><category scheme='http://www.blogger.com/atom/ns#' term='Puzzles'/><title type='text'>Imaginets</title><content type='html'>&lt;a href="http://www.amazon.com/exec/obidos/ASIN/B0037Z8DEK/deepfun" target="_blank"&gt;&lt;img src="http://www.mindwareonline.com/MWESTORE/Blobs/44204_a_MWS10_L.jpg" align="left" border="0" vspace="3" hspace="9" height="180"&gt;&lt;/a&gt;&lt;div&gt;Think &lt;a href="http://en.wikipedia.org/wiki/Colorforms" target="_blank"&gt;Colorforms&lt;/a&gt; - thick, bright, hefty, magnetic, geometrically-shaped colorforms. Imagine these thick, bright, hefty, geometrically-shaped colorform-like pieces that you carry around in a wood-framed suitcase. Now, while you're at it, think &lt;a href="http://en.wikipedia.org/wiki/Tangram" target="_blank"&gt;Tangrams&lt;/a&gt;. That would explain the deck of large, two-sided cards, printed with colorful designs of varying complexity - each of which can be made with some or all of the thick, bright, hefty, colorful, geometrically-shaped pieces. OK. We're getting close. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.majorfun.com/labels/Puzzles.html" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/puzzles-toys.png" align="right" border="0" vspace="3" hspace="8"&gt;&lt;/a&gt;Now, add a dry-erase marker or two. Note how you can draw, and of course, erase on the inside of both panels of the suitcase. Which means, if you want, you could make any shape out of any combination of pieces, outline the shape with a marker, and make your own puzzle. Can you take all the pieces off and put them back on?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Imagine all the things you could do with this set, all the places you could play with it, the puzzles you can try to solve, the puzzles you can create, the designs you can make. If your imagination is good enough, you'll understand why this toy is called &lt;a href="http://www.amazon.com/exec/obidos/ASIN/B0037Z8DEK/deepfun" target="_blank"&gt;Imaginets&lt;/a&gt;, and why it was given a &lt;b&gt;Major&lt;/b&gt; &lt;font style="color: rgb(153, 0, 255); "&gt;&lt;b&gt;F&lt;/b&gt;&lt;/font&gt;&lt;b&gt;&lt;font color="lime" style=" ;"&gt;U&lt;/font&gt;&lt;font style="color: rgb(204, 0, 102); "&gt;N &lt;/font&gt;&lt;/b&gt; award.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Imaginets is a toy that can engage children in a wide variety of creative and intellectual play experiences. It is easily shared (lay it flat and you have two, clearly de-marked play surfaces), and just as easily something that your child can play with by herself. It's roughly the same size and feel of a briefcase or laptop computer, and thus lends itself to dramatic play. The ability to draw on the surfaces (no, the dry-erase markers are not included, and yes, it'd be neat if they were) adds a unique dimension to this activity, increasing the invitation to play, to exploration, to creativity and interaction.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-3102111689862266382?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.amazon.com/exec/obidos/ASIN/B0037Z8DEK/deepfun' title='Imaginets'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/3102111689862266382'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/3102111689862266382'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2010/03/imaginets.html' title='Imaginets'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-6084770863522415400</id><published>2010-03-09T18:38:00.000-05:00</published><updated>2010-03-09T18:39:52.206-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Toys'/><title type='text'>Mini Weapons of Mass Destruction</title><content type='html'>&lt;a href="http://www.amazon.com/exec/obidos/ASIN/1556529538/deepfun" target="_blank"&gt;&lt;img src="http://www.chicagoreviewpress.com/images/covers/9781556529535.jpg" align="left" border="0" vspace="2" hspace="9" /&gt;&lt;/a&gt;If I could travel back in time and give my early adolescent self a gift of potentiation and portends of power, it would be a copy of John Austin's &lt;a href="http://www.amazon.com/exec/obidos/ASIN/1556529538/deepfun" target="_blank"&gt;&lt;i&gt;Mini Weapons of Mass Destruction&lt;/i&gt;&lt;/a&gt;. If I were my father, on the other hand, I'd take that book away from me in a most timely and uncompromising manner, hide it in a place where only I could find it, and read it from cover to cover. &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;On yet another hand, my going on 8-, going on 21-year old granddaughter loves this book.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;Mini Weapons of Mass Destruction&lt;/i&gt; contains 241 pages of detailed, painstakingly illustrated instructions for making (and here I read from the table of contents) launchers and bows, slingshots, darts, catapults, combustion shooters (combustion shooters!), minibombs and claymore mines, and, finally, concealing books and targets. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Did I mention combustion shooters? Like the famous match rocket which you can make out of paper or wooden matches, with nothing more than aluminum foil, a needle or pin, a medium binder clip (Austin loves those binder clips), a toothpick and a large paper clip? O, there are warnings. "Eye protection and a safe firing range are musts" declares the ever-pragmatic Austin. "Match rocketry is not an exact science," he cautions, "misfires and modifications will be needed to find the perfect balance." Match rockets! How inexorably cool is that?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;There are two things that make &lt;i&gt;Mini Weapons of Mass Destruction&lt;/i&gt; such a fun read: 1) every "weapon" is made out of common household objects, and 2) the instructions are exceptionally clear and well-illustrated. OK. There are three things: 3) the sheer ingenuity of the designs. It's the very kind of book &lt;a href="http://en.wikipedia.org/wiki/MacGyver" target="_blank"&gt;MacGuyver&lt;/a&gt; might have read during his training course. For fun. Of course.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;Want more? Visit John's &lt;a href="http://www.johnaustinbooks.com/mini_weapons.html" target="_blank"&gt;site&lt;/a&gt;. Learn a little about him. Print out a few targets. Get instructions for building more. Meditate on the nuances of "implements of spitball warfare."&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;a href="http://ecx.images-amazon.com/images/I/51CFffTd9uL.jpg" target="_blank"&gt;&lt;img src="http://ecx.images-amazon.com/images/I/51CFffTd9uL.jpg" border="0"&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;from &lt;a href="http://www.blogger.com/com=" 2009="" 06=""&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-6084770863522415400?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.amazon.com/exec/obidos/ASIN/1556529538/deepfun' title='Mini Weapons of Mass Destruction'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/6084770863522415400'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/6084770863522415400'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2010/03/mini-weapons-of-mass-destruction.html' title='Mini Weapons of Mass Destruction'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-2721361845828279935</id><published>2010-03-08T05:01:00.000-05:00</published><updated>2010-03-08T10:22:14.060-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Puzzle'/><title type='text'>Q-bitz</title><content type='html'>&lt;a href="http://www.amazon.com/exec/obidos/ASIN/B0031P91LK/deepfun%22" target="_blank"&gt;&lt;img src="http://www.mindwareonline.com/MWESTORE/Blobs/44002_handmodel_MWF09_M.jpg" align="left" border="0" hspace="9" vspace="3" /&gt;&lt;/a&gt;You get a wooden tray with 16 identical wooden cubes. One face of the cube is light, the opposite, dark. Another face shows a light circle on a dark background, the opposite, the opposite (a dark circle on a light background). The other two faces are half-and-half, diagonally divided. And with 16 of them, you can make at least 120 different, and often beautiful patterns. You can tell that, because there are 120 pattern cards, each different, each composed out of the simple shapes on the cubes.&lt;br /&gt;&lt;br /&gt;Mindware's &lt;a href="http://www.amazon.com/exec/obidos/ASIN/B0031P91LK/deepfun%22" target="_blank"&gt;Q-bitz&lt;/a&gt; is a game of visual perception for 2-4 players. A pattern card is revealed, and players race to be the first to echo the pattern on their own board. That's one way to play. The designers suggest that you play in three rounds (or not), each round a variation. The second round, you have to roll the dice, use what you can, then roll the remainder, then use what you can, then continue rolling, using what you can, until you've made the pattern, and, hopefully, are the first to have done so, correctly. Finally, the third round: After the pattern card is revealed, and everyone has an agreed-on time to look at it, it's turned over. Face-down. And then everyone tries to replicate the pattern, from memory!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Family%20Games.html" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/family-puzzles.png" align="right" border="0" hspace="9" vspace="3" /&gt;&lt;/a&gt;Q-Bitz turns out to be a remarkably challenging game, no matter how you play it. I, in the fullness of my 68-year-old maturity was able to win the first card. We tried the second with the rolling variation, but quickly decided to continue the way we played the first round. It was difficult enough. I won the second card. Then we played the third round - the one where you were supposed to be able to remember the pattern. Looked easy until we tried it. So we tried it again. And then continued the way we started. And I los the next four. It was suggested we stop after that. I think out of compassion.&lt;br /&gt;&lt;br /&gt;We loved how challenging the game turned out to be - how simple it was, and yet how deeply it engaged our perceptual skills. It was as fun losing as it was winning. We didn't play long. Maybe 20 minutes. But that was about all we could ask from our perceptual skills. At least for this time.&lt;br /&gt;&lt;br /&gt;Easy to learn, well-made, cleverly designed, for 2-4 players, 8 and up. &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color:lime;"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-2721361845828279935?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.amazon.com/exec/obidos/ASIN/B0031P91LK/deepfun' title='Q-bitz'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/2721361845828279935'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/2721361845828279935'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2010/03/q-bitz.html' title='Q-bitz'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-599554468966828900</id><published>2010-03-07T09:47:00.007-05:00</published><updated>2010-03-07T17:39:21.594-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Neodymium'/><category scheme='http://www.blogger.com/atom/ns#' term='Toys'/><category scheme='http://www.blogger.com/atom/ns#' term='magnetic'/><category scheme='http://www.blogger.com/atom/ns#' term='Puzzles'/><title type='text'>An introduction to the Neodymium magnet executive puzzle toy</title><content type='html'>&lt;img src="http://majorfun.com/images/magnetballs.jpg" align="left" hspace="8" vspace="2" /&gt;The four following reviews are almost identical, each featuring a different rendition of the same magnetic puzzle/toy concept. There are minor differences, and, depending the player's preferences, one might prove definitely more, shall we say, "attractive," than the rest. But comparing them to each in any effort to determine which was truly best only led us to the kinds of thinking that this website is not designed to support. &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;When we find an exceptional toy or game, one of sustainable play value, our goal is simply to add our bit of recognition and support, to recommend them as something worthy of your playtime. Our goal is not to tell you which is, for example, the best chess set you can buy, because chess is chess. And though the look and feel of different chess sets may appeal to different people, the fact is, if you want to play chess, it's still a good game, even if you're playing in with bits of paper. Rarely, we find a newly invented toy or game available, almost simultaneously, from 4 different sources. Given our mission here, the only solution we could arrive at was to create 4 different reviews, awarding each the Major Fun seal.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;We think you'll enjoy this toy a great deal. Read the reviews. Check out the websites. It really doesn't matter which you end up buying. Each will bring you hours of challenging, engaging, and, hopefully, major fun.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-599554468966828900?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/599554468966828900'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/599554468966828900'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2010/03/introduction-to-cube-magnetic-executive.html' title='An introduction to the Neodymium magnet executive puzzle toy'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-8641738091734790566</id><published>2010-03-03T08:12:00.002-05:00</published><updated>2010-03-07T14:22:19.970-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Neodymium'/><category scheme='http://www.blogger.com/atom/ns#' term='Toys'/><category scheme='http://www.blogger.com/atom/ns#' term='magnetic'/><category scheme='http://www.blogger.com/atom/ns#' term='Puzzles'/><title type='text'>Neocubes</title><content type='html'>&lt;a href="http://www.flickr.com/photos/snarfo/4338693920/" target="_blank"&gt;&lt;img src="http://majorfun.com/images/neocube.png" align="left" border="0" height="200" hspace="9" vspace="3" /&gt;&lt;/a&gt;We've been taking a very close look at a puzzling phenomenon, known as &lt;a href="http://www.theneocube.com/" target="_blank"&gt;The Neo Cube&lt;/a&gt;. The website alone is sufficiently filled with invitations and incentives for purchasing these extremely attractive technical marvels to explain why we've been looking so closely.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Attractive indeed. Attracting curiosity, creativity, dexterity, ingenuity. Visually and tactually engaging. They are executive wonder toys. Moderately expensive investments, that payoff in hours of meditative, and sometimes significantly aggravating play.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Neocubes are made of &lt;a href="http://en.wikipedia.org/wiki/Neodymium_magnet" target="_blank"&gt;Neodymium magnets&lt;/a&gt; - the strongest, longest lasting of rare earth magnets. These magnets really, really want to stick together. Assembling them into any of the amazingly attractive configurations shown on the web or featured in their documentation sometimes requires very strong fingers and deep, abiding dedication. Assembling the 6x6x6 cube (a challenge so fundamental that it has become a magnetic-ball-puzzle industry standard to include at least 216 - or 6-cubed balls) can get significantly frustrating, not because it is conceptually difficult, but rather because the balls can offer surprisingly strong resistance to being pulled apart or forced together in any way other than that which seems to appeal to them at the moment.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Neocubes comes in a blister pack that includes 8 extra magnets, instructions and a drawstring bag. The back of the pack contains ample warnings about the dangers of swallowing, heating, or handling these magnets should their coatings be compromised. The manufacturers strongly and understandably advise that these magnets should not be played with by children younger 12. &lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.majorfun.com/labels/Puzzles.html" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/puzzles-toys.png" align="right" border="0" hspace="8" vspace="3" /&gt;&lt;/a&gt;The spectacular variety of sculptural puzzles that these magnetic balls lend themselves to can be found everywhere on the web. On flickr you can find image after image of &lt;a href="http://www.flickr.com/search/?s=int&amp;amp;ss=2&amp;amp;w=all&amp;amp;q=neocube&amp;amp;m=text" target="_blank"&gt;Neocubes&lt;/a&gt;. On Youtube you can watch a minor myriad of people making mini-metal-marble magnetic magic with &lt;a href="http://www.youtube.com/results?search_query=neocube&amp;amp;search_type=&amp;amp;aq=0&amp;amp;oq=neocube" target="_blank"&gt;Neocube&lt;/a&gt;s. As you watch, it is clear that making these extremely attractive configurations is as much a performance art as it is an act of conceptual mastery.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Until this review, the story of these amazing magnet balls has been uniformly focused on the many marvelous puzzle-like activities available to the magnet-ball-empowered few. Our explorations have revealed equally marvelous toy-potential. Here is a very simple example - showing what happens when you roll one ball at another, with appropriate speed and something like aim, on a plate. Turn up your sound to appreciate the fullness of the inherent glee.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;object type="application/x-shockwave-flash" data="http://www.flickr.com/apps/video/stewart.swf?v=71377" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" height="300" width="400"&gt; &lt;param name="flashvars" value="intl_lang=en-us&amp;amp;photo_secret=d6fb174042&amp;amp;photo_id=4389300989"&gt; &lt;param name="movie" value="http://www.flickr.com/apps/video/stewart.swf?v=71377"&gt; &lt;param name="bgcolor" value="#000000"&gt; &lt;param name="allowFullScreen" value="true"&gt;&lt;embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/video/stewart.swf?v=71377" bgcolor="#000000" allowfullscreen="true" flashvars="intl_lang=en-us&amp;amp;photo_secret=d6fb174042&amp;amp;photo_id=4389300989" height="300" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;With this very preliminary foray into the "toyetic" qualities of it all, we hereby invite your contributions of similarly jolly, playworthy discoveries. This first is but a taste. (Actually, more of a hint than a taste as the frame speed of the video doesn't show the full spinning glories we experienced. But a tasty hint, nonetheless.)&lt;br /&gt;&lt;br /&gt;image by &lt;a href="http://www.flickr.com/photos/snarfo/" title="Link to Frans  (3Djavu.nl)'s photostream" name="Account name"&gt;&lt;b property="foaf:name"&gt;Frans (3Djavu.nl)&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-8641738091734790566?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.theneocube.com/' title='Neocubes'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/8641738091734790566'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/8641738091734790566'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2010/03/neocubes.html' title='Neocubes'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-96219030848950879</id><published>2010-03-03T05:01:00.002-05:00</published><updated>2010-03-07T14:22:51.703-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Neodymium'/><category scheme='http://www.blogger.com/atom/ns#' term='Toys'/><category scheme='http://www.blogger.com/atom/ns#' term='magnetic'/><category scheme='http://www.blogger.com/atom/ns#' term='Puzzles'/><title type='text'>Buckyballs</title><content type='html'>&lt;a href="http://www.getbuckyballs.com/" target="_blank"&gt;&lt;img src="http://www.getbuckyballs.com/images/buckyballs_photo_one.png" align="left" border="0" height="200" hspace="9" vspace="3" /&gt;&lt;/a&gt;We've been taking a very close look at a puzzling phenomenon, known, in this particular instantiation, as &lt;a href="http://www.getbuckyballs.com/" target="_blank"&gt;Buckyballs&lt;/a&gt; - a puzzle made of 216 (count 'em) extremely attractive (read "magnetic") balls.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Attractive indeed. Attracting curiosity, creativity, dexterity, ingenuity. Visually and hapticly engaging. They are executive wonder toys. Moderately expensive investments, that payoff in hours of meditative, and sometimes intensely aggravating play.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Buckyballs are made of &lt;a href="http://en.wikipedia.org/wiki/Neodymium_magnet" target="_blank"&gt;Neodymium magnets&lt;/a&gt; - the strongest, longest lasting of rare earth magnets. These magnets really, really want to stick together. Assembling them into any of the amazingly attractive configurations shown on the web or featured in their documentation sometimes requires very strong fingers and deep, abiding dedication. Assembling the 6x6x6 cube (a challenge so fundamental that it has become a magnetic-ball-puzzle industry standard to include at least 216 - or 6-cubed balls) can get profoundly frustrating, not because it is conceptually difficult, but rather because the balls can offer surprisingly strong resistance to being pulled apart or forced together in any way other than that which seems to appeal to them at the moment.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Buckyballs comes with ample warnings about the dangers of swallowing, heating, or handling these magnets should their coatings be compromised. Noting quite clearly that the minimum recommended age is 13. &lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.majorfun.com/labels/Puzzles.html" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/puzzles-toys.png" align="right" border="0" hspace="8" vspace="3" /&gt;&lt;/a&gt;The spectacular variety of sculptural puzzles that these magnetic balls lend themselves to can be found everywhere on the web. On flickr you can find image after image of &lt;a href="http://www.flickr.com/search/?q=buckyballs%20magnetic&amp;amp;w=all&amp;amp;s=int" target="_blank"&gt;Buckyballs&lt;/a&gt;. On Youtube you can watch a minor myriad of people making mini-metal-marble magnetic magic with &lt;a href="http://www.youtube.com/results?search_query=buckyballs&amp;amp;search_type=&amp;amp;aq=f" target="_blank"&gt;Buckyballs&lt;/a&gt;. As you watch, it is clear that making these extremely attractive configurations is as much a performance art as it is an act of conceptual mastery.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Until this review, the story of these amazing magnet balls has been uniformly focused on the many marvelous puzzle-like activities available to the magnet-ball-empowered few. Our explorations have revealed equally marvelous toy-potential. Here is a very simple example - showing what happens when you roll one ball at another, with appropriate speed and something like aim, on a plate. Turn up your sound to appreciate the fullness of the inherent glee.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;object type="application/x-shockwave-flash" data="http://www.flickr.com/apps/video/stewart.swf?v=71377" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" height="300" width="400"&gt; &lt;param name="flashvars" value="intl_lang=en-us&amp;amp;photo_secret=d6fb174042&amp;amp;photo_id=4389300989"&gt; &lt;param name="movie" value="http://www.flickr.com/apps/video/stewart.swf?v=71377"&gt; &lt;param name="bgcolor" value="#000000"&gt; &lt;param name="allowFullScreen" value="true"&gt;&lt;embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/video/stewart.swf?v=71377" bgcolor="#000000" allowfullscreen="true" flashvars="intl_lang=en-us&amp;amp;photo_secret=d6fb174042&amp;amp;photo_id=4389300989" height="300" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;With this very preliminary foray into the "toyetic" qualities of it all, we hereby invite your contributions of similarly jolly, playworthy discoveries. This first is but a taste. (Actually, more of a hint than a taste as the frame speed of the video doesn't show the full spinning glories we experienced. But a tasty hint, nonetheless.)&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-96219030848950879?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.getbuckyballs.com/' title='Buckyballs'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/96219030848950879'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/96219030848950879'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2010/03/buckyballs.html' title='Buckyballs'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-2011677690797025965</id><published>2010-03-02T17:59:00.003-05:00</published><updated>2010-03-07T17:35:14.913-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Toys'/><category scheme='http://www.blogger.com/atom/ns#' term='Neodymium Puzzles'/><category scheme='http://www.blogger.com/atom/ns#' term='magnetic'/><title type='text'>Cybercube</title><content type='html'>&lt;a href="http://www.thecybercube.com/products.php" target="_blank"&gt;&lt;img src="http://www.thecybercube.com/images/products/6x6cybercubegold/250x250/IMG_1737.jpg" align="left" border="0" height="200" hspace="9" vspace="3" /&gt;&lt;/a&gt;We've been taking a very close look at a puzzling phenomenon, known as &lt;a href="http://www.thecybercube.com/" target="_blank"&gt;CyberCube&lt;/a&gt;. We tried to look no further than their amazing, lovely to look at &lt;a href="http://www.thecybercube.com/" target="_blank"&gt;website&lt;/a&gt;, filled with invitations and incentives for purchasing these extremely attractive magnetic marvels, but couldn't stop there. We had to have one, at least. The very shiny silver one. Though the gold one looked at least as attractive, and the nickel and black at least as playworthy as the others.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Attractive indeed. Attracting curiosity, creativity, dexterity, ingenuity. Visually and haptically engaging. They are executive wonder toys. Moderately expensive investments, that payoff in hours of meditative, and sometimes moderately aggravating play.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Made of &lt;a href="http://en.wikipedia.org/wiki/Neodymium_magnet" target="_blank"&gt;Neodymium magnets&lt;/a&gt; - the strongest, longest lasting of rare earth magnets, the Cybercube magnets really, really want to stick together. Assembling them into any of the amazingly attractive configurations shown on the web or featured in their documentation sometimes requires very strong fingers and deep, abiding dedication. Assembling the 6x6x6 cube (a challenge so fundamental that it has become a magnetic-ball-puzzle industry standard to include at least 216 - or 6-cubed balls) can get profoundly frustrating, not because it is conceptually difficult, but rather because the balls can offer surprisingly strong resistance to being pulled apart or forced together in any way other than that which seems to appeal to them at the moment. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;They also all come with ample warnings about the dangers of swallowing, heating, or handling these magnets should their coatings be compromised. CyberCube recommends that they most definitely should not be played with by children aged 8 or under. &lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.majorfun.com/labels/Puzzles.html" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/puzzles-toys.png" align="right" border="0" hspace="8" vspace="3" /&gt;&lt;/a&gt;The spectacular variety of sculptural puzzles that these magnetic balls lend themselves to can be found everywhere on the web. On flickr you can find image after image of &lt;a href="http://www.flickr.com/search/?s=int&amp;amp;ss=2&amp;amp;w=all&amp;amp;q=cybercubes&amp;amp;m=text" target="_blank"&gt;CyberCube&lt;/a&gt;. On Youtube you can watch a minor myriad of people making mini-metal-marble magnetic magic with &lt;a href="http://www.youtube.com/results?search_query=cybercubes&amp;amp;search_type=&amp;amp;aq=f" target="_blank"&gt;CyberCube&lt;/a&gt;. As you watch, it is clear that making these extremely attractive configurations is as much a performance art as it is an act of conceptual mastery.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;CyberCube come in a variety of packages and colors. You can get them in tins - which are fun to build on and, when the balls are stored inside the tin, helps eliminate the magnetic field. You can get them in boxes. You can get them in boxes (the magnets are a little smaller and cost a little less). You can get enough to make a 6x6x6 cube (with a few extras) or a 7x7x7 cube.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Until this review, the story of these amazing magnet balls has been uniformly focused on the many marvelous puzzle-like activities available to the magnet-ball-empowered few. Our explorations have revealed equally marvelous toy-potential. Here is a very simple example - showing what happens when you roll one ball at another, with appropriate speed and something like aim, on a plate. Turn up your sound to appreciate the fullness of the inherent glee.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;object type="application/x-shockwave-flash" data="http://www.flickr.com/apps/video/stewart.swf?v=71377" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" height="300" width="400"&gt; &lt;param name="flashvars" value="intl_lang=en-us&amp;amp;photo_secret=d6fb174042&amp;amp;photo_id=4389300989"&gt; &lt;param name="movie" value="http://www.flickr.com/apps/video/stewart.swf?v=71377"&gt; &lt;param name="bgcolor" value="#000000"&gt; &lt;param name="allowFullScreen" value="true"&gt;&lt;embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/video/stewart.swf?v=71377" bgcolor="#000000" allowfullscreen="true" flashvars="intl_lang=en-us&amp;amp;photo_secret=d6fb174042&amp;amp;photo_id=4389300989" height="300" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;With this very preliminary foray into the "toyetic" qualities of it all, we hereby invite your contributions of similarly jolly, playworthy discoveries. This first is but a taste. (Actually, more of a hint than a taste as the frame speed of the video doesn't show the full spinning glories we experienced. But a tasty hint, nonetheless.)&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-2011677690797025965?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.thecybercube.com/' title='Cybercube'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/2011677690797025965'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/2011677690797025965'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2010/03/cybercube.html' title='Cybercube'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-8791515509878624433</id><published>2010-03-01T15:25:00.002-05:00</published><updated>2010-03-07T14:24:03.473-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Neodymium'/><category scheme='http://www.blogger.com/atom/ns#' term='Toys'/><category scheme='http://www.blogger.com/atom/ns#' term='magnetic'/><category scheme='http://www.blogger.com/atom/ns#' term='Puzzles'/><title type='text'>Zen Magnets</title><content type='html'>&lt;a href="http://zenmagnets.com/index.php?p=1_5" target="_blank"&gt;&lt;img src="http://majorfun.com/images/zenmagnets.png" align="left" border="0" hspace="9" vspace="3" /&gt;&lt;/a&gt;We've been taking a very close look at a puzzling phenomenon, known as &lt;a href="http://zenmagnets.com/" target="_blank"&gt;Zen Magnets&lt;/a&gt;. Actually, you need look no further than their website to be delighted and enticed by a myriad invitations and incentives for purchasing these extremely attractive technical marvels.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Attractive indeed. Attracting curiosity, creativity, dexterity, ingenuity. Visually and haptically engaging. They are executive wonder toys. Moderately expensive investments, that payoff in hours of meditative, and sometimes moderately aggravating play.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Zen Magnets are made of &lt;a href="http://en.wikipedia.org/wiki/Neodymium_magnet" target="_blank"&gt;Neodymium magnets&lt;/a&gt; - the strongest, longest lasting of rare earth magnets. They are also exceptionally lovely to behold in all their reflective, mirror-polished glory. These magnets really, really want to stick together. Assembling them into any of the amazingly attractive configurations shown on the web or featured in their documentation sometimes requires very strong fingers and deep, abiding dedication. Assembling the 6x6x6 cube (a challenge so fundamental that it has become a magnetic-ball-puzzle industry standard to include at least 216 - or 6-cubed balls) can get significantly frustrating, not because it is conceptually difficult, but rather because the balls can offer surprisingly strong resistance to being pulled apart or forced together in any way other than that which seems to appeal to them at the moment. Which explains why Zen Magnets comes with a plastic card that can be used as a prying tool.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;They also come with ample warnings about the dangers of swallowing, heating, or handling these magnets should their coatings be compromised, advising, in no uncertain terms, that these magnets should not be played with by children younger than 12.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://www.majorfun.com/labels/Puzzles.html" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/puzzles-toys.png" align="right" border="0" hspace="8" vspace="3" /&gt;&lt;/a&gt;The spectacular variety of sculptural puzzles that these magnetic balls lend themselves to can be found everywhere on the web. On flickr you can find image after image of  &lt;a href="http://www.flickr.com/search/?s=int&amp;amp;ss=2&amp;amp;w=all&amp;amp;q=%22zen+magnets%22&amp;amp;m=text" target="_blank"&gt;Zen Magnets&lt;/a&gt;. On Youtube you can watch a minor myriad of people making mini-metal-marble magnetic magic with  &lt;a href="http://www.youtube.com/results?search_query=%22zen+magnets%22&amp;amp;search_type=&amp;amp;aq=f" target="_blank"&gt;Zen Magnets&lt;/a&gt;. As you watch, it is clear that making these extremely attractive configurations is as much a performance art as it is an act of conceptual mastery.&lt;br /&gt;&lt;br /&gt;Zen Magnets also comes with a drawstring velvet bag (which is especially useful when you don't have the time or wish to make the effort to get them into any particular formation) and six extra magnet balls.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Until this review, the story of these amazing magnet balls has been uniformly focused on the many marvelous puzzle-like activities available to the magnet-ball-empowered few. Our explorations have revealed equally marvelous toy-potential. Here is a very simple example - showing what happens when you roll one ball at another, with appropriate speed and something like aim, on a plate. Turn up your sound to appreciate the fullness of the inherent glee.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;object type="application/x-shockwave-flash" data="http://www.flickr.com/apps/video/stewart.swf?v=71377" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" height="300" width="400"&gt; &lt;param name="flashvars" value="intl_lang=en-us&amp;amp;photo_secret=d6fb174042&amp;amp;photo_id=4389300989"&gt; &lt;param name="movie" value="http://www.flickr.com/apps/video/stewart.swf?v=71377"&gt; &lt;param name="bgcolor" value="#000000"&gt; &lt;param name="allowFullScreen" value="true"&gt;&lt;embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/video/stewart.swf?v=71377" bgcolor="#000000" allowfullscreen="true" flashvars="intl_lang=en-us&amp;amp;photo_secret=d6fb174042&amp;amp;photo_id=4389300989" height="300" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;With this very preliminary foray into the "toyetic" qualities of it all, we hereby invite your contributions of similarly jolly, playworthy discoveries. This first is but a taste. (Actually, more of a hint than a taste as the frame speed of the video doesn't show the full spinning glories we experienced. But a tasty hint, nonetheless.)&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-8791515509878624433?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://zenmagnets.com/' title='Zen Magnets'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/8791515509878624433'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/8791515509878624433'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2010/03/zen-magnets.html' title='Zen Magnets'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-249229161793969906</id><published>2010-02-25T05:01:00.000-05:00</published><updated>2010-02-25T08:10:59.375-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Thinking Games'/><title type='text'>Piece o' Cake</title><content type='html'>&lt;a href="http://www.riograndegames.com/games.html?id=351" target="_blank"&gt;&lt;img src="http://majorfun.com/images/cake.jpg" align="left" border="0" hspace="9" vspace="3"&gt;&lt;/a&gt;They call the game &lt;a href="http://www.blogger.com/%3Ca%20href=" com="" id="351&amp;quot;" target="_blank"&gt;Piece o' Cake&lt;/a&gt;, though any mildly discerning eye would immediately perceive that what we're playing with here is plainly cheesecake, with clearly graham-cracker crust.&lt;br /&gt;&lt;br /&gt;Before we go into details and rationale, let us pause for a moment of mutual assurance. Though it may not be apparent at first taste, Piece o' Cake is &lt;b&gt;Major&lt;/b&gt; &lt;font style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/font&gt;&lt;b&gt;&lt;font color="lime"&gt;U&lt;/font&gt;&lt;font style="color: rgb(204, 0, 102);"&gt;N&lt;/font&gt;&lt;/b&gt;. In fact, once you have whetted your appetite with a preliminary round or two, everything about it becomes fun, from beginning to end. For 2-5 players of strategic playing ages, Piece o' Cake is cunningly designed by Jeffrey D. Allers to provide the aforementioned players with 30 minutes of sometimes excruciatingly delicious conceptual glee. Allow me to reiterate and perhaps repeat - a preliminary round or two, despite the apparent clarity of the rules and this review, is everso wholeheartedly recommended.&lt;br /&gt;&lt;br /&gt;There are 8 varieties of cheesecake. A whole cake, is made of 11 pieces - very nice, thick, well-finished, brightly colored cardboard pieces, which look quite delicious, actually, while remaining firmly, and somewhat disappointingly inedible. There are two attributes of strategic note about each variety of cake: the number of each variety (plainly inscribed thereon), and the number of whipped-cream-like dollops).&lt;br /&gt;&lt;br /&gt;To prepare for the game, the 57 pieces are turned face-down, mixed (but not beaten), and assembled into 5 stacks of 11. The two extra pieces are returned to the box. The 5 stacks are then assembled, still face-down, in pie-like fashion. The first player then prepares the first cake, turning over the pieces of one stack, carefully maintaining the randomness in which those pieces have been ordered, to create a whole, multi-pieced cake, appearing, should one require more tempting vividness, much like one of those sampler cheesecakes one sometimes acquires at the fancier of cheesecake stores.&lt;br /&gt;&lt;br /&gt;That same player then divides the completed cake into slices, each slice containing one or a multiple of adjacent pieces. This slicing is not in the least arbitrary, but chock full of tastily strategic implications.&lt;br /&gt;&lt;br /&gt;Here, we require a bit of elaboration.&lt;br /&gt;&lt;br /&gt;The point value of each slice is determined by two different factors - the number of dollops, and the number of that particular variety. Chocolate cheesecake slices, for example, are the most tempting. Each has three dollops, and hence, when eaten, is worth three points. Should one choose to collect, rather than eat one's chocolate cheesecake slices, and, should one manage to have, by game's end, collected a majority of said slices, one would have gained 11 calorie-free points.&lt;br /&gt;&lt;br /&gt;Thus, though perhaps not immediately apparent upon the first foray into the goodiness of it all, the very first stage of each round of the game - the division of the cake into pieces (as many as there are players) - is crammed full of deliciously strategic implications, and evermore crammed every round of the game as it becomes evermore vivid which varieties of cake each player is hoping to collect. The slicing player, as tradition has it, gets the last piece, making this process of division tinged with a taste of abstract agony.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://majorfun.com/awards/thinking-family-kids.png" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/thinking-family-kids.png" align="right" border="0" hspace="9" vspace="3"&gt;&lt;/a&gt;Once a piece is selected, that player may choose to eat (turn over and collect the dollop-score) any of the slices in that piece, or keep those pieces face-up in hopes of collecting more of the like kind. The game continues with each player getting a turn to be slicer. With each turn, what each player is hoping to collect becomes evermore obvious, and the significance of the slicing similarly evermore strategic.&lt;br /&gt;&lt;br /&gt;When it becomes clear that you have no hope of collecting a majority of a given slice, you may choose to forgo a turn, and eat (turn over) one or many of your pieces, thus collecting dollop-score for each.&lt;br /&gt;&lt;br /&gt;O, the choices, the yummy, yummy strategy-filled choices. The palatable pleasure. The luscious, mouthwatering, delectable, ambrosial, toothsome delight. The appetizing, scrumptiously finger-licking, lip-smackingingly melt-in-your-mouth-and-mind fun of it all.&lt;br /&gt;&lt;br /&gt;Should you need to further whet your theoretical appetite, you can always download the &lt;a href="http://www.riograndegames.com/uploads/Game/Game_351_gameRules.pdf" target="_blank"&gt;complete rules&lt;/a&gt;, thoughtfully provided as a further customer service by &lt;a href="http://www.riograndegames.com/games.html?id=351" target="_blank"&gt;Rio Grande Games&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-249229161793969906?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.riograndegames.com/games.html?id=351' title='Piece o&apos; Cake'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/249229161793969906'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/249229161793969906'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2010/02/piece-o-cake.html' title='Piece o&apos; Cake'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-7210842681801819836</id><published>2009-12-29T08:00:00.000-05:00</published><updated>2009-12-29T10:04:02.300-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Puzzles'/><title type='text'>Great American Puzzles from Fundex</title><content type='html'>&lt;a href="http://www.greatamericanpuzzle.com/puzzleDetails.php?productId=5291&amp;amp;categoryId=8" target="_blank"&gt;&lt;img src="http://www.greatamericanpuzzle.com/img/products/9808.jpg" align="left" border="0" hspace="9" vspace="3" /&gt;&lt;/a&gt;One of our favorite &lt;a href="http://www.greatamericanpuzzle.com/" target="_blank"&gt;puzzle companies&lt;/a&gt; has merged with one of our favorite &lt;a href="http://fundexgames.com/" target="_blank"&gt;game companies&lt;/a&gt;. The result is a wonderfully comprehensive offering of invitations to play.&lt;br /&gt;&lt;br /&gt;The art of a good puzzle depends on two things - OK, maybe three: the graphics, the cut of the pieces, and the quality of the construction (of pieces and box). &lt;a href="http://www.greatamericanpuzzle.com/puzzleDetails.php?productId=5291&amp;amp;categoryId=8" target="_blank"&gt;Classic American Fire Trucks&lt;/a&gt; is exemplary of all the above, and of the kinds of puzzles you can almost always expect from &lt;a href="http://www.greatamericanpuzzle.com/" target="_blank"&gt;The Great American Puzzle Factory&lt;/a&gt; collection.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Puzzles.html"&gt;&lt;img src="http://majorfun.com/awards/award.png" align="right" border="0" hspace="9" vspace="3" /&gt;&lt;/a&gt;&lt;a href="http://www.greatamericanpuzzle.com/puzzleDetails.php?productId=5291&amp;amp;categoryId=8" target="_blank"&gt;Classic American Fire Trucks&lt;/a&gt; is, first of all, shaped like a fire truck. This is cute. What's even cuter about the fire truck shape is that the borders of the puzzle (you know, the part of the puzzle you generally do first, because they're the easiest to find) are irregular. So, to find an edge piece, you frequently discover yourself turning it in every possible direction before you finally find the fit. Then the pieces seem to be somewhat deviously cut - often ending, as if on purpose, just at the edge of a line that you had hoped would prove instrumental in helping you find the piece it's connected to. And sometimes, a space you'd be absolutely sure can only be completed by a piece with a straightish edge turns out to need a curvey-edged piece.&lt;br /&gt;&lt;br /&gt;Then there's the image - a brightly colored collage of eleven different fire trucks, each beautifully rendered and intricately detailed - in itself a kind of puzzle. And the box, which includes information about all the trucks in the illustration - adds yet another level of interest and engagement.&lt;br /&gt;&lt;br /&gt;It's not a puzzle for little kids. It's significantly challenging, visually and intellectually absorbing, and often deeply satisfying. All 730 pieces of it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-7210842681801819836?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.greatamericanpuzzle.com/' title='Great American Puzzles from Fundex'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/7210842681801819836'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/7210842681801819836'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/12/great-american-puzzles-from-fundex.html' title='Great American Puzzles from Fundex'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-1763281682870888603</id><published>2009-12-08T05:01:00.001-05:00</published><updated>2009-12-08T05:03:10.592-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><title type='text'>Super Circles</title><content type='html'>&lt;a href="http://www.amazon.com/exec/obidos/ASIN/B0023NVPZ6/deepfun"&gt;&lt;img src="http://majorfun.com/images/supercircles.gif" align="left" border="0" hspace="9" vspace="3" /&gt;Super Circles&lt;/a&gt; is another easy-to-learn, quick (and I mean quick) card game from &lt;a href="http://otbgames.com/supercircles/index.html" target="_blank"&gt;Out of the Box&lt;/a&gt; (in this instance, a lovely metal box) that will challenge the speed, spatial and color perception skills of 2 to 4 players, pretty much extremely.&lt;br /&gt;&lt;br /&gt;Each of the 73 cards shows 4 concentric rings, each of a different color. The rings are numbered (to guide the mind as well as the eye), but the game has nothing to do with numbers and everything to do with your ability to perceive which of the 4 rings on any given card matches the same ring on another.&lt;br /&gt;&lt;br /&gt;The game begins with the distribution of the cards. The first card is turned over and placed in the center of the table, face-up, starting the target pile (the cards looking everso graphically target-like). The rest of the cards are distributed evenly, face down, between the players, forming their play pile. At a signal from the dealer, players begin to draw cards from their deck, competing to be the first to find a card whose ring matches the corresponding ring on the card on the top of the target pile. At each turn, players must match a ring that is different than the last ring matched. If the first player matches, for example, the second ring of the current target card, players then compete to match the first, third or fourth ring of the new card.&lt;br /&gt;&lt;br /&gt;The first player to run out of all but one cards wins the game.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Family%20Games.html"&gt;&lt;img src="http://majorfun.com/awards/family.png" align="right" border="0" hspace="9" vspace="3" /&gt;&lt;/a&gt;The visual challenge, combined with the need for speed, can easily become so intense that, from time to time, your mind just refuses to keep up. This feels better than it sounds - like a shiatsu massage for your perceptual skills.&lt;br /&gt;&lt;br /&gt;Super Circles is an elegant, challenging little card game, demanding brief spurts of very intense focus. Designed by Maureen Hiron and Ron and Caron Bodkin, with art by John Kovalic and Cathleen Quinn-Kinney, it turns out to provide a unique challenge, one that will prove as engaging to a seven-year-old (no arithmetic, no spelling, no knowledge required other than color and the numbers 1-4) as to a parent or grandparent of renown visual acuity and acknowledged color-discrimination skills.&lt;br /&gt;&lt;br /&gt;It is difficult to avoid comparing Super Circles to &lt;a href="http://majorfun.com/2009/12/7-ate-9.html"&gt;7 ate 9&lt;/a&gt; - another Major Fun Award-winning card game, also from Out of the Box, also designed by Maureen Hiron. The only significant difference between the two games is the part of the brain they tease into action. 7 ate 9 plays with numbers, so it leans left on the brainscape. Super Circles plays with colors, so it feels more rightwards leaning. For this reason, Super Circles can be played successfully by slightly younger children. But by no measure can we say that one game is better or more fun than the other. Though we might not play both of them in the same game session, our family games collection would certainly be richer for having both of these games.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-1763281682870888603?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.amazon.com/exec/obidos/ASIN/B0023NVPZ6/deepfun' title='Super Circles'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/1763281682870888603'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/1763281682870888603'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/12/super-circles.html' title='Super Circles'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-6865054254964017399</id><published>2009-12-07T17:41:00.000-05:00</published><updated>2009-12-07T19:15:57.743-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><title type='text'>7 ate 9</title><content type='html'>&lt;a href="http://www.amazon.com/exec/obidos/ASIN/B0023NVQ0K/deepfun" target="_blank"&gt;&lt;img src="http://ecx.images-amazon.com/images/I/51Q7tGl8ujL._SL500_AA280_.jpg" align="left" border="0" height="180" hspace="9" vspace="3" /&gt;7 ate 9&lt;/a&gt; may be the traditional explanation for 6's profound fear of 7, but it most definitely doesn't explain why it is such a fun family game. The responsibility for this welcome transformation lies squarely on the shoulders of designer Maureen Hiron, the art of Cathleen Quinn-Kinney and John Kovalic, and the acumen of the once again inspiringly playful folk of &lt;a href="http://otbgames.com/7ate9/index.html" target="_blank"&gt;Out of the Box&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;7 ate 9 is a card game of speed and calculation, similar to &lt;a href="http://www.pagat.com/patience/spit.html" target="_blank"&gt;Spit&lt;/a&gt;, but significantly more excruciating - in a good way. A very good way.&lt;br /&gt;&lt;br /&gt;Two to four players begin the game by taking the top card from the shuffled deck, placing it face-up in the center, and then distributing the rest of the deck evenly between players. Since there are 73 cards, after the first card is played on the table, the rest divide into satisfyingly even piles whether you're playing with 2, 3 or 4 players.&lt;br /&gt;&lt;br /&gt;The cards are numbered from 1-10. In addition (or subtraction), each card also has a number, from 1-3, in the corner. That number is added or subtracted, at the player's discretion, from the main number, which determines what number card can be played next. So, if the top card is a 7 and the small number is a 2, the next card can be either a 5 (7-2) or a 9 (7+2).&lt;br /&gt;&lt;br /&gt;The cards are also color-coded, to help direct your attention to the added (or subtracted) value - all plus-or-minus 1 cards being green, plus-or-minus 2 cards blue, plus-or-minus 3, red.&lt;br /&gt;&lt;br /&gt;No turns are taken. Players simply draw cards from their face down pile, one at a time, if they can play a card, they announce the number and place it on top of the center pile, if not, they draw another card until they have found a playable card or someone else has. In the latter event, they must now look for a new match. The first player to get rid of all but one of her cards wins.&lt;br /&gt;&lt;br /&gt;So it's like Spit - players playing simultaneously, as quickly as possible, trying everso assiduously to be the first to find the next playable card. And yet, it's not quite Spit. Not with there only being one pile, and the challenge of having to add or subtract in order to calculate what card is actually the next match. And then, say, you throw a 9, with a plus or minus, say, 2. Well, if you subtract 2, it's simple enough - you can match it with a 7. But if you don't have a 7, and you're fast enough, you can add the 2, which, arithmetically, would make 11, which is patently absurd since the highest card is a 10. If not for the "round the corner" rule, by which you can legitimately play a 1 (which, in a circular sequence, would be the next card). Similarly, if a 2, for example, is played, a 2 with a plus-or-minus 3, shall we say, you can play either a 4 or a 9. This logical bit of round-the-cornerness is wonderfully exasperating, making you have to think generally when you are least ready to.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Family%20Games.html"&gt;&lt;img src="http://majorfun.com/awards/family.png" align="right" border="0" hspace="9" vspace="3" /&gt;&lt;/a&gt;Yes, yes, people will tell you that it's an educational game because it uses numbers and arithmetical operations, and yes, children who are weak in these particular skills will most definitely find themselves hovering on the other side of exasperation. But no matter how good you are with numbers, and how mature and experienced you are in the ways of life and games, you can easily find yourself succumbing to the speed and flexibility of an 8-year-old opponent. Yes, there is a modicum of luck involved - just the modicum needed to keep hope alive, keep the game fun, and make you want to play again and again.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-6865054254964017399?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.amazon.com/exec/obidos/ASIN/B0023NVQ0K/deepfun' title='7 ate 9'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/6865054254964017399'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/6865054254964017399'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/12/7-ate-9.html' title='7 ate 9'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-1976777898339348446</id><published>2009-11-27T05:30:00.002-05:00</published><updated>2009-12-20T09:28:10.645-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Thinking Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Keeper'/><title type='text'>Siam</title><content type='html'>&lt;a href="http://www.freddistribution.com/control/product/%7Eproduct_id=101156" target="_blank"&gt;&lt;img src="http://ferti.free.fr/games/siam/images/msiam1.jpg" align="left" height="220" hspace="10" vspace="3" /&gt;&lt;/a&gt;Didier Dhorbait's abstract strategy game &lt;a href="http://www.freddistribution.com/control/product/%7Eproduct_id=101156" target="_blank"&gt;Siam&lt;/a&gt; is so beautifully crafted that you will treasure it even before you learn how to play it. Which is a good thing for two reasons: 1) the English translation of the rules is, well, very, shall we say, challenging, in a French kind of way; and 2) the rules are what some may call "unconventional," requiring you to exercise some conceptual effort before you fully appreciate the cleverness and complexity underlying their comparative simplicity.&lt;br /&gt;&lt;br /&gt;Fortunately, &lt;a href="http://www.funagain.com/control/product?product_id=016606&amp;amp;reviewsShowAll=true#rev_19271" target="_blank"&gt;Arthur Reilly&lt;/a&gt; has written a satisfyingly clear English description of the rules - clear enough to help you through most of your preconceptions to a truly remarkable strategy game - one that you can play in ten minutes with anyone old enough to appreciate a good, abstract game.&lt;br /&gt;&lt;br /&gt;The lovely wooden board is inscribed with a 5x5 matrix. There are three kinds of pieces: the elephants and rhinoceros figures are beautifully rendered, the elephants rearing on their hind legs, the rhinoceros sitting and looking like something out of a collection of Victorian grotesquerie. The other pieces look vaguely like mountains. And since the mountains are as big as the elephants and rhinoceros, the whole set conveys a sense of the fantastic.&lt;br /&gt;&lt;br /&gt;One player plays the elephants (and moves first) the other, rhinoceroses.&lt;br /&gt;&lt;br /&gt;The game begins with the three mountain pieces in a line in the center of the board. Players take turns doing one of the following: bringing a piece on to the board, taking a piece off the board, reorienting a piece, moving a piece (one space horizontally or vertically, in the direction being faced), or pushing other pieces. The object of the game is to be the first player to push a mountain off the board.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Keeper.html"&gt;&lt;img src="http://majorfun.com/awards/keeper.png" align="right" border="0" hspace="8" vspace="3" /&gt;&lt;/a&gt;The pushing is where the conventions begin to get un-. If one of your pieces is facing a mountain, it can push the mountain in the direction in which it is facing. If two opposing pieces are facing each other, they cancel each other out. So neither can push or be pushed. If one your opponent's piece is in line with yours, and you are not facing it, you can get pushed. If two of your opponent's pieces are facing yours, you can also get pushed, even if you're facing them. In fact, you can have a whole bunch of your pieces (well, up to 5) in a line, all facing the wrong way, and one of your opponent's pieces, facing the right way, can push them all.&lt;br /&gt;&lt;br /&gt;Then there are the rules about the edges of the board (all important, since that's where you're trying to push the mountains off of, as well as where your pieces can get pushed off and where they can be re-entered). Since they surround the board, it means that, unlike chess, checkers and the rest, you're not playing in any specific direction - a major convention-breaker, chock-full of strategic implications. And the subtle but significant consequences of being able to take pieces off the board and later bring them back into play on some other edge, add yet another chock-fullness to one's cup of strategic nuance.&lt;br /&gt;&lt;br /&gt;Remarkably deep for a ten minute game. Remarkably lovely. &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color:lime;"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;(Siam is available in the US via &lt;a href="http://www.freddistribution.com/control/product/%7Eproduct_id=101156" target="_blank"&gt;Fred Distribution&lt;/a&gt;, and in Europe through &lt;a href="http://ferti.free.fr/games/siam/#visuels" ferti=""&gt;Ferti&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-1976777898339348446?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.freddistribution.com/control/product/%7Eproduct_id=101156' title='Siam'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/1976777898339348446'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/1976777898339348446'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/11/siam.html' title='Siam'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-287946035350271452</id><published>2009-11-18T11:00:00.004-05:00</published><updated>2009-12-27T14:08:24.903-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Party Games'/><title type='text'>Sketchy</title><content type='html'>&lt;a href="http://www.fundexgames.com/productDetails.php?productId=5148" target="_blank"&gt;&lt;img src="http://www.fundexgames.com/img/products/3827.jpg" vspan="3" hspan="9" height="200" align="left" border="0" /&gt;Sketchy&lt;/a&gt; is a drawing and guessing game for 4-8 people from &lt;a href="http://www.fundexgames.com/default.php" target="_blank"&gt;Fundex Games&lt;/a&gt;. It is cooperative, competitive, challenging, and laugh-provoking. It makes you feel closer to the people you play with. It can get very intense. And if you win, you not only feel good about your brilliance, but you also realize that it really didn't matter who won. Playing Sketchy was so much fun, that it's all the reward you needed.&lt;br /&gt;&lt;br /&gt;The components are simple enough - 8 golf pencils, playing/scoring pads (ample enough for many replays), a deck of cards, a die, and a wonderfully annoying, batteries-included, electronic timer (the kind that ticks faster and faster every 15 seconds).&lt;br /&gt;&lt;br /&gt;Each card has a list of six different categories. For example:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Kinds of soup&lt;/li&gt;&lt;li&gt;Sports where individuals compete&lt;/li&gt;&lt;li&gt;Items on a teacher's desk&lt;/li&gt;&lt;li&gt;New England US states&lt;/li&gt;&lt;li&gt;Foods that are eaten on a stick&lt;/li&gt;&lt;li&gt;U-pick&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;Each page of the drawing/scoring pad gives you room to draw up to seven examples of the randomly chosen (by the roll of a die) category. Imagine that a category has been called, and the timer started. Now imagine everyone furiously drawing what they hope will be vividly clear illustrations of things that fit the category. When the timer runs inexorably out, and the annoying buzzer of finality finally buzzes, you use the column to the right of your drawings to name each of the objects you hopefully illustrated.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://majorfun.com/awards/party.png" hspace="9" vspace="3" align="right" /&gt;When you're finished, you sit with your partner for that round and compare your answers, looking only at each others' drawings (you fold over the column with the verbal descriptions of the objects so that your partner can't see them, and you can't change your mind about what your drawings actually depict). The timer is once more started, and you and your partner pro-tem decide which drawings on the two answer sheets are describing the same item. You can't talk about what the items are. You must make your judgment solely on the drawings. And then you take score - 2 points for each item that appeared on both of your sheets, less one point for each item incorrectly selected. ("That was supposed to be chicken? I thought it was an artichoke!")&lt;br /&gt;&lt;br /&gt;You determine your scores. Write them down on a sheet somewhere. Change partners. And begin the next round. So see, even though you only score when you see eye-to-eye, as it were, with your partner, your cumulative score reflects your performance as an individual.&lt;br /&gt;&lt;br /&gt;Designed by Brian S. Spence, Garrett J. Donner and Michael S. Steer, Sketchy is, by every measure, &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color:lime;"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt;. It is everything you'd want to see in a party game - absorbing, challenging, creative, intelligent, easy to learn, easy on time (a whole game can be played in 20 minutes), bringing people together, making people laugh.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-287946035350271452?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.fundexgames.com/productDetails.php?productId=5148' title='Sketchy'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/287946035350271452'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/287946035350271452'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/11/sktechy.html' title='Sketchy'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-4262715030952918986</id><published>2009-11-16T09:50:00.000-05:00</published><updated>2009-11-16T09:55:40.803-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Dexterity'/><category scheme='http://www.blogger.com/atom/ns#' term='Party Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Kids Games'/><title type='text'>PitchCar</title><content type='html'>&lt;a href="http://www.freddistribution.com/control/product/%7Eproduct_id=101142" target="_blank"&gt;&lt;img src="http://images.freddistribution.com/cover/medium/101142.jpg" hspace="9" vspace="3" align="left" border="0" /&gt;PitchCar&lt;/a&gt; is a puck-flicking, car-racing game of skill and cunning for people as young as six and as old as can still walk around a table.  It can get as tense as the Indy 500 without ever getting too serious to laugh about. It can be played as a race against everybody or a race between teams, as a polite game of luck and skill or a cutthroat game of strategic blocking and violent crashing. And there are at least as many ways to build it as there are to play.&lt;br /&gt;&lt;br /&gt;The building part is wonderfully easy, though it just as easily can become a studied, exacting, and creative exploration. The tracks fit together with ease, like large jig-saw pieces. Grooves on the sides of the tracks easily accommodate flexible plastic rails. The basic set consists of 16 pieces of track: ten curving and six straight, 16 "safety barriers" - lengths of plastic railing, and eight cars (wooden pucks), each of a different color. There is also a sticker sheet used to decorate the pucks and create the start/finish line. This is enough for you to create ten different "circuits," each a serious twelve-feet long. The "cars" are propelled by any appropriate finger-flick - though some may prefer a finger push or slide.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://majorfun.com/awards/dexterity-thinking-family-kids-party.png" hspace="9" vspace="3" align="right" border="0" /&gt;With a little imagination, and the select incorporation of pieces of cardboard, Popsicle sticks and other household miscellany, many different kinds of tracks can be build. And, if you can find any loose checker pieces or bottle caps, you can significantly expand the fleet. If you need a little more than your collective imagination has to offer, we'd strongly recommend that you consider the additional purchase of, say, &lt;a href="http://www.freddistribution.com/control/product/%7Eproduct_id=101149" target="_blank"&gt;PitchCar Extension 1&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Designed by Jean du Poël, PitchCar is what people call an "heirloom game" - a term frequently used to describe a game, the purchase of which approaches a serious investment, and the promise of which is generation-spanning. It is easy enough to build and play to prove of interest to most first-graders, yet it can just as easily be made complex and challenging enough to be taken quite seriously by the mature gamer.&lt;br /&gt;&lt;br /&gt;The designer also suggests two variations. One, called "The Pursuit," is played by two players or two teams of players. One team starts ahead, the other tries to catch up. Another variant, "The Trash Variation," players can try to knock each others' cars off the track (in the standard game, you would lose a turn). These two variations hint at another dimension of the game that can be readily explored, namely, the rules. What if we played in teams of two, one player always trying to position their puck to block other players? What if we played in two different teams, started at the starting line, but each team driving in the opposite direction? How about if we each had two moves per turn? What would happen, wondered a few of our Tasters, if we had fashioned special sticks for puck propulsion. Could we become yet even more skilled, our control even that much more precise, the distance covered in a single turn even that much greater?&lt;br /&gt;&lt;br /&gt;At a games party, PitchCar offers a welcome balance to the more serious and sedentary strategic entertainments. At the dining room table, it provides a rewarding after dinner, after homework opportunity for the whole family to relax and celebrate each other. Competitive without meaning anything important about anyone. Cooperation without becoming tedious. An invitation to experimentation and creativity. An opportunity for genuine, good-natured fun. Fun of just the right, as it were, pitch. &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color:lime;"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt;, that is.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-4262715030952918986?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.freddistribution.com/control/product/~product_id=101142' title='PitchCar'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/4262715030952918986'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/4262715030952918986'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/11/pitchcar.html' title='PitchCar'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-2360671540184351310</id><published>2009-11-12T05:01:00.000-05:00</published><updated>2009-11-12T05:01:00.394-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Thinking Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Kids Games'/><title type='text'>The Caravan Game</title><content type='html'>&lt;a href="http://www.maukilo.com/brands/haba-games-136/the-caravan-game-7606.html" target="_blank"&gt;&lt;img src="http://www.maukilo.com/images/products/large/HB-4322_1.jpg" height="180" hspace="9" vspace="3" align="left" border="0"&gt;The HABA Caravan Game&lt;/a&gt; looks like a game for kids. Don't get me wrong, it really is a game that kids will play, and enjoy. The cards and thick, folding board with funny illustrations by Gabriela Silveira, the cute little wooden camel playing pieces (which are easier to play with when they're lying down)...all appeal to people who think of themselves as kids. But the game proves to be deep, engaging, and challenging enough to attract serious consideration from those who think of themselves as adults.&lt;br /&gt;&lt;br /&gt;Each of up to four players gets a set of 12 cards. The cards are the same for every player. You shuffle your cards, place your them, face-down, in a stack in front of you, and then draw three of them for your hand. From then on, you play one from your hand, discard, and select a new card from your pile.&lt;br /&gt;&lt;br /&gt;Seven of the cards show either one, two, three, or four palm trees. These are the Oasen-Karten. Oops, excuse me, I was reading the German rules. Oasis cards. These cards tell you how many spaces you can move a camel forward. Three of the cards are cartes de mirage. O, silly I, those are the French rules. Mirage cards. Each of the three depict one, two or three palm trees, shimmering in a mirage-like manner. These cards let you move any one of your opponent's camels backwards the corresponding number of board spots (not literally squares, but they function the same way). Then there's one Cameleer card, which allows you to move any one of your camels one board spot in front of the lead camel - anyone's lead camel. Unless, of course, that camel has already reached the oasis. Finally, and most interestingly, there's the carta della tempesta di sabbia (or, as the English say, "the Sandstorm Card"). When this is played, everyone must pick up all 12 of their cards, shuffle them, deal themselves three, and continue the trek.&lt;br /&gt;&lt;br /&gt;Since everyone has the same cards, you can, more or less, predict (depending on how good your memory is) what your opponent/s might play. Since you always have three cards to choose from, you can delay using your more powerful cards for a more strategically significant moment. If you can save the Sandstorm card for just the right moment, you can get what will hopefully prove a better hand, and prevent your opponent/s from using theirs.&lt;br /&gt; &lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Kids%20Games.html" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/thinking-family-kids.png" hspace="8" vspace="2" align="right" border="0"&gt;&lt;/a&gt;Hajo Bücken has designed a fascinating little game. It can be learned very quickly, and played in as few as ten minutes. One rule that significantly speeds up the game - when you're counting how many spots you can move, you don't count the camel-occupied spots. So, if there are, say, three camels in a row in front of you, and you play your one-palm Oasis card, you get, in one move, to move your camel 4 spots closer to the oasis. This is so much fun that we recommend that when you have only two players, you use two sets of camels each.&lt;br /&gt;&lt;br /&gt;Finally, there's getting to the oasis. There are only six oasis spots. The furthest forward is worth four points, the two behind that three points, and the three behind those, two points. Once your camel reaches any of those spots, it can no longer move. Probably because it just doesn't want to. I mean, after that long hot trek across the mirage-filled desert, getting to all that cool water and delicious dates.... Which means that, strategically, and perhaps metaphorically speaking, it's not always so good to be the first camel to reach the oasis. Especially when you take into account the jumping-over-camel-occupied spots rule.&lt;br /&gt;&lt;br /&gt;Fun of a surprisingly major kind for a surprisingly wide range of ages and abilities.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-2360671540184351310?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.maukilo.com/brands/haba-games-136/the-caravan-game-7606.html' title='The Caravan Game'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/2360671540184351310'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/2360671540184351310'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/11/caravan-game.html' title='The Caravan Game'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-2881816474082163239</id><published>2009-11-10T05:01:00.000-05:00</published><updated>2009-11-10T05:01:00.295-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Thinking Games'/><title type='text'>24/7</title><content type='html'>&lt;a href="http://www.freddistribution.com/control/product/%7Eproduct_id=101001" target="_blank"&gt;&lt;img src="http://images.freddistribution.com/photo1/medium/101001.jpg" hspace="8" vspace="3" align="left" border="0"&gt;24/7&lt;/a&gt; is an easy-to-learn game of strategy and chance for 2-4 players.&lt;br /&gt;&lt;br /&gt;There are 4 sets of 40 tiles, numbered from 1 to 10. The tiles look a little like dominoes, a little like playing cards. There's a folding board with a 7x7 grid. Each player fills her tile-holder with tiles drawn randomly from a bag. After one tile is placed anywhere on the board, players take turns adding adjacent tiles, diagonally, horizontally or vertically.&lt;br /&gt;&lt;br /&gt;The object of the game is to place a tile so that it, along with tiles already played, creates diagonals, horizontals or verticals of:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;a sum (of 7 or 24)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;a run (a sequence of 3 or more numbers in, uh, sequential order)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;or a set (of 3 or 4 of the same number)&lt;/li&gt;&lt;/ul&gt;At first, the scoring for each is a little difficult to remember (sum of 7=20, run of 3=30, run of 4=40, sum of 24=40, run of 5=50, set of 3=50, run of 6=60, set of 4=60, bonus=60). A quick referral to a page from the thoughtfully-provided score pad resolves that issue quite nicely. You get the 60-point bonus if, on the same move, you get the sum of 7 on one line and the sum of 24 on another. You also get a bonus if you are able to use 7 tiles in creating the sum of 24. Forgive me. I said "points." The recommended term is "minutes." Even though minutes are actually points, it does give you the feeling that you're, so to speak, "playing for time" - which, clearly, is the theme of the game.&lt;br /&gt;&lt;br /&gt;There are a few other rules of note. Every, so to speak, "time" you create a 24 you place one of those red, jewel-like stones on the empty spaces on either end of the 24 line. This helps fill the board a little more quickly, remind players not to create a sum greater than 24 (which one must never, never do), and explains why that bag of gem-like splendor is included in the game. In addition to all these scoring considerations, there are "double time" spaces on the board (indicated by hour glasses), which, when occupied, double the value of the score for that play, and add further complexity to your strategic contemplations.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://majorfun.com/awards/thinking-family.png" hspace="8" vspace="3" align="right" border="0"&gt;There is always an element of chance (you have no control over what tiles you are given to play with), and an equal invitation to engage in much stratego-arithmetico thinking. The balance between the two is finely tuned, and combines just enough tension to keep the game engaging, with just enough sheer luck to keep you from taking it too seriously. Hence, it is close to the perfect family game.&lt;br /&gt;&lt;br /&gt;There are several &lt;a href="http://sunrivergames.com/24-7/247-variants/" target="_blank"&gt;variations&lt;/a&gt; to explore - just enough to encourage you to create your own. Some educators and parents will find themselves embracing the game because of the arithmetic calculations involved, but we found the strategic considerations far more interesting and challenging.&lt;br /&gt;&lt;br /&gt;Designed by Carey Grayson, the game is actually quite easy to learn. The whole game can be played in half-an-hour or less, so it will fit nicely with the attention spans of most casual game players. For a family whose kids enjoy games like Scrabble and rummy, 24/7 will quickly become a favorite. The tiles lovely to the touch, the wooden racks flawlessly functional. Because you can place a starting tile anywhere on the board, every game is different enough to engage your curiosity and challenge your reasoning. Fun whenever you have time (as it were) to play together, and I predict you will want to find the time (so to speak) to play this game!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-2881816474082163239?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.freddistribution.com/control/product/%7Eproduct_id=101001' title='24/7'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/2881816474082163239'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/2881816474082163239'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/11/247.html' title='24/7'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-7769145633413044327</id><published>2009-11-09T08:36:00.000-05:00</published><updated>2009-11-09T08:36:00.287-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Defender of the Playful'/><title type='text'>Bob Gregson - Defender of the Playful</title><content type='html'>&lt;a href="http://bobgregson.com/interactive.html" target="_blank"&gt;&lt;img src="http://www.deepfun.com/images/gregson-turnstile-thumb.jpg" hspace="9" vspace="3" align="left" border="0" /&gt;&lt;/a&gt;There's a work of art hanging on one of the walls of &lt;a href="http://www.bobgregson.com/" target="_blank"&gt;Bob Gregson&lt;/a&gt;'s studio. It's a framed letter that Bob had notarized. It reads: "Bob Gregson has never done a work of art in his entire career or anything that remotely resembles one."&lt;br /&gt;&lt;br /&gt;With this, he has managed to transform what anyone else would consider to a profound insult into what, oddly enough, is a testimony to the playfulness that he has brought to art  - or is it the art he has brought to his playfulness?&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.majorfun.com/awards/defender.png" hspace="9" vspace="3" align="right" /&gt;In an earlier post, on &lt;a href="http://www.deepfun.com/2004/04/artist-of-whimsy-and-delight.html" target="_blank"&gt;Deep Fun&lt;/a&gt;, I called Bob an "artist of whimsy and delight." Most recently, Bob's nephew produced a short documentary that made me realize I need to write about him again - this time to grant him the much-deserved honor, benefits, and privileges of the title "Defender of the Playful."&lt;br /&gt;&lt;br /&gt;The video is just long enough to hint at the depth of his playfulness - a clear enough hint to allow me to demonstrate why I have such a deep appreciation for his work, his lifelong struggle to share it, and his many delightfully provoking accomplishments.&lt;br /&gt;&lt;br /&gt;Upon learning of this award, Mr. Gregson responded: "I am humbled at this honor. As you've taught me (and I think you said) 'play is a terribly maligned word.' And it is true – and when you make 'art' (or 'fart' which is 'fun art' as one 13 year old called my work) it is really hard to get people to understand. But then again, if they understood they would be very self-conscious of the subtle decisions that one makes to create a comfortable and safe play-space. But with all that said, it REALLY comes down to my selfish desire to have fun – and the more I can twist the rules around, the more I can get people to play – and thus allow me to play too. This reminds me of a student paper that someone did a few years ago when I was a guest teacher at a 'Creativity Class' (whatever that is!). At any rate, I had college students working in teams to make buildings in which the team could fit. Newspaper was the medium. One student wrote in her report that 'it was clear that Mr. Gregson could hardly restrain himself from participating.' And it's true. I can't help myself. "&lt;br /&gt;&lt;br /&gt;Bob Gregson is gift. And here he is, for you to enjoy.&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;object height="240" width="440"&gt;&lt;param name="movie" value="http://www.youtube.com/v/6SU1XXAVxhg&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/6SU1XXAVxhg&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="240" width="440"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-7769145633413044327?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.bobgregson.com/' title='Bob Gregson - Defender of the Playful'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/7769145633413044327'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/7769145633413044327'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/11/bob-gregson-defender-of-playful.html' title='Bob Gregson - Defender of the Playful'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-3191700381872606306</id><published>2009-11-05T10:40:00.001-05:00</published><updated>2009-12-16T07:11:26.074-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Thinking Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Keeper'/><title type='text'>Kamisado</title><content type='html'>&lt;img src="http://majorfun.com/images/kamisado.jpg" align="left" border="0" hspace="9" vspace="3" /&gt;&lt;a href="http://www.freddistribution.com/control/product/~product_id=101132" target="_blank"&gt;Kamisado&lt;/a&gt; is a strategy game for two players. There are basic rules. There are advanced rules. The basic rules can be explained in less than a minute: you can move a piece any number of squares in a straight line, either diagonally or vertically forward. After the first move, you can only move the piece whose color is the same as the square that your opponent's piece landed on. The first player to get a piece to her opponent's home row wins.&lt;br /&gt;&lt;br /&gt;Each player has eight pieces. Each piece is a different color, matching one of the colors on the board. Which explains why the game itself is so visually appealing. The board unfolds into quite a large playing field (20"x20"). The plastic pieces are also large (two inches wide). They look like castles, each with a dragon nesting on top. On one set of pieces the dragons are shiny black, on the other, gold.&lt;br /&gt;&lt;br /&gt;You can play a game in less than five minutes. Victory is satisfyingly sudden. Defeat, mercifully quick. You can play it with anyone old enough to understand checkers, and yet it is strategically deep enough to intrigue a chess player.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Thinking%20Games.html"&gt;&lt;img src="http://majorfun.com/awards/keeper.png" align="right" border="0" hspace="8" vspace="3" /&gt;&lt;/a&gt;At first glance, the eight-page instruction booklet (10" x 10" - the same size as the board when it is folded) looks forbidding. But all you need read to play the game are a few rules. Once you've played a few rounds of the game, you'll be more than motivated enough to read the rest of the booklet, as well as the accompanying eight-page booklet illustrating different moves. As you read more, you discover more possibilities and intricacies. You learn that a game can take many rounds to play. That the strange rings included in the game are used during these many-round games to crown a winning piece, and to give it extra powers for the next round. And on and on you go, discovering more and more nuances as your appreciation for the game, and your skills increase.  &lt;br /&gt;&lt;br /&gt;Everything about the presentation and packaging of the game reveals a deep appreciation for its play value and uniqueness. The size of the board and the pieces, the packaging, the art. Conceived by Peter Burley, with artistic design by Peter Dennis, Kamisado exemplifies the kind of thinking game that the  &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color:lime;"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt; program was developed for - elegant, well-executed, easy to earn, appealing to a wide range of players, deep enough to play again and again.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-3191700381872606306?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.freddistribution.com/control/product/~product_id=101132' title='Kamisado'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/3191700381872606306'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/3191700381872606306'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/11/kamisado.html' title='Kamisado'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-7071213156144683062</id><published>2009-11-02T18:04:00.003-05:00</published><updated>2009-11-03T09:28:06.612-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tops for 2009'/><title type='text'>Funnest Games for 2009</title><content type='html'>&lt;span style="font-style: italic;"&gt;We played these games and played them again, and though they weren't all new for 2009, they were new to us, and we enthused mightily. And so, behold - the ten funnest for 2009. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class="post-title"&gt;HABA Ball Run&lt;/h2&gt;            &lt;div class="post-body"&gt;       The &lt;a href="http://www.maukilo.com/brands/haba-blocks-140/ball-track-building-set-large-561.html" target="_blank"&gt;HABA Ball Track Building Set&lt;/a&gt; is, by all measures, a toy to treasure. Made of European Beechwood, the pieces are beautifully finished, and a pleasure to touch, lift, position, reposition. The basic set includes just enough ready-made sections of track and tunnels to make the purpose of the toy immediately accessible, and more than enough building elements to invite curiosity, imagination and endless elaboration. The HABA Ball Track Building set will engage children in hours of play, exploration, design, construction and, above all, experimentation.&lt;br /&gt;&lt;/div&gt;      &lt;p class="post-footer"&gt;       &lt;!--&lt;em&gt;posted by Bernie&lt;/em&gt;  --&gt;       &lt;a title="permanent link" href="http://majorfun.com/2009/10/haba-ball-run.html"&gt;link&lt;/a&gt;&lt;/p&gt;&lt;p class="post-footer"&gt;&lt;a title="permanent link" href="http://majorfun.com/2009/10/haba-ball-run.html"&gt;&lt;br /&gt;&lt;/a&gt;                  &lt;/p&gt;&lt;h2 class="post-title"&gt;Truth be Told - "The Laugh out Loud Pretend to Know your Friends Game&lt;/h2&gt;            &lt;div class="post-body"&gt;Before we delve too deeply into the nature and wonders of &lt;a href="http://www.buffalogames.com/products/party_games/?tx_ttproducts_pi1[backPID]=17&amp;amp;tx_ttproducts_pi1[product]=243&amp;amp;cHash=c8fec15bd3" target="_blank"&gt;Truth be Told,&lt;/a&gt; let me ask you to fill in this particular blank: "The most expensive thing I purchased last month was ____________ " And by "I", I mean "me," majorly speaking, fun himself. Now, on your paddle-like, write-on, wipe-offable, nicely thick True Answer Paddle cards, write the answer that you think was the one I gave. Remember, you get one point for everyone who votes for your answer. And one point if you vote for mine. (If you wrote down my answer, I find myself that much closer to you as well, insofar as I get a point too.) And now, one at a time, in sequential order, everyone, except me, of course, reveals their answers. I then, with great flourish and conceptual fanfare, reveal my "true" answer. Scores are recorded on the convenient, also write-on and wipe-offable scorekeeping card. And then, on to the next Truth Teller.&lt;br /&gt;&lt;/div&gt;      &lt;p class="post-footer"&gt;       &lt;!--&lt;em&gt;posted by Bernie&lt;/em&gt;  --&gt;       &lt;a title="permanent link" href="http://majorfun.com/2009/10/truth-be-told-laugh-out-loud-pretend-to.html"&gt;link&lt;/a&gt;&lt;/p&gt;&lt;p class="post-footer"&gt;&lt;br /&gt;&lt;/p&gt;&lt;div id="post" class="post"&gt;&lt;a name="1052988683140943836"&gt;&lt;/a&gt;             &lt;h2 class="post-title"&gt;Dixit - a party game of subtlety, sensitivity and creativity&lt;/h2&gt;            &lt;div class="post-body"&gt;       &lt;a href="http://us.asmodee.com/ressources/jeux_versions/dixit_2.php" target="_blank"&gt;Dixit&lt;/a&gt; is a surprisingly lovely and subtle party game in which players try to guess which image was selected by the "storyteller." The rules are simple enough to learn in a few minutes. The 84 large cards are beautifully and evocatively illustrated. And the whole game can be played in well under an hour. The subtlety of the game comes from the scoring system and from a growing understanding of the art of being a successful storyteller - for art is what it is.&lt;br /&gt;&lt;/div&gt;      &lt;p class="post-footer"&gt;       &lt;!--&lt;em&gt;posted by Bernie&lt;/em&gt;  --&gt;       &lt;a title="permanent link" href="http://majorfun.com/2009/10/dixit-lovely-party-game-of-subtlety-and.html"&gt;link&lt;/a&gt;&lt;/p&gt;&lt;p class="post-footer"&gt;&lt;a title="permanent link" href="http://majorfun.com/2009/10/dixit-lovely-party-game-of-subtlety-and.html"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;div id="post" class="post"&gt;&lt;a name="3394178713103375530"&gt;&lt;/a&gt;             &lt;h2 class="post-title"&gt;Tumblin' Dice&lt;br /&gt;&lt;/h2&gt;            &lt;div class="post-body"&gt;Think of it shuffleboard with dice. You'd be wrong, but you'd understand almost all you needed to know in order to start playing. There are four sets of dice, each a different colors (and lovely colors they are). Each set has four dice. Players take turns flick/slide/rolling their dice, starting on the top level, aiming towards one of the three platforms on the lowest levels. If your die reaches the third level, you get exactly as many points as are on the top of the die. If your die reaches the fourth level, you get twice as many points; the fifth level, three times as many, and if you reach the lowest level, you multiply the face of the die by four.&lt;br /&gt;&lt;/div&gt;      &lt;p class="post-footer"&gt;       &lt;!--&lt;em&gt;posted by Bernie&lt;/em&gt;  --&gt;       &lt;a title="permanent link" href="http://majorfun.com/2009/10/tumblin-dice.html"&gt;link&lt;/a&gt;&lt;/p&gt;&lt;p class="post-footer"&gt;&lt;a title="permanent link" href="http://majorfun.com/2009/10/tumblin-dice.html"&gt;&lt;br /&gt;&lt;/a&gt; &lt;/p&gt;&lt;/div&gt;&lt;div id="post" class="post"&gt;&lt;a name="5402435338259698019"&gt;&lt;/a&gt;             &lt;h2 class="post-title"&gt;Worm up!&lt;/h2&gt;            &lt;div class="post-body"&gt;       There's something gently lovable about &lt;a href="http://www.freddistribution.com/control/product/%7Eproduct_id=101080" target="_blank"&gt;Worm up!&lt;/a&gt; O, it's fun, all right. &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: rgb(0, 255, 0);"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt;, in actual fact. But it's funny, too. And so spare in its design that it's what you might call endearing. The colorful little game box contains 5 sets (each in a different color) of 7 wooden hemispheres. These are used to make worms - take a set, put the hemispheres, hemi-side down, in a column, and there you have it, your basic worm. It's good for families whose kids are a precocious 7 or older. It's good for kids. It's a good game to play between more serious games. Gentle fun. A happy little diversion.&lt;br /&gt;&lt;/div&gt;      &lt;p class="post-footer"&gt;       &lt;!--&lt;em&gt;posted by Bernie&lt;/em&gt;  --&gt;       &lt;a title="permanent link" href="http://majorfun.com/2009/10/worm-up.html"&gt;link&lt;/a&gt;&lt;/p&gt;&lt;p class="post-footer"&gt;&lt;a title="permanent link" href="http://majorfun.com/2009/10/worm-up.html"&gt;&lt;br /&gt;&lt;/a&gt; &lt;/p&gt;&lt;/div&gt;&lt;div id="post" class="post"&gt;&lt;a name="7911374030946118603"&gt;&lt;/a&gt;             &lt;h2 class="post-title"&gt;Word on the Street&lt;/h2&gt;            &lt;div class="post-body"&gt; Take all your consonants except for the ridiculous ones like Q, X and Z. Put them on your satisfyingly hefty bakelite tiles. Now, make a long game board, like a 4-lane highway with a divider strip just wide enough and long enough to accommodate all of your happily hefty letter tiles. Next, get together a deck of 216, often surprisingly laugh-provoking, double-sided category cards, like: "The Brand of Clothing Worn by One of the Players," and "Something that is Wasted," and "Something Used by Scuba Divers," and "A Word that Describes a Car Crash," "A Title Used for Males but not for Females." Add a cardholder and sand timer. And those are all the ingredients needed for a new and notably &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color:lime;"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt; word game called "&lt;a href="http://www.otb-games.com/wordonstreet/index.html" target="_blank"&gt;Word on the Street&lt;/a&gt;" from those frequently &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color:lime;"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt; game publishers, &lt;a href="http://www.otb-games.com/index.html" target="_blank"&gt;Out of the Box&lt;/a&gt;. Everything, of course, except for the rules. And there in lies the tickle.&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Word%20Games.html" style="clear: right; float: right; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;      &lt;p class="post-footer"&gt;       &lt;!--&lt;em&gt;posted by Bernie&lt;/em&gt;  --&gt;       &lt;a title="permanent link" href="http://majorfun.com/2009/08/word-on-street.html"&gt;link&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="post-footer"&gt;&lt;br /&gt;&lt;/p&gt;&lt;/div&gt;&lt;div id="post" class="post"&gt;&lt;a name="2729843613150773242"&gt;&lt;/a&gt;             &lt;h2 class="post-title"&gt;The Bilibo Game Box - a child's tool kit for game invention&lt;/h2&gt;            &lt;div class="post-body"&gt;       &lt;a href="http://www.activepeople.com/en/toys/bilibo/%22" target="_blank"&gt;The Bilibo Game Box&lt;/a&gt; is not just a toy. It is a tool kit for the very young game designer (age 4 and up) and an invitation to inventiveness for the rest of us. The Game Box contains a die with interchangeable faces and six sets of differently-colored discs that fit in each face. There's also a set of six, plastic, hand-sized "mini-Bilibos," in each of the six colors corresponding to the colors of the discs. The Bilibo Game Box is remarkably innovative and brilliantly designed, but the real value of it only becomes apparent when it is used as a tool for playful, inspired invention. &lt;/div&gt;      &lt;p class="post-footer"&gt;       &lt;!--&lt;em&gt;posted by Bernie&lt;/em&gt;  --&gt;       &lt;a title="permanent link" href="http://majorfun.com/2009/05/bilibo-game-box-childs-tool-kit-for.html"&gt;link&lt;/a&gt;&lt;/p&gt;&lt;p class="post-footer"&gt;&lt;a title="permanent link" href="http://majorfun.com/2009/05/bilibo-game-box-childs-tool-kit-for.html"&gt;&lt;br /&gt;&lt;/a&gt;                            &lt;/p&gt;&lt;/div&gt;&lt;div id="post" class="post"&gt;&lt;a name="1970407950265860219"&gt;&lt;/a&gt;             &lt;h2 class="post-title"&gt;Monopoly Deal&lt;/h2&gt;            &lt;div class="post-body"&gt;       Before I go into too much detail, let me tell you this: &lt;a href="http://www.hasbro.com/familygamenight/en_US/shop/details.cfm?guid=F3854DAA-728A-1014-B188-F10137905FA8&amp;amp;product_id=23453"&gt;Hasbro's Monopoly Deal&lt;/a&gt; is fun. It's a card game that gives you that Monopoly feeling. You build monopolies and even put houses and hotels on them, and pay for them, in the millions of dollars - all with a deck of cards. But it's faster, and shorter, and easier, and at least just as much fun. &lt;/div&gt;      &lt;p class="post-footer"&gt;       &lt;!--&lt;em&gt;posted by Bernie&lt;/em&gt;  --&gt;       &lt;a title="permanent link" href="http://majorfun.com/2009/07/monopoly-deal.html"&gt;link&lt;/a&gt;&lt;/p&gt;&lt;p class="post-footer"&gt;&lt;a title="permanent link" href="http://majorfun.com/2009/07/monopoly-deal.html"&gt;&lt;br /&gt;&lt;/a&gt;                            &lt;/p&gt;&lt;/div&gt;&lt;div id="post" class="post"&gt;&lt;a name="4746034604896890544"&gt;&lt;/a&gt;             &lt;h2 class="post-title"&gt;Bananagrams - a crossword tile game you can play everywhere with anyone&lt;/h2&gt;            &lt;div class="post-body"&gt;       &lt;a bitly="BITLY_PROCESSED" href="http://www.bananagrams-intl.com/instructions.asp" target="_blank"&gt;Bananagrams&lt;/a&gt; is a word game that uses letter tiles - 144 unusally finger-friendly, bakelite letter tiles. Basically, you draw a bunch of tiles and try to assemble all of them into a crossword array. If you succeed, you draw another tile. And so does everyone else.&lt;b&gt;&lt;span style="font-weight: normal;"&gt; Because the game is so simple to explain, it is also simple to change - to adapt to different skill levels, different environments and time constraints. Read, for example, Lance Hampton's exemplary &lt;a bitly="BITLY_PROCESSED" href="http://www.boardgamegeek.com/thread/369649"&gt;story&lt;/a&gt; of how he plays Bananagrams with his kids. &lt;/span&gt;&lt;/b&gt;We're working on variations for teams, and maybe even cooperative versions.&lt;br /&gt;&lt;/div&gt;      &lt;p class="post-footer"&gt;       &lt;!--&lt;em&gt;posted by Bernie&lt;/em&gt;  --&gt;       &lt;a title="permanent link" href="http://majorfun.com/2009/06/bananagrams-crossword-tile-game-you-can.html"&gt;link&lt;/a&gt;&lt;/p&gt;&lt;p class="post-footer"&gt;&lt;a title="permanent link" href="http://majorfun.com/2009/06/bananagrams-crossword-tile-game-you-can.html"&gt;&lt;br /&gt;&lt;/a&gt;                            &lt;/p&gt;&lt;/div&gt;&lt;div id="post" class="post"&gt;&lt;a name="3958924208625788165"&gt;&lt;/a&gt;             &lt;h2 class="post-title"&gt;Consensus®&lt;/h2&gt;            &lt;div class="post-body"&gt;       &lt;a href="http://consensusgame.com/index.php" target="_blank"&gt;Consensus®&lt;/a&gt; is a party game - the kind of party game to which you will eventually be comparing all other party games. If your kids are old enough, it's just that kind of family game - the kind you'd want your family to play. It's a game that makes people laugh, think, talk and listen to each other. Most of all, it's the kind of game that brings people together and keeps them together.&lt;br /&gt;&lt;/div&gt;      &lt;p class="post-footer"&gt;       &lt;!--&lt;em&gt;posted by Bernie&lt;/em&gt;  --&gt;       &lt;a title="permanent link" href="http://majorfun.com/2009/05/consensus.html"&gt;link&lt;/a&gt; &lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-7071213156144683062?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/7071213156144683062'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/7071213156144683062'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/11/funnest-games-for-2009.html' title='Funnest Games for 2009'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-1989236607413244709</id><published>2009-11-02T17:14:00.001-05:00</published><updated>2009-11-03T13:17:22.884-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dexterity'/><category scheme='http://www.blogger.com/atom/ns#' term='Toys'/><category scheme='http://www.blogger.com/atom/ns#' term='Kids Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Tops for 2009'/><title type='text'>HABA Ball Run</title><content type='html'>&lt;a href="http://www.maukilo.com/brands/haba-blocks-140/ball-track-building-set-large-561.html" target="_blank"&gt;&lt;img src="http://www.maukilo.com/images/products/HB-1136.jpg" align="left" border="0" hspace="8" vspace="3" /&gt;&lt;/a&gt;The &lt;a href="http://www.maukilo.com/brands/haba-blocks-140/ball-track-building-set-large-561.html" target="_blank"&gt;HABA Ball Track Building Set&lt;/a&gt; is, by all measures, a toy to treasure. Made of European Beechwood, the pieces are beautifully finished, and a pleasure to touch, lift, position, reposition. The basic set includes just enough ready-made sections of track and tunnels to make the purpose of the toy immediately accessible, and more than enough building elements to invite curiosity, imagination and endless elaboration.  The HABA Ball Track Building set will engage children in hours of play, exploration, design, construction and, above all, experimentation.&lt;br /&gt;&lt;br /&gt;The fact is, that any construction toy that involves building marble runways, even one made of plastic,  provides children with a near perfect environment for gaining the basic understanding of and appreciation for the processes that are central to all scientific pursuits. Given a set with a variety of both construction and track elements, creating a marble runway that really works invites observation and testing, experimentation and patience, refinement and repetition, elaboration and further testing.&lt;br /&gt;&lt;br /&gt;Children are sensitive creatures, and though they may not express a specific preference for wood over plastic, the warmth, heft and precision of this thoughtfully made wooden toy will deepen and enrich the play experience for as long as they continue to play.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.maukilo.com/brands/haba-blocks-140/games-891.html" target="_blank"&gt;&lt;img src="http://www.maukilo.com/images/products/HB-1126.jpg" align="right" border="0" hspace="8" vspace="3" /&gt;&lt;/a&gt;Though the HABA Ball Track Building set provides everything needed for many, many hours of absorbing fun, there are supplemental sets available that extend the value of the set, renewing the invitation to play by introducing new properties and functions. We tried the &lt;a href="http://www.maukilo.com/brands/haba-blocks-140/cascade-568.html" target="_blank"&gt;Cascade&lt;/a&gt; (a zig-zag, waterfall-like box that makes a lovely sound as marbles drop through), the &lt;a href="http://www.maukilo.com/brands/haba-blocks-140/speed-track-5456.html" target="_blank"&gt;Speed Track&lt;/a&gt; (a long, high ramp, that, as advertised, makes the marble go very fast, prompting new explorations of what you can make the system do), and the &lt;a href="http://www.maukilo.com/brands/haba-blocks-140/score-counter-7902.html" target="_blank"&gt;Score Counter&lt;/a&gt; (adding a random, but fun way to compete). But were most excited by the &lt;a href="http://www.maukilo.com/brands/haba-blocks-140/games-891.html" target="_blank"&gt;HABA Games for HABA Balltrack&lt;/a&gt; an extension that significantly adds to the overall play value of the entire set. It, in fact, redefines the set by introducing the idea of games.&lt;br /&gt;&lt;br /&gt;The ball run is not a game. It's a construction toy, the object of which is to build something - not play something. By adding games to the set, the entire toy gets redefined. Suddenly, there are rules, social structures, so many more variables to play with, which, in turn, get extended and redefined by the nature of the toy.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Kids%20Games.html" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/kids-dexterity-toys.png" align="left" border="0" hspace="9" vspace="3" /&gt;&lt;/a&gt; For example, the set of miniature nine-pins (wooden, of course - 8 natural color, one red). So now the child has something to aim for. How many rolls will it take before she can knock down all the pins? Who can knock down the most? Can you knock all the pins down &lt;span style="font-style: italic;"&gt;except&lt;/span&gt; for the red one? Should you use the large marbles? Roll them down the special large marble ramp? Both ramps? Should you both roll your marbles at the same time, from opposite sides? Should you use the large marbles to hit the small marbles so that they roll into the pins? Should you use the small marbles to hit the large? Should the small marbles have to be launched from the very beginning of the entire marble run? Can you re-aim a ramp while a marble is rolling? And then there are the three arches - targets to roll through. One is worth three points, another only two, and a third, the widest, only one point. Where do you put those arches? Where does the marble have to come from?&lt;br /&gt;&lt;br /&gt;And then there's the floor, the whole room - everything becomes a target or an additional obstacle or another ramp. With the game extension, the whole Ball Run takes its place in the child's world, becomes one aspect of a small universe of things to roll at and under and through, becomes even more of a shared thing, an invitation to play that your child can extend to his family and siblings and community.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-1989236607413244709?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.maukilo.com/categories/haba-toys-369/haba-marble-runs-395/9999.html' title='HABA Ball Run'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/1989236607413244709'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/1989236607413244709'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/10/haba-ball-run.html' title='HABA Ball Run'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-1126309472857401913</id><published>2009-10-26T11:38:00.003-04:00</published><updated>2009-11-02T12:30:45.332-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Party Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Tops for 2009'/><title type='text'>Truth be Told - "The Laugh out Loud Pretend to Know your Friends Game</title><content type='html'>&lt;a href="http://www.buffalogames.com/products/party_games/?tx_ttproducts_pi1[backPID]=17&amp;amp;tx_ttproducts_pi1[product]=243&amp;amp;cHash=c8fec15bd3" target="_blank"&gt;&lt;img src="http://majorfun.com/images/truthbetold.gif" align="left" border="0" hspace="9" vspace="3" /&gt;&lt;/a&gt; Before we delve too deeply into the nature and wonders of &lt;a href="http://www.buffalogames.com/products/party_games/?tx_ttproducts_pi1[backPID]=17&amp;amp;tx_ttproducts_pi1[product]=243&amp;amp;cHash=c8fec15bd3" target="_blank"&gt;Truth be Told,"&lt;/a&gt; &lt;a href="http://www.buffalogames.com/" target="_blank"&gt;Buffalo Games&lt;/a&gt;' newest and perhaps most successful party game since &lt;a href="http://www.buffalogames.com/products/party_games/?tx_ttproducts_pi1[backPID]=17&amp;amp;tx_ttproducts_pi1[product]=1&amp;amp;cHash=2dfd2aab30" target="_blank"&gt;Imaginiff&lt;/a&gt;, let me ask you to fill in this particular blank: "The most expensive thing I purchased last month was ____________ " And by "I", I mean "me," majorly speaking, fun himself. Given everything you know about me from all our years of virtual intimacy, what do you really think, honestly, was the most expensive thing I actually bought all last month? Wait, let me put it differently: what do you think I would admit, truthfully speaking, to be the most expensive thing, etc.? Got it? OK, now write it down, using one of the 8, write-on, wipe-off markers on one of those 8, thick, write-onable, wipe-offable cards so thoughtfully provided by those everso clever Buffalo Gamesters. Be sure you write your name on the top of the card in the assigned blank. OK, now put your card face-down and slide it over to me. Note, please, how I'm thoroughly mixing up everyone's cards, including mine.&lt;br /&gt;&lt;br /&gt;Now, listen carefully as I read everyone's answers aloud - everyone's, including mine. Here they are, in no particular order:&lt;br /&gt;&lt;blockquote&gt;A coffee pot&lt;br /&gt;A subscription to the New Yorker&lt;br /&gt;A pair of New Balance sneakers&lt;br /&gt;A bag of marbles&lt;br /&gt;A Panasonic TC - P50X1 - 50" plasma panel - 720p flatscreen TV&lt;br /&gt;&lt;/blockquote&gt;OK? Want me to read them again?&lt;br /&gt;&lt;br /&gt;Now, on your paddle-like, write-on, wipe-offable, nicely thick True Answer Paddle cards, write the answer that you think was the one I gave. Remember, you get one point for everyone who votes for your answer. And one point if you vote for mine. (If you wrote down my answer, I find myself that much closer to you as well, insofar as I get a point too.) And now, one at a time, in sequential order, everyone, except me, of course, reveals their answers. I then, with great flourish and conceptual fanfare, reveal my "true" answer. Scores are recorded on the convenient, also write-on and wipe-offable scorekeeping card. And then, on to the next Truth Teller.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Party%20Games.html" target="_blank"&gt;&lt;img cspan="9" src="http://majorfun.com/awards/party.png" vspan="3" hspan="10" align="right" border="0" /&gt;&lt;/a&gt; What actual fun! How comfortably unthreatening. How surprisingly well the scoring system works to keep the game light-hearted, fair and, uh, balanced. See, I &lt;span style="font-style: italic;"&gt;want&lt;/span&gt; you to guess my answer, because it's a point for me, too. So I try to fill in my blank with something that's not only honest, but plausible, and predictable, even. And you really are thinking about me, reviewing everything you know about me, or can guess about me. The game is clearly not about trying to make me look bad, or you stupid, or trying to reveal something secret about me or yourself or anyone else who's playing, or trying to out-strategize anyone. It's not good for me or anybody to try to get you to guess wrong. When it's my turn, the game is all about me. Not about what you think of me. But about what you know of me, what you can guess about me. And then, when it's your turn, it's all about you.&lt;br /&gt;&lt;br /&gt;There are a lot of party games that try to accomplish this "getting-to-know-each-other-better" experience. Few succeed like Truth be Told. Honestly.&lt;br /&gt;&lt;br /&gt;Oh, by the way, it was a subscription to the New Yorker. Who knew?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-1126309472857401913?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.buffalogames.com/products/party_games/?tx_ttproducts_pi1[backPID]=17&amp;tx_ttproducts_pi1[product]=243&amp;cHash=c8fec15bd3' title='Truth be Told - &quot;The Laugh out Loud Pretend to Know your Friends Game'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/1126309472857401913'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/1126309472857401913'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/10/truth-be-told-laugh-out-loud-pretend-to.html' title='Truth be Told - &quot;The Laugh out Loud Pretend to Know your Friends Game'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-3428260155417986337</id><published>2009-10-22T05:01:00.002-04:00</published><updated>2009-10-22T10:04:26.286-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Thinking Games'/><title type='text'>Tayu</title><content type='html'>&lt;a href="http://www.amazon.com/exec/obidos/ASIN/B0017J4VHQ/deepfun" target="_blank"&gt;&lt;img src="http://www.majorfun.com/images/tayu.gif" align="left" border="0" hspace="9" vspace="3" /&gt;Tayu&lt;/a&gt; is an elegant strategy game in which players take turns laying "river tiles," competing to build connected waterways from one side of the board to the other. One player attempts to create as many channels as possible from north to the south of the board while the other tries to do the same from the east to the west sides of the board.&lt;br /&gt;&lt;br /&gt;Published by &lt;a href="http://www.goliathgames.us/Tayu_p_21.html#" target="_blank"&gt;Goliath Games&lt;/a&gt;, designed by Niek Neuwahl, the game takes its name from the legendary emperor of China, Yu the Great, the founder of the Xia Dynasty, who, according to &lt;a href="http://en.wikipedia.org/wiki/Ta_Yu" target="_blank"&gt;Wikipedia&lt;/a&gt;, taught his subjects how to control flooding along China's rivers and lakes.&lt;br /&gt;&lt;br /&gt;There are 84 rectangular tiles. Each tile is inscribed with a branching line. These two attributes - rectangular tiles and branching lines - help to make the game as unique as it is.&lt;br /&gt;&lt;br /&gt;There are three kinds of tiles. On some tiles, the line reaches three different sides. On others, only two. In most versions, players take turns drawing the tiles from a bag and placing each new tile adjacent to one that has already been played. The game continues until all the tiles have been played. Score is then calculated.&lt;br /&gt;&lt;br /&gt;To determine the score, count all the tiles whose rivers end on one side of the board, and then multiply that number by the sum of all the tiles whose rivers end on the other (so you score even if your river only reaches one side, but you score much more if your rivers reach both). There are four raised circles on each side of the board. Rivers that connect to those circles count double.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Thinking%20Games.html" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/thinking.png" align="right" border="0" hspace="9" vspace="3" /&gt;&lt;/a&gt;The game is very easy to learn - it takes only a few minutes to understand how to play. The whole game can be played in half an hour or less. Like any good game, understanding how to win is quite another undertaking - one that can keep you intrigued for many, many hours of deep play.&lt;br /&gt;&lt;br /&gt;The game is nicely made. The tiles have buttons on the bottom which fit nicely into depressions on the board, though some care has to be taken to prevent yourself from accidentally knocking a tile out of position once its placed on the board. The strong, plastic board comes in two halves that snap securely together. The large, hefty, drawstring bag filled with tiles and the disassembled board fit perfectly into the game box.&lt;br /&gt;&lt;br /&gt;Tayu is essentially a two-player game, though the three- and four-player versions are all worth playing. In the four-player version, players work as partners, one team playing East-West, the other North-South. Since all eight of our Tasters were interested in the game, we played it in teams, four on each side, sliding the board back and forth across the table. The board slid easily and the pieces stayed in place.  It turned out to be fun and surprisingly absorbing for all players. Considering how many people were involved, it was a testimony to the visual and strategic attraction of the game.&lt;br /&gt;&lt;br /&gt;In the three-player version, the third player scores by trying to prevent each of the other players from succeeding. Players determine what constitutes success by a process of bidding, like in contract bridge, trying to guess ahead of time how many points they will score.&lt;br /&gt;&lt;br /&gt;There's an "advanced" variation where tiles are taken out of the bag and placed face down on the table. The tiles whose rivers reach three sides are distinguished by a concentric ring design on the center button on the reverse side. With all the tiles face-down on the table, you can easily see which have river segments that reach three sides, and be a bit more strategic in selecting the kind of tile that you bring into play.&lt;br /&gt;&lt;br /&gt;All of these refinements point to a game that has been carefully designed to provide its players with very good reasons to explore the game in depth, to share it with many friends, and to cherish it for many years.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-3428260155417986337?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.amazon.com/exec/obidos/ASIN/B0017J4VHQ/deepfun' title='Tayu'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/3428260155417986337'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/3428260155417986337'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/10/tayu.html' title='Tayu'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-1052988683140943836</id><published>2009-10-19T07:51:00.002-04:00</published><updated>2009-11-02T12:20:09.630-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Party Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Tops for 2009'/><title type='text'>Dixit - a party game of subtlety, sensitivity and creativity</title><content type='html'>&lt;a href="http://us.asmodee.com/ressources/jeux_versions/dixit_2.php" target="_blank"&gt;&lt;img src="http://www.majorfun.com/images/dixit.gif" align="left" border="0" hspace="8" vspace="3" /&gt;Dixit&lt;/a&gt; is a surprisingly lovely and subtle party game in which players try to guess which image was selected by the "storyteller." The rules are simple enough to learn in a few minutes. The 84 large cards are beautifully and evocatively illustrated. And the whole game can be played in well under an hour.&lt;br /&gt;&lt;br /&gt;The subtlety of the game comes from the scoring system and from a growing understanding of the art of being a successful storyteller - for art is what it is.&lt;br /&gt;&lt;br /&gt;The game begins with each player receiving six cards, dealt randomly from the deck. One player is selected storyteller. Once the storyteller has selected a card, she can give any kind of clue she wants. After she has given her clue, the other players try to find a card that will fit the clue well enough to get voted for. The storyteller takes her card and the other players selections, and lays them out, face-up, in random order. Everyone uses their voting chips to select the one card they think belonged to the storyteller. Players get the most points by voting for the storyteller's card. They also gets points for every player who votes for their card. In addition to the cards, the game includes a race track scoring board, voting chips, and 6 wooden bunny-like playing pieces, each of a different color.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Party%20Games.html"&gt;&lt;img src="http://majorfun.com/awards/party.png" align="right" border="0" hspace="8" vspace="3" /&gt;&lt;/a&gt;What makes the game so intriguingly subtle is the result how the storyteller scores. If her clue is so good that everyone votes for her card, or so vague that no one votes for it, she gets no points. So there's an art here. If you're the storyteller (you don't actually have to tell a story, you can sing a song, utter a poem, act, mime, whatever you think will communicate your choice to &lt;span style="font-style: italic;"&gt;almost&lt;/span&gt; everyone), it pays not only to be subtle, but also to have a good feel for your audience.&lt;br /&gt;&lt;br /&gt;The need for both subtlety and social awareness makes Dixit a true party game. Though children as young as 8 can understand the game, unless they are compassionate and theatrically gifted (like my granddaughter), they will have trouble playing it successfully with anyone other than their peers. Though it may remind you of other games (Balderdash, perhaps? Apples to Apples?), it proves to be impressively unique, and hence a valuable addition to your games collection. Designed by Jean-Louis Roubira, with art by Marie Cardouat, Dixit invites strategic thinking, sensitivity and, most importantly, creativity. And for people who possess all these strengths, Dixit proves to be  &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color:lime;"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;(thanks to Marc Gilutin for recommending Dixit so strongly - he was right again)&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-1052988683140943836?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://us.asmodee.com/ressources/jeux_versions/dixit_2.php' title='Dixit - a party game of subtlety, sensitivity and creativity'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/1052988683140943836'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/1052988683140943836'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/10/dixit-lovely-party-game-of-subtlety-and.html' title='Dixit - a party game of subtlety, sensitivity and creativity'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-2697890359390984038</id><published>2009-10-16T16:07:00.004-04:00</published><updated>2009-10-17T14:45:16.464-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Dexterity'/><category scheme='http://www.blogger.com/atom/ns#' term='Kids Games'/><title type='text'>Le Pass Trappe</title><content type='html'>&lt;a href="http://www.freddistribution.com/control/product/%7Eproduct_id=101146" target="_blank"&gt;&lt;img src="http://majorfun.com/images/pass-trappe.gif" hspace="8" vspace="3" align="left" border="0" /&gt;Le Passe Trappe&lt;/a&gt; is a fast, somewhat furious, slightly noisy, significantly fun action game for two.&lt;br /&gt;&lt;br /&gt;Note the elastic band on either end of the well-made, wood-framed board. Now cast your conceptual glance to the small, slightly-larger-than-a-puck opening in the center. Add to this the observation that there are 10 pucks. That's pretty much all you need to understand how the game is played.&lt;br /&gt;&lt;br /&gt;The two players each start out with 5 pucks apiece. They shake hands and then, simultaneously, use their elastic bands to try to shoot all the pucks that are on their side through the opening and on to the other player's side of the board. The first player to clear her side of the board is the winner.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Dexterity.html"&gt;&lt;img src="http://majorfun.com/awards/dexterity-family-kids.png" hspace="8" vspace="3" align="right" border="0" /&gt;&lt;/a&gt;That's the basic game. There's a 45-second sand-timer, pegs and scoring holes on either side of the board for those wishing to explore more formal, tournament-like versions, or perhaps even solitaire (can you get all 10 checkers through to the other side before the timer runs out). The basic game is most definitely fun. In fact, one could easily say that it is &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color:lime;"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt;. During the three or maybe five minutes of play, you are totally absorbed - the noise, the speed, the challenge all combine to keep you engrossed. You can play again and again, and get very competitive about the whole game, without even needing to keep score. When there are a bunch of people who want to play, you can make it the rule that the winner gets to play someone new. In the mean time, the rest of the players can spend their relatively short wait cheering and jeering with equally passionate intensity.&lt;br /&gt;&lt;br /&gt;Designed by Jean-Marie Albert, Le Passe Trappe is available in three different sizes. We Tasted the mid-size, because that's the way we are. But they all play alike and are sure to prove a good investment, for kids, for the family, at a games night or party, at a neighborhood event or sleep-over.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-2697890359390984038?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.freddistribution.com/control/product/~product_id=101147' title='Le Pass Trappe'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/2697890359390984038'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/2697890359390984038'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/10/le-pass-trappe.html' title='Le Pass Trappe'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-3394178713103375530</id><published>2009-10-13T05:15:00.002-04:00</published><updated>2009-11-02T12:17:55.898-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Senior-Worthy'/><category scheme='http://www.blogger.com/atom/ns#' term='Dexterity'/><category scheme='http://www.blogger.com/atom/ns#' term='Tops for 2009'/><category scheme='http://www.blogger.com/atom/ns#' term='Keeper'/><title type='text'>Tumblin' Dice</title><content type='html'>&lt;a href="http://www.freddistribution.com/control/product/%7Eproduct_id=101196" target="_blank"&gt;&lt;img src="http://images.freddistribution.com/photo1/large/101196.jpg" align="left" border="0" height="180" hspace="8" vspace="3" /&gt;&lt;/a&gt;When Randy Nash first developed Tumblin' Dice, he did what any game inventor would do - especially one who created a game that people really loved - he started his own company. Recently, the older/wiser Mr. Nash licensed his game to &lt;a href="http://www.freddistribution.com/control/product/%7Eproduct_id=101196" target="_blank"&gt;Fred Distribution&lt;/a&gt; - a company with a genuinely deep appreciation for really good games. And they honored his concept, and made it a little more attractive, and just as well-made, and just as much fun.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/family.html" target="_blank"&gt;&lt;img src="http://www.majorfun.com/awards/keeper.png" align="right" border="0" hspace="8" vspace="3" /&gt;&lt;/a&gt;The game is called &lt;a href="http://www.freddistribution.com/control/product/%7Eproduct_id=101196" target="_blank"&gt;Tumblin' Dice&lt;/a&gt;, which is exactly what it was called when we first gave it our highest award - the &lt;a href="http://www.deepfun.com/2006/07/tumblin-dice.html" target="_blank"&gt;Keeper&lt;/a&gt;. I am happy to say, this renewed version is at least as much of a Keeper as it was then.&lt;br /&gt;&lt;br /&gt;Think of it shuffleboard with dice. You'd be wrong, but you'd understand almost all you needed to know in order to start playing. There are four sets of dice, each a different colors (and lovely colors they are). Each set has four dice. Players take turns flick/slide/rolling their dice, starting on the top level, aiming towards one of the three platforms on the lowest levels. If your die reaches the third level, you get exactly as many points as are on the top of the die. If your die reaches the fourth level, you get twice as many points; the fifth level, three times as many, and if you reach the lowest level, you multiply the face of the die by four.&lt;br /&gt;&lt;br /&gt;Since players are taking turns, there's a good chance that someone will knock your high-scoring die off the board. So the game can get quite competitive. There's a lot of opportunity to develop skill. But there's enough chance (despite my desire to maintain the illusion, I don't think it's really possible to determine what face of the die will show up at the end of a roll) to keep things interesting, even for the poor-of-aim.&lt;br /&gt;&lt;br /&gt;The turns are very short, and a whole round can take only a few minutes. So everyone stays involved even when there are four players. And as soon as one round is over, and all the points are scored, people are ready and eager to play again. It's a perfect family game. For children who are still learning to add and multiply, it even has some educational value - not enough to spoil the fun, just enough to make their parents willing to let them play, too. If the multiplication is too hard, instead of multiplying you can just add extra points for dice that reach the scoring levels. Because of the skill required, and the competitiveness, adults can get intensely engaged. Because of the luck factor, anyone who can flick/slide/roll a die has a reasonable chance of winning. And, if you have some perverse need to make it even more challenging, you can try removing some or all of the pegs on the bottom two levels. I tried. I put them back.&lt;br /&gt;&lt;br /&gt;Tumbln' dice is a big game. Some assembly is required. But it's easy and takes maybe 90 seconds the first time. And just as easily disassembled and snuggled back into its box, in maybe 45. Of course, somebody who hasn't played it yet will probably come over shortly after you've finally put it away, and you'll find yourself gleefully putting it back together again.&lt;br /&gt;&lt;br /&gt;Tumblin' Dice is an investment in long-lasting, generation-spanning fun. The payoff is &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: rgb(0, 255, 0);"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-3394178713103375530?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.freddistribution.com/control/product/%7Eproduct_id=101196' title='Tumblin&apos; Dice'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/3394178713103375530'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/3394178713103375530'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/10/tumblin-dice.html' title='Tumblin&apos; Dice'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-7204475843030860465</id><published>2009-10-08T09:15:00.000-04:00</published><updated>2009-10-08T10:07:42.598-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Kids Games'/><title type='text'>For Sale</title><content type='html'>&lt;a href="http://www.freddistribution.com/control/product/%7Eproduct_id=101124" target="_blank"&gt;&lt;img src="http://images.freddistribution.com/cover/medium/101124.jpg" hspace="9" vspace="3" align="left" border="0" /&gt;&lt;/a&gt;Stefan Dorra's auction game &lt;a href="http://www.freddistribution.com/control/product/%7Eproduct_id=101124%22" target="_blank"&gt;For Sale&lt;/a&gt; is another surprisingly engaging game from &lt;a href="http://www.freddistribution.com/control/main" target="_blank"&gt;Fred Distribution&lt;/a&gt;. You get a set of 30, well-illustrated Property Cards (by artist Alvin Madden), another set of 30 Currency Cards, and a collection of 72 thick, cardboard coins, worth either one- or two-thousand conceptual dollars.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Family%20Games.html" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/family-kids.png" hspace="9" vspace="3" align="right" border="0" /&gt;&lt;/a&gt;Before we go into detail about the design and mechanics of the game, allow me to leap to a conclusion: This is a remarkable little game - easy to learn, sweetly short (maybe 15 minutes), engaging from beginning to end, bringing people (3-6 players, ages 8 and up) closely together, almost always surprising, almost always making people laugh. Play it between games, play it to open or cap a game session, play it after dinner, play it before bed. Play it once. Play it again and again all evening long. Play it with strangers or friends or family, even. And it's still fun.&lt;br /&gt;&lt;br /&gt;Aside from the elegance of the execution and cleverness of the design, what makes this game so successful is the interaction between players. It's all about learning each other:  trying to predict what other people will do while remaining inscrutably unpredictable. Like a friendly game of poker, only friendlier, lighter-of-heart, and without any consequences other than fun, and getting to know each other a little better, and surprising each other a little more often.&lt;br /&gt;&lt;br /&gt;The game is played in two phases. In the first phase, Property Cards are dealt out (3-6, depending on the number of players), face-up. Players then take turns, bidding for the card of the highest value, unless, of course, they are so taken by the clever illustrations that they start bidding for the property that looks the most fun (ooh, a tree house!). Which may be counterproductive in terms of things like winning, but fun's fun, and who can put a value on that?&lt;br /&gt;&lt;br /&gt;The bidding process is unique and very efficient. After the first player makes her bid, the next either bids higher or passes. If you pass, you get the lowest-value Property Card. If you've already bid, take back half your bid (rounded down), and give the rest to the bank. If you continue, you must increase the bid. When all but one player have passed, that player gets the property of his choice and gives all his bid to the bank. This phase continues until all the Property Cards have been sold. If you're too enthusiastic of a bidder, you'll probably run out of coins before all the Property Cards are used up. Not to worry. You may not get the properties you want, but you'll still get something.&lt;br /&gt;&lt;br /&gt;Once all the Property Cards are sold, the "real" part of the game begins. Now, players use the values of their Property Cards to bid for Currency Cards, whose value ranges from zero to $15,000. Here, the bidding process is a bit more familiar. Again, as many Currency Cards as there are players are dealt face-up on to the table. All players select one of their Property Cards, place it face-down on the table, and then simultaneously reveal their bid. The player whose Property Card has the highest gets the first choice of Currency Cards. The next highest gets the next choice, etc. Property Cards that were bid are returned to the bank and the next group of Currency Cards is revealed. This continues until all Property Cards have been used. Players then add up the value of all their Currency Cards and any remaining money coins. The player with the highest score wins.&lt;br /&gt;&lt;br /&gt;It pays to conserve, it pays to observe, it pays to remember what cards have already been played, it pays to remember how risky or conservative people tend to be. It pays to play. Not in money, maybe. But in fun, most definitely. &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: rgb(0, 255, 0);"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-7204475843030860465?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.freddistribution.com/control/product/%7Eproduct_id=101124' title='For Sale'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/7204475843030860465'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/7204475843030860465'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/10/for-sale.html' title='For Sale'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-5402435338259698019</id><published>2009-10-05T16:55:00.001-04:00</published><updated>2009-11-02T12:18:15.933-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Kids Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Tops for 2009'/><title type='text'>Worm up!</title><content type='html'>&lt;a href="http://www.freddistribution.com/control/product/%7Eproduct_id=101080" target="_blank"&gt;&lt;img src="http://images.freddistribution.com/cover/medium/101080.jpg" align="left" border="0" height="180" hspace="10" vspace="3" /&gt;&lt;/a&gt;There's something gently lovable about &lt;a href="http://www.freddistribution.com/control/product/%7Eproduct_id=101080" target="_blank"&gt;Worm up!&lt;/a&gt; O, it's fun, all right. &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: rgb(0, 255, 0);"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt;, in actual fact. But it's funny, too. And so spare in its design that it's what you might call endearing.&lt;br /&gt;&lt;br /&gt;The colorful little game box contains 5 sets (each in a different color) of 7 wooden hemispheres. These are used to make worms - take a set, put the hemispheres, hemi-side down, in a column, and there you have it, your basic worm.&lt;br /&gt;&lt;br /&gt;Then there are 4 black cylinders. Also wooden. And some cardboard pieces. Thick, durable cardboard to be sure. One of these pieces serves as the finish line, and two of the cylinders fit on either end of it. The other two cylinders are placed about 2-feet away to create the starting line. The other cardboard pieces are also in 5 sets. Each set consists of 5 rectangular tokens, numbered 4, 5, 6, and 7, and one with an X on it.&lt;br /&gt;&lt;br /&gt;Once the goal and starting line are set up, players line-up their worms. Each of the 3 to 5 players selects one of the cardboard tokens, places that token face-down on the table, and turns their tokens over simultaneously. Players who have chosen the same number token don't get to move their worms. The others move their worms, one segment at a time, starting from the last segment, and sliding that segment to the head of the worm, the player who chose the lowest number going first. The X token allows you to either move your worm (any number that hasn't been already chosen) or move the goal (which takes on evermore strategic significance as the game progresses). To move the goal, you put your finger on one of the cylinders (anchoring it), and then, with your finger on the other cylinder, rotate the goal as far as you want to.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Family%20Games.html" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/family-kids.png" align="right" border="0" hspace="9" vspace="3" /&gt;&lt;/a&gt;You can move your worm in any manner you wish, positioning pieces so as to make it twist and turn to block your opponents, as long as each worm piece is placed adjacent to the piece most recently moved to the head of the worm. Even though you're just sliding these little wooden half-domes from the back to the font of the line, as the game progresses, the worms seem to move in a  wonderfully wriggly, worm-like fashion. Because the pieces are so simple, the illusion is that much more powerful.&lt;br /&gt;&lt;br /&gt;And of course trying to predict what tile the other players might choose so you can choose differently is endlessly surprising, turn after turn.&lt;br /&gt;&lt;br /&gt;The game takes maybe 10 minutes to play, though we had to play it twice before we felt that the game was over, and then had to have a quite serious discussion about why we should really be playing it at least one more time. It's good for families whose kids are a precocious 7 or older. It's good for kids. It's a good game to play between more serious games. Gentle fun. A happy little diversion.&lt;br /&gt;&lt;br /&gt;If I were Alex Randolph, the designer of the game, I would consider it a minor masterwork. And I would take equal delight in the production quality. The packaging is very spare - very little space is wasted. The rules are brief and easy to learn.&lt;br /&gt;&lt;br /&gt;There's a quote by Randolph on the side of the box. I think it explains much about why his game is as fun, and as elegant as it is:&lt;br /&gt;&lt;blockquote&gt;"Somehow," he writes, "I feel that boardgames are the beginning of everything truly human, and so, ultimately, of the highest human endeavors, especially those which I find most precious, because they have no purpose outside themselves. They are, themselves, their purpose. Poetry, art, music, story telling, pure mathematics, pure science, philosophy...all are spiritual luxuries. Luxuries are things that delight us, that we long to possess, but that we can very well do without. They are not practical. They are not needed for our survival. And board games? Board games are luxuries, too, of course, albeit minor and marginal, but in the sense of non-utility, perhaps the purest."&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-5402435338259698019?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.freddistribution.com/control/product/~product_id=101080' title='Worm up!'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/5402435338259698019'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/5402435338259698019'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/10/worm-up.html' title='Worm up!'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-5001663703001989508</id><published>2009-10-01T12:20:00.000-04:00</published><updated>2009-10-01T12:56:00.078-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Thinking Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Puzzles'/><title type='text'>Cir*Kis</title><content type='html'>&lt;a href="http://www.amazon.com/exec/obidos/ASIN/B002E9HAR6/deepfun" target="_blank"&gt;&lt;img src="http://images.boardgamegeek.com/images/pic537204_t.jpg" hspace="10" vspace="3" align="left" border="0" /&gt;Cir*Kis&lt;/a&gt; is as much of a puzzle as it is a strategy game as it is an exploration of the geometry of the &lt;a href="http://en.wikipedia.org/wiki/Decagon" target="_blank"&gt;decagon&lt;/a&gt; (like an octagon, only with 10 sides). One of the interesting properties of a decagon is that it can surround a five-pointed star with satisfyingly geometric aplomb.&lt;br /&gt;&lt;br /&gt;Each of up to 4 players gets a collection of 9 different shapes of the same color. These shapes vary in size from the easy-to-find-but-difficult-to-position "big slice" to the easy-to-lose "sliver" which can only be placed in clearly demarcated spaces on the edges of the board. The board is covered with a raised pattern of circles (actually decagons) and stars and irregular shapes connecting them. The pieces fit into and over the design on the board. It requires a certain amount of dexterity and a significant amount of perceptual discrimination to figure out what fits where. The strategy, of course, is in understanding why.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Thinking%20Games.html" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/thinking-puzzles-family-kids.png" hspace="10" vspace="3" align="right" border="0" /&gt;&lt;/a&gt;After the first move (the rules suggest that the youngest player goes first), the next player has to place their piece so that it is adjacent to the last played. As soon as a player is able to complete a shape (a circle or star), she scores. If her color is in the majority, she scores 10 points. If not, only 5.&lt;br /&gt;&lt;br /&gt;You can also get a free turn, which means that you can take the lead, which can be of significant strategic import if you are significantly strategic. The opportunities are rather rare, which make them of even more strategic interest - you must either place one of your pieces in a space surrounded by other pieces, or complete the center star or be the first to place a sliver piece.&lt;br /&gt;&lt;br /&gt;Visually, Cir*Kis is as compelling as any other &lt;a href="http://en.wikipedia.org/wiki/Tessellation" target="_blank"&gt;tessellation&lt;/a&gt;. The conceptual challenge of separating figure from ground adds significantly the strategic challenge of playing the game.&lt;br /&gt;&lt;br /&gt;For 2-4 players, aged 8 and up, Cir*Kis offers a unique challenge to the eye and mind. It might remind you of &lt;a href="http://majorfun.com/2004/09/blokus-beauteous.html"&gt;Blokus&lt;/a&gt; or &lt;a href="http://en.wikipedia.org/wiki/Pentomino" target="_blank"&gt;Pentominoes&lt;/a&gt;, but there really is no other game quite like it - lovely to look at, visually challenging, strategically deep enough to be played again and again,  &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color:lime;"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-5001663703001989508?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.amazon.com/exec/obidos/ASIN/B002E9HAR6/deepfun' title='Cir*Kis'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/5001663703001989508'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/5001663703001989508'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/10/cirkis.html' title='Cir*Kis'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-4445756410821452537</id><published>2009-09-24T19:50:00.000-04:00</published><updated>2009-09-24T19:54:20.516-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><title type='text'>Consensus Junior Edition</title><content type='html'>&lt;a href="http://consensusgame.com/our_products.php" target="_blank"&gt;&lt;img src="http://consensusgame.com/images/our_products_box3.jpg" align="left" border="0" hspace="10" vspace="3" /&gt;Consensus Junior&lt;/a&gt; is the third and newest addition to the &lt;a href="http://www.majorfun.com/2009/05/consensus.html" target="_blank"&gt;award-winning&lt;/a&gt; &lt;a href="http://consensusgame.com/our_products.php" target="_blank"&gt;Consensus&lt;/a&gt; collection. As the name implies, this one's for the kids.&lt;br /&gt;&lt;br /&gt;The game follows the same, award-winning design as the other two versions. There's a large, colorful board, a deck of 200 noun cards, a deck of 75 adjective cards, a deck of voting cards (8 sets of cards, each with a unique border color, numbering 1-10) and a collection of 8 colored pawns, one for each of the sets of voting cards. The board has numbered spaces for 10 noun cards, a space for the adjective card, and a scoring track. The noun cards are drawn and placed face-up, one in each of the numbered spaces on the board. An adjective card is turned over. Players select the one noun they think most closely fits the adjective, place their vote face down on the table, and then take turns revealing their selection. The answer receiving the greatest number of votes is deemed the winning answer and the players who chose the winning answer move ahead one space.  In a case where there is no clear majority, no one scores. Hence the name, Consensus.&lt;br /&gt;&lt;br /&gt;The key to the difference between the Junior Edition and the other editions of Consensus is the content of the noun and adjective cards. Given, for example, the following randomly selected noun cards:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Bee Hive&lt;/li&gt;&lt;li&gt;Bed Bug&lt;/li&gt;&lt;li&gt;My Daddy&lt;/li&gt;&lt;li&gt;Nemo&lt;/li&gt;&lt;li&gt;World Peace&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;Which would you vote for if the adjective were (also a random sample):&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Rare&lt;/li&gt;&lt;li&gt;Adorable&lt;/li&gt;&lt;li&gt;Unforgettable&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt; &lt;a href="http://www.majorfun.com/labels/Family%20Games.html" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/family.png" align="right" border="0" hspace="10" vspace="3" /&gt;&lt;/a&gt;If the adjective were "rare," which do you think is, um, rarest: your daddy, world peace, Nemo? Which the most adorable? Which the most self-evidently unforgettable?&lt;br /&gt;&lt;br /&gt;Even as the mature person you most obviously are, you'd still have a somewhat clear and more or less patently obvious choice, regardless of which adjective was chosen. And, with an "opponent" of the unabashed certainty of an eight-year-old, you know there will be strong opinions about everything.  This is what makes the Junior Edition so appealing: everyone counts, everyone in the family finds themselves personally invited, everyone has an opinion, everyone feels equally entitled, equally correct, and, with the Junior edition, pretty much equally informed. How many family games can you say that about?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-4445756410821452537?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://consensusgame.com/our_products.php' title='Consensus Junior Edition'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/4445756410821452537'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/4445756410821452537'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/09/consensus-junior-edition.html' title='Consensus Junior Edition'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-5314434715527388151</id><published>2009-09-16T06:41:00.000-04:00</published><updated>2009-09-16T06:41:00.311-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Defender of the Playful'/><title type='text'>Kim and Jason Kotecki - Defenders of the Playful</title><content type='html'>&lt;a href="http://kimandjason.com/blog/about-kim-jason" target="_blank"&gt;&lt;img src="http://www.kimandjason.com/media/about/kj_slinky.jpg" hspace="8" vspace="4" align="left" border="0" /&gt;&lt;/a&gt;First, take a minute to read how &lt;a href="http://kimandjason.com/blog/about-kim-jason" target="_blank"&gt;Kim and Jason Kotecki&lt;/a&gt; explain their passion for play:&lt;br /&gt;&lt;blockquote&gt;"...we’ve made it our mission in life to uncover the secrets of childhood and share them with others. We’ve written books, conducted interviews, experienced exciting adventures, and traveled all over the place inspiring and encouraging audiences to live life with less stress and more fun."&lt;br /&gt;&lt;/blockquote&gt;Sure, they're being funny. They're inventing silly words like "&lt;a href="http://www.adultitis.org/" target="_blank"&gt;Adultitis&lt;/a&gt;" (they even have a "&lt;a href="http://www.adultitis.org/intake.php" target="_blank"&gt;test&lt;/a&gt;" you can take to see if you are a "carrier"). They're cute. They're talented. They're very much in love. They have tremendous energy. And they're channeling all of that into helping people embrace life.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Defender%20of%20the%20Playful.html" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/defender.png" hspace="8" vspace="4" align="right" border="0" /&gt;&lt;/a&gt;It was their most recent book, &lt;a href="http://www.kimandjason.com/shop/theres-an-adult-in-my-soup.html" target="_blank"&gt;There's an Adult in My Soup&lt;/a&gt;, that made me realize that these people really aren't kidding. Every little story is their little book is funny, touching and freeing. No matter how playful you think you might be, each story brings you insights into yet another dimension of playfulness. No matter how important or responsible or hard-pressed you are, Kim and Jason show you that it's still OK to play. You can object to their depiction of what it means to be "adult." You can argue about their definition of maturity. But you can't deny that Kim and Jason are genuine Defenders of the Playful.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-5314434715527388151?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://kimandjason.com/' title='Kim and Jason Kotecki - Defenders of the Playful'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/5314434715527388151'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/5314434715527388151'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/09/kim-and-jason-kotecki-defenders-of.html' title='Kim and Jason Kotecki - Defenders of the Playful'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-1742091185039267267</id><published>2009-09-13T22:30:00.001-04:00</published><updated>2009-11-11T11:12:07.588-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><title type='text'>Circle Out</title><content type='html'>&lt;a href="http://www.circleoutgames.com" target="_blank"&gt;&lt;img src="http://majorfun.com/images/circleout.jpg" hspace="10" vspace="3" align="left" border="0" /&gt;&lt;/a&gt;It is a distinct pleasure to introduce you to a new card game called "&lt;a href="http://www.circleoutgames.com" target="_blank"&gt;Circle Out&lt;/a&gt;." Distinct, because it's unique, a pleasure because its most definitely fun. The closest approximation I can come up with is the &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: rgb(0, 255, 0);"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt; Award-winning card game &lt;a href="http://majorfun.com/2002/11/set-gets-major-fun-award.html"&gt;Set&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Like Set, Circle Out engages both logical and perceptual skills. It's called &lt;span style="font-style: italic;"&gt;Circle&lt;/span&gt; Out because the object of the game is to find sequences of cards that can be connected, color to color, the first color matching the last in the sequence, making a circular chain. The longer the chain, the higher the score value (if score is what you're keeping).&lt;br /&gt;&lt;br /&gt;The game begins by laying out 12-16 cards. The first player to find a circular chain (using each color only once per circle), takes the cards from the array, places them in front of her, and then replaces those cards with the same number of cards from the deck. The game continues until the deck, or the players, are exhausted. If you need more graphic clarity, watch this &lt;a href="http://www.youtube.com/watch?v=tVW03xyY4QQ&amp;amp;feature=channel_page" target="_blank"&gt;demonstration&lt;/a&gt; of the game.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Thinking%20Games.html"&gt;&lt;img src="http://majorfun.com/awards/thinking-family-senior.png" hspace="10" vspace="4" align="right" border="0" /&gt;&lt;/a&gt;Joseph Lytle, the designer of Circle Out, has a deep appreciation for math and fun. In one of his Youtube videos, called "Splitting the Deck/&lt;a href="http://www.youtube.com/watch?v=e6hLF4YVPQ8" target="_blank"&gt;Circle Out as a Mathematical Curiosity&lt;/a&gt;," he gives us a taste of the some of the more hidden properties of the deck. For more background, here's Mr. Lytle expostulating on the &lt;a href="http://www.youtube.com/watch?v=Qoz-Rn0kvKY" target="_blank"&gt;inspiration&lt;/a&gt; for the game, which, oddly enough, has to do with a meditation on economics.&lt;br /&gt;&lt;br /&gt;Lytle describes another &lt;a href="http://www.circleoutgames.com/other-ways-to-play/other-ways-to-play/" target="_blank"&gt;variation&lt;/a&gt; of the game, which, in turn, helps us realize that the game is elegant enough to invite yet more variations - always a sign of a game that will prove high in replay value.&lt;br /&gt;&lt;br /&gt;Recommended for 2-4 players, ages 8 and up, Circle Out can engage the entire family. Prepare to be surprised by who will prove better at the game. The skills required have little to do with education or maturity, which explains a lot about why Circle Out has earned a &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: rgb(0, 255, 0);"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt; Award.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-1742091185039267267?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.circleoutgames.com' title='Circle Out'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/1742091185039267267'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/1742091185039267267'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/09/circle-out.html' title='Circle Out'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-4455180517718707496</id><published>2009-09-13T21:40:00.001-04:00</published><updated>2009-09-13T21:46:02.184-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Defender of the Playful'/><title type='text'>Arvind Gupta - Defender of the Playful</title><content type='html'>&lt;a href="http://www.arvindguptatoys.com/" target="_blank"&gt;&lt;img src="http://majorfun.com/images/arvindgupta.jpg" hspace="10" vspace="3" align="left" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.arvindguptatoys.com/" target="_blank"&gt;Arvind Gupta&lt;/a&gt;, teacher, physicist, maker of toys from trash, has received world-wide recognition for his "outstanding contribution in designing science teaching aids for young children."&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.arvindguptatoys.com/toys/watercentrifuge.html" target="_blank"&gt;&lt;img src="http://www.vidyaonline.org/arvindgupta/toys/tn/tnwatercentrifuge.jpg" hspace="4" vspace="4" align="right" border="0" /&gt;&lt;/a&gt;His &lt;a href="http://www.arvindguptatoys.com/toys.html" target="_blank"&gt;website&lt;/a&gt; features an incredibly generous (more than 600) collection of toys, made mostly from found objects, each exemplifying the intrinsic fun of science. Each toy pictured includes easy-to-follow, well-illustrated instructions for making your own.&lt;br /&gt;&lt;br /&gt;He has written extensively, and been written about even more extensively. He has been recognized by "several international organisations such as UNESCO, UNICEF, International Toy Research Association, Halmstad University, Boston Science Centre, MIT (Media Lab), Walt Disney Imagineering and Research, Auhof Rehabilitation Centre, Hilpolstien, Germany and the International Play Association, Finland. As a UNESCO consultant on science education he has been invited to share his experiences in science teaching with teachers of several developing countries. He has been actively associated with the Bombay Natural History Society, Conservation Society of Delhi, Spastic Society of North India and the Bharat Gyan Vigyan Samiti. He is an advisor to the National Book Trust on popular science books. He has received several awards for his outstanding contributions. &lt;a href="http://www.majorfun.com/labels/Defender%20of%20the%20Playful.html"&gt;&lt;img src="http://majorfun.com/awards/defender.png" hspace="6" vspace="6" align="right" border="0" /&gt;&lt;/a&gt;These include Eklavya Award (1982), the inaugral National Award for Science Popularisation amongst Children (1988), Hari Bhau Mote Award of the Marathi Vigyan Parishad (1988), a special award given by the National Association for the Blind for designing teaching aids for pre-school blind children (1991), Granthali award for his book Khel(1992), Ruchi Ram Sahni Award for science popularisation(1993)and the Hari Om Ashram Award by the UGC (1995)."&lt;br /&gt;&lt;br /&gt;Arvind Gupta comments: "I work in a Children's Science Centre in the City of Pune in India. I have been making simple science toys for children for over 25 years. The Internet provided me with a tool to share them with children all over the world."&lt;br /&gt;&lt;br /&gt;On behalf of the children of the world, Mr. Gupta, allow me to express our respect and gratitude, adding to your copious honors the title &lt;span style="font-style: italic;"&gt;Defender of the Playful&lt;/span&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-4455180517718707496?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.arvindguptatoys.com' title='Arvind Gupta - Defender of the Playful'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/4455180517718707496'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/4455180517718707496'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/09/arvind-gupta-defender-of-playful.html' title='Arvind Gupta - Defender of the Playful'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-2637766178309113708</id><published>2009-09-10T12:30:00.001-04:00</published><updated>2009-09-10T12:46:33.084-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><title type='text'>Run Wild</title><content type='html'>&lt;a href="http://otbgames.com/runwild/index.html" target="_blank"&gt;&lt;img src="http://www.majorfun.com/images/runwild.gif" hspace="10" vspace="6" align="left" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;It's a card game. It's a well-made card game, with exceptionally colorful cards in a convenient card-size tin. It's a card game for 2-4 players of any age, as long as they're old enough to know the difference between sequences of the same color and groups of the same number.&lt;br /&gt;&lt;br /&gt;It's &lt;a href="http://otbgames.com/runwild/index.html" target="_blank"&gt;Run Wild&lt;/a&gt;, a tense, heads-down card game, where everybody plays simultaneously and the first person to play all the cards in their hand wins.&lt;br /&gt;&lt;br /&gt;Lay down your sets and runs of three or four. Once a set or run is played, it belongs to everybody. You can add your cards to any set or run on the table. You can use cards from any set or run on the table (as long as there are at least three cards remaining). And there are wild cards, O yes, indeed there are wild cards. Lovely, colorfully wild, wild cards. Cards of two kinds of wildness: one of which can be used, as you would expect, in place of any card. The other, as you might not expect, a "draw-three" card, making the other players add three more cards to their hand - resulting in what some may see as sweet revenge, and others as just desserts.&lt;br /&gt;&lt;br /&gt;There are 72 cards in the deck. The deck is divided equally between all players, and placed in a face-down pile. Each player draws the top eight cards. At a mutually agreed upon signal, everyone starts laying down their sets and runs. If you have no cards to lay down, you can pick from the cards that remain in your portion of the deck. This is really not a thing you want to do, because it means that you have more cards that you'll have to get rid of. So you focus, with somewhat passionate intensity, on what everyone else has played. If you are trying to be exceptionally strategic, you might try to hold off on laying out any new sets or runs, because every new set or run is someone else's new opportunity. On the other hand, the longer you hold on to your cards, the less likely it is that you will win the round.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Family%20Games.html"&gt;&lt;img src="http://majorfun.com/awards/family.png" hspace="6" vspace="4" align="right" border="0" /&gt;&lt;/a&gt;At the end of the round, you are penalized five points for each card still in your hand, and ten points for each wild card. Hence the added incentive to get rid of your cards mingles somewhat acidly with the strategic value of waiting for the right moment to give that draw-three card to someone who is just about to go out. Ah, so sweet the desserts. Yet, wait one a minute too long, and O the bitterness and remorse of it all.&lt;br /&gt;&lt;br /&gt;Designed by Brad Carter, Run Wild is not frantic like the two-player solitaire game of &lt;a href="http://www.pagat.com/patience/spit.html"&gt;Spit or Speed&lt;/a&gt;. It's a light-hearted game that will probably make you laugh, but it will also challenge you, pretty much entirely. Its rules are not only easy to understand, but also inviting to tinker with. For example, should the game prove too challenging for some players, all you need to do to level the playing field is give the player who won the last round an additional card or two when she starts the next, or play in teams, or see if you can get everyone to go out at the same time. Even untinkered-with, it's worthy of your most determinedly playful consideration.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-2637766178309113708?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://otbgames.com/runwild/index.html' title='Run Wild'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/2637766178309113708'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/2637766178309113708'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/09/run-wild.html' title='Run Wild'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-3031691452780639311</id><published>2009-09-04T15:00:00.001-04:00</published><updated>2009-09-04T15:17:54.092-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='library'/><category scheme='http://www.blogger.com/atom/ns#' term='Word Games'/><title type='text'>Boggle renewed - introducing the Library Games category</title><content type='html'>&lt;a href="http://www.amazon.com/exec/obidos/ASIN/B001MV7DQA/deepfun" target="_blank"&gt;&lt;img align="left" border="0" height="180" hspace="10" src="http://ecx.images-amazon.com/images/I/51oRNBhhGHL._SL500_AA280_.jpg" /&gt;&lt;/a&gt;The classic word game &lt;a _blank="" href="http://host.exemplum.com//hasbro/boggle/boggle_hosting.htm" target-=""&gt;Boggle&lt;/a&gt; (click to play online) has been repackaged. The game is the same, but it now comes in a sealed plastic case. You twist the case, expanding the cavity that holds the letter dice. You shake the case to make the letter dice change position. You twist the case the other way, the dice all snuggle into their new position, and the timer starts. All you need is paper and pencil. Everything else (even the battery) is included in one handy package (click on the &lt;a href="http://www.hasbro.com/shop/details.cfm?guid=73DA2073-7419-1014-92FB-A61F6667B7F9&amp;amp;product_id=24013&amp;amp;src=endeca" target="_blank"&gt;demo&lt;/a&gt; tab to see how it works). So there's nothing to lose - except the game.&lt;br /&gt;&lt;br /&gt;There's nothing new about the way the game is played, but the new package of this clearly  &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: #9900ff;"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: lime;"&gt;U&lt;/span&gt;&lt;span style="color: #cc0066;"&gt;N&lt;/span&gt;&lt;/b&gt; game is innovative enough to be worthy of our collective attention. Yes, it's convenient, and could easily be classified as a "travel" game. But because there are no loose parts at all, it's something more.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://majorfun.com/labels/library.html" target="_blank"&gt;&lt;img align="right" border="0" hspace="10" src="http://majorfun.com/awards/word-library.png" vs[ace="10" /&gt;&lt;/a&gt;Of late, I've been holding many of my Games Tastings at the Irvington Library in Indianapolis. In addition to the Tastings, I've been donating some of our award-winning games to the library so we can start a small collection. The challenge, as you can imagine, is dealing with all the small parts. It takes a lot of dedication to make sure that a game comes back completely in tact. Boggle's new packaging solves that problem beautifully. So exemplary is its design, that it has led me to create a new award category. For want of a better term (I was thinking of &lt;a href="http://www.google.com/search?q=Ludoth%C3%A8que&amp;amp;hl=en&amp;amp;safe=off&amp;amp;client=firefox-a&amp;amp;rls=org.mozilla:en-US:official&amp;amp;num=100&amp;amp;lr=lang_en&amp;amp;ei=pPGbSrD2BI26NYvS3boM&amp;amp;sa=X&amp;amp;oi=lrtip&amp;amp;ct=restrict&amp;amp;cad=9&amp;amp;tbo=1" target="_blank"&gt;Ludotheque&lt;/a&gt;, which is French for public libraries devoted to games and play - why France, why don't we have them everyhere, you might ask?), I decided to use "library." It could mean school library, public library, club library, senior center library, even your own personal games library. But the point is, Hasbro has done something exemplary with its new rendition of Boggle - something that makes the game that much more accessible, especially to institutional environments, and hence, that much more worthy of appreciation and recognition.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-3031691452780639311?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.amazon.com/exec/obidos/ASIN/B001MV7DQA/deepfun' title='Boggle renewed - introducing the Library Games category'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/3031691452780639311'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/3031691452780639311'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/09/boggle-renewed-introducing-library.html' title='Boggle renewed - introducing the Library Games category'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-6697320858847628195</id><published>2009-08-28T10:00:00.002-04:00</published><updated>2009-08-28T10:16:39.987-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Thinking Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Kids Games'/><title type='text'>Connect 4x4</title><content type='html'>&lt;a href="http://www.amazon.com/exec/obidos/ASIN/B001R6AS1M/deepfun" target="_blank"&gt;&lt;img align="left" border="0" hspace="10" src="http://majorfun.com/images/connect4x4.gif" /&gt;&lt;/a&gt;If you've ever played &lt;a href="http://www.amazon.com/exec/obidos/ASIN/B00000IWI1/deepfun" target="_blank"&gt;Connect Four&lt;/a&gt;, you'll immediately understand the attraction of playing with three or four players. With two players, you've got strategy. With three or four, you've got politics. Sometimes, you just have to cooperate with the very people you are competing against, just to keep someone else from winning. Such is the nature of playing with more than two.&lt;br /&gt;&lt;br /&gt;And it's prettier - having four colors instead of two. Colored rings, even.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Thinking%20Games.html" target="_blank"&gt;&lt;img align="right" border="0" hspace="10" src="http://majorfun.com/awards/thinking-family-kids.png" vspace="10" /&gt;&lt;/a&gt;But that's just part of what makes this game so worthy of our collective consideration. The other part is the channels that accommodate the ex-checker rings. They're double-wide, double-sided. Which means that two rings fit where only one ring used to. And you win regardless of whether your ring is in the front or back of a channel - as long as there are four-in-a-row of your color.&lt;br /&gt;&lt;br /&gt;There are also two "blocker" pieces for each color. Double-wide themselves, they fit into both sides of a channel. The blockers are powerful pieces, which is why you only have two of them, which is why you have to conserve them, which is what makes the game all the more inviting for people who like to ponder.&lt;br /&gt;&lt;br /&gt;The strategic implications of all this are profound and subtle. Profound enough to make you have to rethink pretty-much everything you know about how to win Connect Four, subtle enough to make the game challenging enough to attract an adult audience, and perhaps too challenging for younger children. But, like Connect Four, the mechanics of dropping checkers into different columns, of being able to empty the entire board by moving the retaining wall on the bottom are still very much present, and at least fascinating enough to keep the toy-value of the game as playworthy as the game itself.&lt;br /&gt;&lt;br /&gt;Hasbro has been full of gleeful surprises of late. Though they've been releasing new versions of their licensed products for a while, they have taken great efforts, in most cases, to make sure that the new releases are also new games - different enough from their predecessors to be worthy of serious consideration. Elegant enough to be easy to learn and to invite players to develop their own variations. Fun enough to sustain many hours of thought-provoking, deeply engaging play.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-6697320858847628195?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.amazon.com/exec/obidos/ASIN/B001R6AS1M/deepfun' title='Connect 4x4'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/6697320858847628195'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/6697320858847628195'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/08/connect-4x4.html' title='Connect 4x4'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-6282891026640781075</id><published>2009-08-24T10:10:00.002-04:00</published><updated>2009-12-14T21:29:39.299-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Dexterity'/><category scheme='http://www.blogger.com/atom/ns#' term='Kids Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Keeper'/><title type='text'>Ring-o Flamingo</title><content type='html'>&lt;a href="http://www.amazon.com/exec/obidos/ASIN/B0028K2UWQ/deepfun" target="_blank"&gt;&lt;img src="http://www.gamewright.com/gamewright/Images/Games/Thumbs/GAMEWRIGHT-316.jpg" align="left" border="0" height="200" hspace="10" /&gt;&lt;/a&gt;&lt;a href="http://www.amazon.com/exec/obidos/ASIN/B0028K2UWQ/deepfun" target="_blank"&gt;Ring-O Flamingo&lt;/a&gt;, a.k.a. "The Frantic Fling-a-Ring Game," is, as advertised, a game that is at least as much about ring-flinging as it is about being frantic.&lt;br /&gt;&lt;br /&gt;Each player gets one of 4 plastic "lifeboats" each of a different color, each containing a set of 12 flat, flexible, plastic, lifesaver-like rings of a matching color. The rings are placed, one at a time, edgewise in a slot in the front of the lifeboat. To fling the ring, you aim your lifeboat, slot a ring, bend the ring towards you just exactly as much as you think necessary and then release it.&lt;br /&gt;&lt;br /&gt;Your goal, should you be goal-oriented, is for your ring to land, quoit-like, around any of the 7 plastic flamingos (yes, plastic flamingos), and not around either of the two plastic alligators.&lt;br /&gt;&lt;br /&gt;The flamingos and alligators fit into slots in the thick game board. Turned 90-degrees, they stand firmly enough to resist and staunchly deflect any inaccurately flung rings. The board is thick enough to withstand repeated reassembly.&lt;br /&gt;&lt;br /&gt;Ringing an alligator is a bad thing to do and makes you lose two points. You get 2 points for each of your rings that is first to ring a flamingo, and one point for each of your subsequent flamingo-ringing ring.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Dexterity.html" target="_blank"&gt;&lt;img src="http://www.majorfun.com/awards/keeper.png" align="right" border="0" hspace="10" vspace="10" /&gt;&lt;/a&gt;Since everyone plays simultaneously, mastering the "frantic" part of this "Frantic Fling-a-Ring" game is as crucial to success as good aim. Since being the first to ring a particular flamingo gets you twice as many points, the need for speed is clearly established. And, of course, the faster you fling, the less accurate you become. The tension makes the game even more challenging, and instructive.&lt;br /&gt;&lt;br /&gt;On the other hand, ring-flinging is so much fun that it almost doesn't matter whether you manage to get a ring around anything. It's as amusing just to fling the rings at each other, or to see how far or how high you can fling them. Which is what makes the game as alluring to a three-year-old as to your seriously competitive eleven-teen. You can try to fling rings into the box lid or against the wall (extra points for "leaners"). And for those families fortunate enough to have playful parents, it's a great invitation to share some moments of controlled and victimless mayhem.&lt;br /&gt;&lt;br /&gt;Designed by Haim Shafir, Yakov Kaufman, and Yoav Ziv, the game works wondrously well. All the parts of the game reinforce the fantasy: the lifesaver rings, the ring-storing and flinging boats, the brightly colored and humorously rendered flamingos. The ring-flingers can be repositioned anywhere around the board to increase aim and accuracy. The rings themselves are exactly as springy as they need to be to flip and fly. And there is just enough luck to keep anyone from getting overbearingly good at the game. Hence the &lt;b&gt;Major&lt;/b&gt;ness of the &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color:lime;"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;Ring-O Flamingo is exciting and alluring enough to be played and replayed by everyone in the family. There are a lot of rings (48 of them). Hence, parents would be especially wise to include in their rendition of basic game rules the tradition of after-game ring-gathering.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-6282891026640781075?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.amazon.com/exec/obidos/ASIN/B0028K2UWQ/deepfun' title='Ring-o Flamingo'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/6282891026640781075'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/6282891026640781075'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/08/ring-o-flamingo.html' title='Ring-o Flamingo'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-3520829379847689420</id><published>2009-08-20T10:17:00.001-04:00</published><updated>2009-08-20T10:20:36.025-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Word Games'/><title type='text'>Clabbers and other Scrabble Variants</title><content type='html'>&lt;img align="left" hspace="20" vspace="10" src="http://upload.wikimedia.org/wikipedia/en/thumb/9/95/Clabbers_example_board.png/400px-Clabbers_example_board.png" width="200" /&gt;Surfing my way, somehow, to a collection of &lt;a href="http://en.wikipedia.org/wiki/Scrabble_variants" target="_blank"&gt;Scrabble Variants&lt;/a&gt;, I learned about &lt;a href="http://en.wikipedia.org/wiki/Clabbers" target="_blank"&gt;Clabbers&lt;/a&gt; which is a game of Scrabble, all right, but the letters can be in any order you want, as long as they are an anagram of a Scrabble-acceptable word. The author notes that "the board usually ends up tightly packed in places, and necessarily quite empty in others. Game scores will often be much higher than in standard Scrabble, due to the relative ease of making high-scoring overlap plays and easier access to premium squares."&lt;br /&gt;&lt;br /&gt;That's all I needed to know: higher game scores, each word a puzzle in its own right. My kind of Scrabble.&lt;br /&gt;&lt;br /&gt;Then there's, of course, &lt;a href="http://en.wikipedia.org/wiki/Scrabble_variants#Dense_Escalating_Clabbers"&gt;Dense Escalating Clabbers&lt;/a&gt; for the serious Clabbers-player. The Wikkipedist explains: "Dense Escalating Clabbers add 1/3 more tiles. In addition, every bingo increases a player's rack size by one, and the play times are increased from 25 minutes to 33 minutes 33 seconds. There is also a 100 point bonus for playing a fifteen letter word. These modifications also make the game more challenging and interesting, and also increase the likelihood of triple-triple plays." "Bingo" I deduce, having something to do with using all one's tiles.&lt;br /&gt;&lt;br /&gt;Then, apparently, there's Volost. A "surreal game" says the Wikipedist, "where the only acceptable words are VOLOST and VOLOSTS." I wasn't really clear about what makes this variation worthy of our collective consideration until I read the last sentence in the article. "It is typically played late at night, and alcohol is usually involved."&lt;br /&gt;&lt;br /&gt;Ah. Alcohol. I should've known. &lt;br /&gt;&lt;br /&gt;See also this great collection of potential Scrabble variants on &lt;a href="http://www.halfbakery.com/category/Culture_3a_20Game_3a_20Scrabble"&gt;Half-Baked&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-3520829379847689420?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Scrabble_variants' title='Clabbers and other Scrabble Variants'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/3520829379847689420'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/3520829379847689420'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/08/clabbers-and-other-scrabble-variants.html' title='Clabbers and other Scrabble Variants'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-6869162912017275665</id><published>2009-08-16T13:38:00.002-04:00</published><updated>2009-08-16T16:43:40.642-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Party Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Keeper'/><title type='text'>Curses Again</title><content type='html'>&lt;a href="http://www.amazon.com/exec/obidos/ASIN/B000NDMDHC/deepfunCurses" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img src="http://ecx.images-amazon.com/images/I/51sNNr1v8iL._SL500_AA280_.jpg" align="left" border="0" /&gt;&lt;/a&gt;We last discussed &lt;a href="http://www.amazon.com/exec/obidos/ASIN/B000NDMDHC/deepfunCurses" target="_blank"&gt;Curses&lt;/a&gt; on, to be needlessly precise, October 2, 2002. We, in fact, gave it a &lt;a href="http://www.majorfun.com/labels/Keeper.html"&gt;Keeper&lt;/a&gt; award, no less. The highest ranked, most Major award we have.&lt;br /&gt;&lt;br /&gt;Recently, Curses has been "refreshed." Same package, same art, same basic gameplay as in the original Brian Tinsman design. The bell is maybe a little more modern-looking. The cards a little easier to shuffle. And some of the curses and challenges are new, and, of course, funny. But all in all the game isn't any more commercial-looking than it was then. Simple text graphics. Two decks of cards. A bell. And yet, it's as much of a Keeper now as it was then.&lt;br /&gt;&lt;br /&gt;Because we're still playing it.&lt;br /&gt;&lt;br /&gt;What we learn from all this, is that the &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color:lime;"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt; Award&lt;/b&gt;s, and especially the Keeper award, represent games that are unforgettably fun.&lt;br /&gt;&lt;br /&gt;The original review is the same review I'd be writing for the game today. It follows:&lt;br /&gt;&lt;br /&gt;Curses - a game of geometrically increasing silliness for 3-6 players, age 9 and up.&lt;br /&gt;&lt;br /&gt;There are two decks of cards and a very nice hotel-type hit-the-top-and-it-rings bell. One deck of  cards is called "Challenges," the other "Curses."&lt;br /&gt;&lt;br /&gt;Let's start with the "Curses," which, of course, are the real challenges. A Curse is something silly that you have to do. For example, you might have the Curse of having to talk in a French accent, or having your wrists glued to your head (well, there's no real glue, but you have to pretend there is), or having to bow every time someone applauds. As the game progresses, you get more Curses. From other players, actually. Remembering two Curses is at least twice as difficult as remembering one. By the time you have three Curses you are at a conceptual point likened only to patting your tummy and rubbing your head while singing "Boat your row, row, row." In a French accent.&lt;br /&gt;&lt;br /&gt;When you break a Curse, some observant player dutifully rings the bell. If you break enough Curses, you're kind of out. Kind of, because you still get to be a bell-ringer and cause of Curse-breaking.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://majorfun.com/awards/keeper.png" align="right" hspace="10" /&gt;The Challenges make the Curses evermore Curselike. You might have to ask someone else out to a school prom, or be in a TV commercial explaining why your deodorant is best or demonstrate how you celebrated your what you did when you scored the winning touchdown in the Superbowl. Each challenge takes on a very different light when you have to perform it under multiple Curses.&lt;br /&gt;&lt;br /&gt;Curses radiates at least 120 &lt;a href="http://www.deepfun.com/lexicon.htm#gigglewatt"&gt;Gigglewatts&lt;/a&gt; of pure Guffaw-power. It's can get very, very difficult to play, very quickly, and is challenging enough to occupy the most limber-minded of collegiates, whilst silly enough to keep even us over-the-hillsies laughing and coughing in glee.&lt;br /&gt;&lt;br /&gt;The cards on the refreshed version pass the shuffle-test quite nicely. Their graphic design could make it a little easier to distinguish between the two kinds of cards. But that, compared to the sheer hysteria that this game catalyzes, is clearly, at most, a nano-niggle.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-6869162912017275665?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.amazon.com/exec/obidos/ASIN/B000NDMDHC/deepfun' title='Curses Again'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/6869162912017275665'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/6869162912017275665'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/08/curses-again.html' title='Curses Again'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-7911374030946118603</id><published>2009-08-12T07:00:00.004-04:00</published><updated>2009-11-02T12:27:35.347-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Word Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Party Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Tops for 2009'/><title type='text'>Word on the Street</title><content type='html'>&lt;a href="http://www.otb-games.com/wordonstreet/index.html" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img src="http://www.otb-games.com/graphics/wordonstreet/board-cards.jpg" align="left" border="0" width="260" /&gt;&lt;/a&gt;Take all your consonants except for the ridiculous ones like Q, X and Z. Put them on your satisfyingly hefty bakelite tiles. Now, make a long game board, like a 4-lane highway with a divider strip just wide enough and long enough to accommodate all of your happily hefty letter tiles. Next, get together a deck of 216, often surprisingly laugh-provoking, double-sided category cards, like: "The Brand of Clothing Worn by One of the Players," and "Something that is Wasted," and "Something Used by Scuba Divers," and "A Word that Describes a Car Crash," "A Title Used for Males but not for Females." Add a cardholder and sand timer. And those are all the ingredients needed for a new and notably &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color:lime;"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt; word game called "&lt;a href="http://www.otb-games.com/wordonstreet/index.html" target="_blank"&gt;Word on the Street&lt;/a&gt;" from those frequently &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color:lime;"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt; game publishers, &lt;a href="http://www.otb-games.com/index.html" target="_blank"&gt;Out of the Box&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Everything, of course, except for the rules. And there in lies the tickle.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Word%20Games.html" style="clear: right; float: right; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/party-word.png" align="right" border="0" /&gt;&lt;/a&gt;Designed by Jack Degnan to give a couple or a couple of teams of word-lovers ample opportunity to demonstrate their brilliance and/or befudlement, the game is a contest to see who, in 30 seconds, can think of a word that 1) fits the category, and 2) has as many as possible of the letters still in play, many of which are doubled - as in MISSISSIPPI which would allow us to move the M one lane closer to us, the P two lanes closer, and the S clear off the board, which would put us one letter ahead. Only 7 more to go and we win!&lt;br /&gt;&lt;br /&gt;Though Mississippi would in deed be a coup, it would not be considered a valid response to the category "A Brand of Clothing Worn by One of the Players." To which the best I could do at this time is probably MAIDENFORM (getting to move M twice as well as a D, N, F and R once). Or would MASSIMO with its two M's and two S's be better?&lt;br /&gt;&lt;br /&gt;As the game progresses, different letters, and hence different words become more desirable, offensively or defensively, so the challenge keeps on changing. The best word might not have the most double letters in it if some letters only one space away from us, or more enticing yet, one space away from the opponent's goal. The 30-second timer keeps the game moving apace. The cards keep the game surprising and funny. The tiles are large enough for all to read. The board works perfectly in directing player's attention to the strategically most valuable letters. All this makes the game absorbing and delightfully tense, from the moment the first card is read until one team finally manages to capture the eighth letter.&lt;br /&gt;&lt;br /&gt;Recommended for 2 to 12 players old enough to appreciate each other's verbal mastery.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-7911374030946118603?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.otb-games.com/wordonstreet/index.html' title='Word on the Street'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/7911374030946118603'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/7911374030946118603'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/08/word-on-street.html' title='Word on the Street'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-306474988244519635</id><published>2009-08-10T09:05:00.002-04:00</published><updated>2009-08-10T15:17:13.930-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dexterity'/><title type='text'>Jarts</title><content type='html'>&lt;img src="http://ecx.images-amazon.com/images/I/415rLQyQDJL._SL500_AA280_.jpg" align="left" border="0" /&gt;There's something about throwing a dart in a long, slow. graceful 35-foot arch that is innately, deeply fun. Grace, yes, a key contributor to the long-lived fascination of Jarts and the Jart-like.&lt;br /&gt;&lt;br /&gt;Not horseshoes, not bocce or corn hole, but a long and slow flight of hefty, dart-like Jarts. Nothing like it.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Dexterity.html" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/dexterity.png" align="right" border="0" /&gt;&lt;/a&gt;About the older version, the one with the needle at the end: yes, it was exceptionally extra-satisfying to see your Jart land point down into the ground and just stay there, all a-quiver with the thrill of landing anywhere, point down, into the ground. The one that killed a few and maimed many more.&lt;br /&gt;&lt;br /&gt;So don't come running to me with disappointments and complaints about modern overprotectionism. Wait 'til you've played a game or two, and noticed, once again, the grace of those long, gentle flights, and maybe managed to get a throw or two actually into the target, or thought about how fun it might be to try some kind of Frisbee Golf with Jarts game or maybe a Jarts Olympics or something.&lt;br /&gt;&lt;br /&gt;Not as pointed, perhaps, but still &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color:lime;"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;span style="font-weight: normal;"&gt;&lt;/span&gt;&lt;/b&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-306474988244519635?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.fundexgames.com/productDetails.php?productId=5109&amp;searchText=jarts' title='Jarts'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/306474988244519635'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/306474988244519635'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/08/jarts.html' title='Jarts'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-2234307384049472861</id><published>2009-08-06T08:00:00.004-04:00</published><updated>2010-01-21T05:59:27.841-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='library'/><category scheme='http://www.blogger.com/atom/ns#' term='Toys'/><category scheme='http://www.blogger.com/atom/ns#' term='Kids Games'/><title type='text'>Travel Litterbug</title><content type='html'>&lt;a href="http://www.goliathgames.us/Litterbug_c_11.html" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img src="http://majorfun.com/images/litterbugs.gif" align="left" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;If you were a Jack-in-the-Box who wanted to be game, Litter Bugs is what you'd be.&lt;br /&gt;&lt;br /&gt;You'd be just as surprising, suspenseful, and almost as frightening, as a good jack-in-the box, but unpredictably and instead of getting cranked, people would take turns pressing your buttons, never knowing which one of eight was going to make you pop, having one less choice with each passing of the trash can.&lt;br /&gt;&lt;br /&gt;You might not be a toy trash can, per se. Or a trash can with such an evil, oddly smirking face, as illustrated. But if you were a toy trash can with a toy trash cad lid, attached, beneath which a large, very fly-looking plastic fly lies ready..&lt;br /&gt;to.......&lt;br /&gt;&lt;span style="font-size:large;"&gt;pop-up.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://majorfun.com/awards/toys-kids-family-party-library.png" align="right" border="0" /&gt;To play the surprisingly one-piece Travel Litter Bugs game, one of you presses down on the plastic fly - all the way down until the fly, well, clicks. Close the lid. Randomly select any randomly selected button. Push it down. Give the trash can to one of your partner/opponents. Let them push down any of the other still unpushed-down buttons. And so on and so on, button-by-button, until there are, for example, only two buttons left and it's your turn and you &lt;i&gt;still&lt;/i&gt; can never tell which is going to release the fly, which, just as you press the other button, suddenly pops straight up, forcefully flipping open the toy lid in satisfyingly complete surprise.&lt;br /&gt;&lt;br /&gt;You can play with it by yourself, with you friends, you can play with it as a toy, you can play it to decide who goes first. (Rocky and I were play/working on a puzzle together, using the toy as a kind of victory timer. Every time one of us would get a piece in, we'd get/have to press a different button.)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.goliathgames.us/Litterbug_c_11.html" target="_blank"&gt;Travel Litterbugs&lt;/a&gt; is an elegant, well-designed toy/game, for children of any persuasion. As decisive as a game of Rock/Scissors/Paper, fun as a jack-in-the-box, and about as long to play. &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color:lime;"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt;!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-2234307384049472861?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.goliathgames.us/Litterbug_c_11.html' title='Travel Litterbug'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/2234307384049472861'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/2234307384049472861'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/08/travel-litterbug.html' title='Travel Litterbug'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-2004532015283124660</id><published>2009-08-04T10:30:00.003-04:00</published><updated>2009-08-05T12:21:11.938-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Puzzles'/><title type='text'>The Fundex, Great American Puzzle Factory, Map of the World Puzzle</title><content type='html'>&lt;a href="http://www.greatamericanpuzzle.com/puzzleDetails.php?productId=5316" target="_blank"&gt;&lt;img src="http://www.greatamericanpuzzle.com/img/products/7601.jpg" align="left" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.fundexgames.com/" target="_blank"&gt;Fundex&lt;/a&gt; acquired the great American puzzles of &lt;a href="http://www.greatamericanpuzzle.com/default.php" target="_blank"&gt;The Great American Puzzle Factory&lt;/a&gt;. And we, because of our ongoing interest in all things Fundex, acquired the &lt;a href="http://www.greatamericanpuzzle.com/puzzleDetails.php?productId=5316&amp;amp;searchText=map%20of%20the%20world" target="_blank"&gt;Map of the World&lt;/a&gt; puzzle.&lt;br /&gt;&lt;br /&gt;Yes, it's a many-pieced jigsaw puzzle (600). And yet, no, it's not like so many of those many-pieced jigsaw puzzles.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://majorfun.com/awards/puzzles.png" align="right" border="0" hspace="10" /&gt;Let's start with the art itself. Yes, it's a map of the world, but it's by &lt;a href="http://www.dinosmaps.com/index_html.htm" target="_blank"&gt;Dino Kalogjera&lt;/a&gt;, who makes maps that are fact-filled and cartoon-encrusted voyages into geographic and historic detail with seemingly endless humor. There are tables and lists of dates and inventions and voyages and explorers, famous sites, products, wildlife. And cartoons that add humor and detail everywhere, even in the middle of the ocean. So you're never faced with a vast expanse of blue nothingness or dun-colored, detailess desert. Always a hint of something which, no matter how funny, will magically reveal itself to be a discovery and guide. Armed with strong enough eyes or a good enough magnifying glass, you plunge into into a wonderfully entertaining world.&lt;br /&gt;&lt;br /&gt;Then there's the shape and the fit of the pieces. Did I mention 600 of them? Each relatively large, well-cut, unusually-shaped. Surprisingly surprising, as one might say, from the first pieces you put together to the last. The pieces are sturdy without being thick, cut into odd, and clearly original shapes that fit together in almost always surprising ways (sometimes overhanging adjacent pieces, sometimes bridging gaps you didn't know were bridgable, often the other way around). Fitting two pieces together always leads to something funny and useful, in fact and fancy.  There are so many illustrations that often getting one piece where it belongs completes several other illustrations, &lt;i&gt;simultaneously&lt;/i&gt;. Again with the surprising.&lt;br /&gt;&lt;br /&gt;The finished puzzle is 2x3 feet, and you are glad for every inch of expanded detail. So much to look at that it's like seeing the whole world at once. Which is, of course, precisely what this map has to show you, and surprisingly more. If I were teaching teachers how to design a good lesson plan, I think I'd begin with this puzzle.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-2004532015283124660?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.greatamericanpuzzle.com/puzzleDetails.php?productId=5316' title='The Fundex, Great American Puzzle Factory, Map of the World Puzzle'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/2004532015283124660'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/2004532015283124660'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/08/fundex-great-american-puzzle-factory.html' title='The Fundex, Great American Puzzle Factory, Map of the World Puzzle'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-4967339717198438228</id><published>2009-07-29T07:00:00.002-04:00</published><updated>2009-07-29T09:17:21.367-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Defender of the Playful'/><title type='text'>A Book of Lenses, A Game of Lenses, and Jesse Schell, conceptual optician</title><content type='html'>&lt;div style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img align="left" border="0" margin="left" src="http://www.schellgames.com/web_source/images/news/032409/jesse.jpg" style="height: 203px; width: 295px;" /&gt;&lt;/div&gt;Dear &lt;a href="http://www.schellgames.com/"&gt;Jesse Schell&lt;/a&gt;,&lt;br /&gt;&lt;br /&gt;I know, I know, you sent me a copy of your book and your card deck. Me. That was no business card. It was a sizable gift. And by it, I am honored you thought my opinion worth the investment. And I’ve been honored now for maybe a half year and I still have written barely anything about your work. Not about how deep it is, how thorough, how it touches the very same things I would hope to touch upon if I were writing about the art of game design. How it goes further, even, instantiating and substantiating, almost tangibly building the sensibilities that are central to the art of designing for fun.&lt;br /&gt;&lt;br /&gt;The &lt;a href="http://www.amazon.com/exec/obidos/ASIN/0123694965/deepfun"&gt;Art of Game Design, a Book of Lenses&lt;/a&gt;. Exactly. A book of ways to look at games, through different perspectives, through different paradigms, like, for example, fun.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://majorfun.com/labels/Defender.html" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" target="_blank"&gt;&lt;img align="right" border="0" src="http://majorfun.com/awards/defender.png" /&gt;&lt;/a&gt;If I hadn’t been so busy with moving and traveling and redefining my pschyo-ecological niche, I’d have told everyone about what you have accomplished here, how even the “game” you made up, with that beautifully rendered deck of cards, each acting as a “lens” (very deep concept here, lens) through which you can see and even judge the nature of the game, as it were. How you actually made an genuine game that can truly be played for fun. And yet, with serious import and surprising value…A game that can be fun to play and still border everso closely on what one would call “serious” – full of purpose and significance and learning objectives and messages, even – fun of a very useful kind.&lt;br /&gt;&lt;br /&gt;This in itself is an accomplishment that would send especially me into paroxysms of praise and public cavorting. And yet, until now, I remained silent.&lt;br /&gt;&lt;br /&gt;Alas for the exigencies that kept me from this for so long. I embrace thee, Jesse Schell, with gleeful noise, and hereby, for as long as the connection lasts, bestow on you the Defendership itself.&lt;br /&gt;&lt;br /&gt;Jesse Schell. Author of the &lt;a href="http://www.amazon.com/exec/obidos/ASIN/0123694965/deepfun"&gt;Art of Game Design, a Book of Lenses&lt;/a&gt;. Designer of &lt;a href="http://www.amazon.com/exec/obidos/ASIN/0615218288/deepfun"&gt;The Art of Game Design: a Deck of Lenses&lt;/a&gt;. Industry veteran. Leader of a "highly talented group of artists, programmers, and game designers." Defender of the Playful.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-4967339717198438228?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.schellgames.com/' title='A Book of Lenses, A Game of Lenses, and Jesse Schell, conceptual optician'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/4967339717198438228'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/4967339717198438228'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/07/book-of-lenses-game-of-lenses-and-jesse.html' title='A Book of Lenses, A Game of Lenses, and Jesse Schell, conceptual optician'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-2062354823831543095</id><published>2009-07-28T12:01:00.004-04:00</published><updated>2009-12-27T13:12:01.792-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Defender of the Playful'/><title type='text'>Helena Kling - Defender of the Playful</title><content type='html'>&lt;img src="http://majorfun.com/images/helena.jpg" align="left" border="0" / vspace="3" hspace="9"&gt;I only met &lt;a href="mailto:ecgi.friends@gmail.com"&gt;Helena Kling&lt;/a&gt; a few years ago, though we've been corresponding for what seems to be at least a lifetime. Each time we've managed to get together (she's in Tel Aviv), I've been astounded at her energy, her vision, her generosity, her passion for play.&lt;br /&gt;&lt;br /&gt;There's very little about her work on the Internet. That makes a lot of sense, given that Helen is so completely focused on participating in the experience of play. Not just writing about it or teaching it, but living it. Luckily, someone thought to write a Internet-accessible &lt;a href="http://www.jpost.com/servlet/Satellite?cid=1248277904719&amp;amp;pagename=JPArticle%2FShowFull" target="_blank"&gt;article&lt;/a&gt; about her. Which, at last, gave me this opportunity to learn more about her work, and a very good excuse to sing her praises, at last.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Defender%20of%20the%20Playful.html" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/defender.png" align="right" border="0" /&gt;&lt;/a&gt;The article, written by Mel Bezalel for the Jerusalem Post, must have been a real challenge to put together. Helena is so vibrant, so enthusiastic, has such a wealth of knowledge, and is so completely playful that it's almost impossible to convey the breadth and depth of her delightful gifts.&lt;br /&gt;&lt;br /&gt;The reporter notes: "Kling's mantra is that 'play is important for families' and increasingly, this goes well and beyond childhood." All the way to grandparenting. The reporter notes: "'Buy something you like that you'd like to play with" is her recommendation, as parents and grandparents should be a part of the child's play. This idea of a shared experience motivated Kling's introduction of English storytelling at the center five years ago for grandparents and their grandchildren."&lt;br /&gt;&lt;br /&gt;Kling is outspoken and unafraid. Especially when it comes to educational games. "If it's got 'educational' on the box," she says, "don't buy it...There is so much other stuff you can buy and have fun with, why have a piece of cardboard where a child throws dice and goes round a board and doesn't get anywhere? Besides...'educational' games are the first to be ejected from game collections."&lt;br /&gt;&lt;br /&gt;Helena Kling. Defender of the Playful.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-2062354823831543095?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.jpost.com/servlet/Satellite?cid=1248277904719&amp;pagename=JPArticle%2FShowFull' title='Helena Kling - Defender of the Playful'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/2062354823831543095'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/2062354823831543095'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/07/helena-kling-defender-of-playful.html' title='Helena Kling - Defender of the Playful'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author><georss:featurename>Israel</georss:featurename><georss:point>32.0732655510424 34.7772216796875</georss:point><georss:box>31.491429051042395 33.8433836796875 32.6551020510424 35.7110596796875</georss:box></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-2729843613150773242</id><published>2009-07-22T15:23:00.001-04:00</published><updated>2009-11-02T12:20:59.675-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Toys'/><category scheme='http://www.blogger.com/atom/ns#' term='Kids Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Tops for 2009'/><title type='text'>The Bilibo Game Box - a child's tool kit for game invention</title><content type='html'>&lt;a href="http://www.bilibo.com/en/home/" target="_blank"&gt;&lt;img src="http://www.kidonyc.com/pictures/wa12808w/m/479gameboxm.jpg" align="left" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.activepeople.com/en/toys/bilibo/%22" target="_blank"&gt;The Bilibo Game Box&lt;/a&gt; is not just a toy. It is a tool kit for the very young game designer (age 4 and up) and an invitation to inventiveness for the rest of us.&lt;br /&gt;&lt;br /&gt;The Game Box contains a die with interchangeable faces and six sets of differently-colored discs that fit in each face. There's also a set of six, plastic, hand-sized "mini-Bilibos," in each of the six colors corresponding to the colors of the discs.&lt;br /&gt;&lt;br /&gt;Bilibos are shaped something like pregnant plastic &lt;a href="http://www.pringles.com/" target="_blank"&gt;Pringles&lt;/a&gt;, with holes that look almost like eyes. Full-sized Bilibos are big enough for a kid to sit, spin, rock, float, climb in or on, or pretend with. The simple, friendly, colorful design invites creativity, exploration, and invention, and nurtures playfulness. No moving parts. Just a funny shape to explore, define, redefine, shape your dreams on. Mini-Bilibos are just as strange, just as funny, just as fun to play with. And, as son-in-law Tom observed, function quite satisfactorily as doll helmets.&lt;br /&gt;&lt;br /&gt;The die is called a &lt;a href="http://www.activepeople.com/en/toys/bilibopixel/" target="_blank"&gt;Bilibo Pixel&lt;/a&gt;. It is made of some surprisingly bouncy and slightly stretchy plastic. The corners are so wonderfully rounded that it rolls as well as bounces almost as well as a rubber ball. Button-like pieces fit in each of the faces of the die where there are cavities deep enough not only to accommodate any of the discs, but also to fit little messages or prizes, or, if you are so inclined, weights. So you can play around with fate, as it were, making some of the faces the same color or all of the faces different, adding and removing things behind the colored buttons to influence where the die might fall and add further elements of surprise.&lt;br /&gt;&lt;br /&gt;The Bilibo Game Box gives your child a set of almost infinitely enticing properties and relationships to explore. Without even reading anything even closely approximating rules, the child will find herself using the die in some way to indicate which mini-Bilibo she should aim for. Aim what, you might ask. Any of those color-coded, button-like discs which can be slid or juggled or tossed or tiddled under or over or through. Or strung together, for that matter, or strung together with a mini-Bilibo.&lt;br /&gt;&lt;br /&gt;As children continue to explore the properties and relationships of the Bilibo Game Box, they will inevitably discover that the elements can be used in conjunction with a surprisingly varied array of other objects in their environment - chairs and steps, tables, counter-tops, floors. They can make targets and game boards with sheets of paper, ramps and obstacles out of paper plates and sheets of cardboard, die-launchers and Bilibo-flippers out of spoons and rulers.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://majorfun.com/labels/Toys.html" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/keeper.png" align="left" border="0" /&gt;&lt;/a&gt;Alex Hochstrasser, designer of the Bilibo Game Box and associated products, has created a work of playful genius. The simplicity of the components belie the elegance of design and the depth of understanding of the nature of creative play.&lt;br /&gt;&lt;br /&gt;There are several delightful &lt;a href="http://www.youtube.com/watch?v=kSk6pyc55cs" target="_blank"&gt;videos&lt;/a&gt; on Youtube that illustrate a few of the plethora of possibilities contained in the Bilibo Game Box, and a well-illustrated booklet that accompanies each Game Box for yet more ideas, and, soon, even more will be on the &lt;a href="http://www.bilibo.com/en/home/" target="_blank"&gt;Bilibo website&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Despite all these resources, please, consider this: the more you and your children play together with this, openly, inventing games from scratch, without any guidance other than that which comes from your collectively playful hearts, the greater the value of your experiences with this remarkable toy. If you want ideas, let your children be your guide. The Bilibo Game Box is remarkably innovative and brilliantly designed, but the real value of it only becomes apparent when it is used as a tool for playful, inspired invention.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-2729843613150773242?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.activepeople.com/en/toys/bilibo/' title='The Bilibo Game Box - a child&apos;s tool kit for game invention'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/2729843613150773242'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/2729843613150773242'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/05/bilibo-game-box-childs-tool-kit-for.html' title='The Bilibo Game Box - a child&apos;s tool kit for game invention'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-3788389610972344571</id><published>2009-07-22T14:57:00.000-04:00</published><updated>2009-07-22T14:57:36.271-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Thinking Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Kids Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Keeper'/><title type='text'>Quixo</title><content type='html'>&lt;a href="http://www.amazon.com/exec/obidos/ASIN/B0019O199M/deepfun" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img align="left" border="0" height="200" src="http://www.fundexgames.com/img/products/5202.jpg" /&gt;&lt;/a&gt;&lt;a href="http://www.amazon.com/exec/obidos/ASIN/B0019O199M/deepfun%22" target="_blank"&gt;Quixo Classic&lt;/a&gt; is well-made, well-conceived strategic game for 2 or 4 players, which, because it is related to tic-tac-toe, is easy enough for a 6-year-old to play, and, because of its use of the mechanics of sliding block puzzles, is subtle enough to challenge a 66-year-old. Well, 67, actually, but who's counting?&lt;br /&gt;&lt;br /&gt;The game consists of 25, 1-inch wooden cubes, bevel edged, lovingly smoothed, warmly wooden cubes, which are packed in a cloth bag, and nestle comfortably in a wooden tray. Four sides of the cubes are left blank. You'll find an X &lt;a href="http://en.wiktionary.org/wiki/pyrograph" target="_blank"&gt;pyrographed&lt;/a&gt; on one of the other sides, and, opposite that, similarly pyrographed, an O.&lt;br /&gt;&lt;br /&gt;At the beginning of the game, all the cubes are placed on the board, on to any of their 4 blank sides, forming a 5x5 array. Only the cubes on the periphery are available for play.&lt;br /&gt;&lt;br /&gt;The object of the game is to be the first player or team to get 5 of your symbols (an X or an 0) in a straight line. To do this, you pick any blank block on the edge of the board, remove it, and then slide the row or column of blocks so as to create a new blank space on one of the edges of the board. You then place the block you selected into that space, positioning it so that your symbol is showing.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://majorfun.com/labels/Keeper.html" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" target="_blank"&gt;&lt;img align="right" border="0" src="http://majorfun.com/awards/keeper.png" /&gt;&lt;/a&gt;The game continues in that manner, players or teams alternating turns, until someone gets 5 of their symbols in the proverbial row. Because each move results in moving part or all of a row or column, blocks are getting continually repositioned - and within there lies the rub, as well as the tickle. You have to see much further ahead, consider a copious complexity of cubic combinations in order to get your symbols (and not your opponent's) to line up in the appropriate array of your aspirations.&lt;br /&gt;&lt;br /&gt;Designed by Thierry Chapeau, Quixo Classic is one in a series of similarly well-made games by the French game publisher &lt;a href="http://www.gigamic.com/" target="_blank"&gt;Gigamic&lt;/a&gt;, available in the US from our much-appreciated &lt;a href="http://www.fundexgames.com/default.php%22" target="_blank"&gt;Fundex&lt;/a&gt;. Easy to learn, as fun for kids as adults, well-made, played in 15 minutes or less, often surprising - as they all-too-rarely say amongst Major Fun Game Tasters, this one's a &lt;a href="http://majorfun.com/labels/Keeper.html" target="_blank"&gt;Keeper&lt;/a&gt;!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-3788389610972344571?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.amazon.com/exec/obidos/ASIN/B0019O199M/deepfun' title='Quixo'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/3788389610972344571'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/3788389610972344571'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/04/quixo.html' title='Quixo'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-182756944163163040</id><published>2009-07-20T09:05:00.003-04:00</published><updated>2009-07-21T09:29:26.593-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Thinking Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Kids Games'/><title type='text'>Quoridor Kid - as fun as it looks</title><content type='html'>&lt;a href="http://www.fundexgames.com/productDetails.php?productId=5125&amp;amp;categoryId=20&amp;amp;subcategoryId=32" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img src="http://www.fundexgames.com/img/products/5212.jpg" align="left" border="0" height="200" /&gt;&lt;/a&gt;Whatever you can say about Mirko Marchesi's  &lt;a href="http://majorfun.com/2009/06/quoridor-elegant-game-of-strategic-wall.html"&gt;Quoridor&lt;/a&gt;, you can also say about Mirko Marchesi's &lt;a href="http://www.fundexgames.com/productDetails.php?productId=5125&amp;amp;categoryId=20&amp;amp;subcategoryId=32" target="_blank"&gt;Quoridor Kid&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Except that Quoridor Kid is cuter. And takes less time to play. And the board is 7x7 instead of 9x9. And there are 16 instead of 20 fences.&lt;br /&gt;&lt;br /&gt;They play the same. They offer the same exercise in strategic maze-making. One is cute and short. The other is larger, darker, more brooding, more adult. But no matter which you are playing, Quoridor or the Kid, as child or adult, it's the same fun and fascination.&lt;br /&gt;&lt;a bitly="BITLY_PROCESSED" href="http://majorfun.com/labels/Thinking%20Games.html" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/thinking-family-kids.png" align="right" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Which is rather remarkable, come to think of it, that a kid's version of an adult game should prove as maturely playworthy as the adult version. Which makes this version a special gift to parents. Because here's a game in a version that will appeal to your child as it will to to you. Your child will be especially sensitive to the fun of it - to the fantasy, the remarkably skillful humor of the mouse-in-maze metaphor - and consequently, they might laugh more often than you will.&lt;br /&gt;&lt;br /&gt;It is a challenging game. You begin on the edges of a 7x7 grid. You, as a mouse whose nose is the same color as a piece of wooden cheese placed on the opposite side of the board. You take turns moving your mouse, horizontally or vertically, one space at a time. Your goal and purpose, as in much of life, is to get to your cheese first. You do that by moving forward, or by placing fences between your opponent and her cheese. Moving and fencing, the board begins to look like a maze, and the strategic depth is equally amazing.&lt;br /&gt;&lt;br /&gt;All that metaphorically-appropriate mouse-and-cheese cuteness aside, getting to your cheese first is something you can take seriously, beyond metaphor. And as a parent, it is a special thrill when, as you inevitably will,  you lose a game to your own child - fair and square. You won't have to say things like "well, then, you're the second winner," or make just the mistake that will "accidentally" give your child the victory. Because playing Quoridor, Kid or not, can get as challenging to the grown-up as it can to the child - and still look fun!&lt;br /&gt;&lt;br /&gt;Which is what makes the Fun of Quoridor Kid so Major. What else would you call kind of fun can you get from a game that requires deep, logical thinking, that looks and plays as inviting to adults as it is to kids, as it is to kids without adults?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-182756944163163040?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.fundexgames.com/productDetails.php?productId=5125&amp;categoryId=20&amp;subcategoryId=32' title='Quoridor Kid - as fun as it looks'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/182756944163163040'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/182756944163163040'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/07/quoridor-kids-game-that-looks-like-fun.html' title='Quoridor Kid - as fun as it looks'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-3300077363531275568</id><published>2009-07-16T18:20:00.002-04:00</published><updated>2009-07-21T17:30:27.938-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Thinking Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Keeper'/><title type='text'>Six</title><content type='html'>&lt;a href="http://www.foxmind.com/en/index.cfm?fuseaction=product.display&amp;amp;Product_ID=44" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img align="left" border="0" height="200" src="http://www.foxmind.com/en/images/products/Six_OB_400.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;What would be a good name for a game played with &lt;b&gt;six&lt;/b&gt;-sided &lt;b&gt;hex&lt;/b&gt;agons (as if there were any other kind)? Just &lt;b&gt;six&lt;/b&gt;-sided (I'm making a point here) &lt;b&gt;hex&lt;/b&gt;agons? Not even a board? Where you try to be the first to make a shape out of...wait for it...&lt;b&gt;six&lt;/b&gt; wooden black or red &lt;b&gt;six&lt;/b&gt;-sided &lt;b&gt;hex&lt;/b&gt;agons?&lt;br /&gt;&lt;br /&gt;What about a strategic game where you take turns adding a &lt;b&gt;hex&lt;/b&gt;agon of your black or red color to any other &lt;b&gt;hex&lt;/b&gt;agon already on the table, or floor, or blanket? Until all your lovely, smoothly wooden &lt;b&gt;hex&lt;/b&gt;agons are played, and then you can &lt;i&gt;move&lt;/i&gt; them from &lt;b&gt;hex&lt;/b&gt;agon-adjoining place to any other &lt;b&gt;hex&lt;/b&gt;agon-adjoinable place? And you win if you can get &lt;b&gt;six &lt;/b&gt;of your own in a row, or triangle or in a &lt;b&gt;six&lt;/b&gt;-sided circle?&lt;br /&gt;&lt;br /&gt;What do you think of "&lt;a href="http://www.foxmind.com/en/index.cfm?fuseaction=product.display&amp;amp;Product_ID=44" target="_blank"&gt;Six&lt;/a&gt;"? &lt;br /&gt;&lt;br /&gt;Sheer coincidence that the publishers also chose to call it &lt;a href="http://www.foxmind.com/en/index.cfm?fuseaction=product.display&amp;amp;Product_ID=44" target="_blank"&gt;Six&lt;/a&gt;? I think not.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Thinking%20Games.html" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" target="_blank"&gt;&lt;img align="right" border="0" src="http://majorfun.com/awards/keeper.png" /&gt;&lt;/a&gt;Even though you each have 19 &lt;b&gt;hex&lt;/b&gt;agon-pieces. 19. Not the everso appropriately six-divisible 18 &lt;b&gt;hex&lt;/b&gt;agon-pieces. You still get a, dare I say it, &lt;b&gt;Major&lt;/b&gt; Fun experience, which, if Major Fun gave star-ratings, is clearly &lt;b&gt;six&lt;/b&gt;-star-worthy.&lt;br /&gt;&lt;br /&gt;And then there's what one might think of as the "Advanced Major Fun" to be had by players of the advanced version, because, see, after you play for a while you discover how you change the entire mass of hexagons into two, and you begin to wonder, almost without reading the advanced rules, what doing so might do to your opponent, like, for example, put the entire smaller cluster (wherein a substantial majority of your opponent's pieces happen to reside) out of play for the rest of the game. &lt;br /&gt;&lt;a href="http://www.steffen-spiele.de/index.php?id=1184" target="_blank"&gt;&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;Steffen Mühlhäuser's game of hexagons is newly made available in the U.S. through &lt;a href="http://www.foxmind.com/en/index.cfm?fuseaction=page.display&amp;amp;page_id=19" targe="t&amp;quot;_blank&amp;quot;"&gt;FoxMind&lt;/a&gt;, and still published in Europe by &lt;a href="http://www.steffen-spiele.de/index.php?id=1184" target="_blank"&gt;Steffen-Spiele&lt;/a&gt;. Most games can be played in from &lt;b&gt;six&lt;/b&gt; to 36 minutes. Easy to learn for those of checker-playing persuasion. Easy to carry around, rules and all, in a conveniently included drawstring bag or its lovely &lt;b&gt;six&lt;/b&gt;-sided box.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-3300077363531275568?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.foxmind.com/en/index.cfm?fuseaction=product.display&amp;Product_ID=44' title='Six'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/3300077363531275568'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/3300077363531275568'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/07/six.html' title='Six'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-3943524738579727529</id><published>2009-07-15T11:52:00.003-04:00</published><updated>2009-09-06T09:49:52.333-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Defender of the Playful'/><title type='text'>Olga Jarrett</title><content type='html'>&lt;img src="http://hyperphysics.phy-astr.gsu.edu/hbase/class/labpic/olgaeggs.jpg" align="left" border="0" hspace="10" vspace="10" /&gt;You remember my article &lt;a href="http://www.deepfun.com/2004/12/where-have-all-players-gone.html" target="_blank"&gt;Where have all the players gone&lt;/a&gt;. That was the last time I wrote about Olga Jarrett.&lt;br /&gt;&lt;br /&gt;The last time I met Dr. Jarrett was in a hotel lobby in Atlanta. She brought an oscilloscope. One that she had made. Out of a can, a mirror, some rubber bands, and a toy laser-pointer. She was radiating delight, not just because her junk-built toy oscilloscope really and truly worked, but because of the sheer fun of it all. [Olga comments: "The "oscilloscope" was really mostly invented by Bob (my husband). I was looking for a way to show how sound vibrations can be shown as light and had picked up the idea somewhere to make an "oscilloscope" that could be used in the sun. But since I taught evening classes I was looking for something that could be used at night. Bob came up with the idea of attaching a laser. We really had fun making it and it is a great experience for my students. We also made them as Christmas presents for family and friends one year."] And that moment of meeting her, was, more than any of her many accomplishments, what it finally took, maybe two years later, for me to recognize her as a true and genuine Defender of the Playful. Experiencing her unabashed playfulness was all I needed.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://majorfun.com/labels/Defender%20of%20the%20Playful.html" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/defender.png" align="right" border="0" /&gt;&lt;/a&gt;Here, from her manuscript "Drawing on the Child's World: Science Made Relevant" is another example of how Olga plays:&lt;br /&gt;&lt;blockquote&gt;"Science textbooks often emphasize such concepts as the parts of a flower, the difference between igneous, sedimentary and metaphoric rocks. Teachers instructing from such textbooks often stress vocabilary and facts...My first son failed a test on spiders without ever having looked at a spider in school...Make science relevant by drawing on the child's experience. Encourage curiosity. Make learning challenging and fun, and children may be more likely to take elective science courses in high school." &lt;/blockquote&gt;&lt;blockquote&gt;"Counting takes on new meaning when children count the spots on ladybugs to determine if they all have the same number..." &lt;/blockquote&gt;&lt;blockquote&gt;"(use) measuring sticks, thermometers, scales and timers (to) determine without guesswork who has he longest hair, how long a worm is when stretched out/scrunched up, how fast a pumpkin grows...."  "see how many drops of water you can drip onto the face of a coin before it runs off. Then flip over the coin and try the other side."&lt;/blockquote&gt;And here, from the &lt;a href="http://education.gsu.edu/ece/1570.html" target="_blank"&gt; Georgia State University&lt;/a&gt;, an all-too-abbreviated summary of her work`:&lt;br /&gt;&lt;blockquote&gt;"Dr. Jarrett teaches science methods in the Early Childhood Education's Urban Alternative Preparation Program. She is a University Fellow in the Urban Atlanta Coalition Compact, an Annenberg funded project whose purpose is excellence in education for African American students. She also serves as a project coordinator of Project DOVE (Drop-out, Violence Elimination), a systematic prevention/intervention program which includes mentoring and a curriculum on empathy, impulse control, and bully prevention. Dr. Jarrett's research has focused on recess and playground behavior, bully prevention, effective teaching in urban schools, and effective methods of teaching science (pre-k to fifth grade). Her most recent research was published in School Science and Mathematics, and The Journal of Educational Research."&lt;/blockquote&gt;Former president of &lt;a href="http://www.tasplay.org/about.html" target="_blank"&gt;The Association for the Study of Play&lt;/a&gt;, currently president of the&lt;a href="http://www.ipausa.org/"&gt; American Association for the Child's Right to Play (IPA/USA), U.S. affiliate of the International Play Association, Promoting the Child's Right to Play&lt;/a&gt;,  Dr. Jarrett is, in every sense of the word, a &lt;a href="http://www.majorfun.com/labels/Defender%20of%20the%20Playful.html" target="_blank"&gt;Defender of the Playful&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-3943524738579727529?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://education.gsu.edu/ece/1570.html' title='Olga Jarrett'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/3943524738579727529'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/3943524738579727529'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/07/olga-jarrett.html' title='Olga Jarrett'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-9182381495057227281</id><published>2009-07-12T10:00:00.003-04:00</published><updated>2009-07-21T17:28:50.498-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Thinking Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Keeper'/><title type='text'>Abalone</title><content type='html'>&lt;a href="http://www.foxmind.com/en/index.cfm?fuseaction=product.display&amp;amp;Product_ID=34&amp;amp;CFID=22976035&amp;amp;CFTOKEN=94012357" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img src="http://www.foxmind.com/en/images/products/abalone-01.jpg" align="left" border="0" height="180" /&gt;&lt;/a&gt;Let us begin our exploration of the game classic &lt;a href="http://www.foxmind.com/en/index.cfm?fuseaction=product.display&amp;amp;Product_ID=34&amp;amp;CFID=22976035&amp;amp;CFTOKEN=94012357" target="_blank"&gt;Abalone&lt;/a&gt; (recently re-released by &lt;a href="http://www.foxmind.com/en/index.cfm" target="_blank"&gt;Foxmind&lt;/a&gt;) by paying particular attention to the rule that: &lt;i&gt;the winner is the first player to push a total of SIX of his opponent's marbles off the board&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;So, already you're intrigued - marbles, marble-pushing, pushing marbles off the board, a board you can push marbles off of into. And then there's the number six (6). I stress this number because, after thorough investigation, lasting conceptual days and actally maybe a couple entire hours, with fewer and fewer marbles and the way the game can go on and on and on, it stops being fun. Unless of course you remember that you're supposed to stop playing the game as soon as soneone has eliminated six of his opponent's lovely large, shiny, black or white marbles.&lt;br /&gt;&lt;br /&gt;Marble-pushing. Pushing one or two or three of your marbles in a line, to the next space. Marbles resting in hexagonal sections of a hexagonal board, with marble-size channels linking the hive-like cells. Making it possible to push even four, or possibly five marbles (three of yours and two of your opponent's, because to push your opponent's marbles you have to have more than he does, and since you can't push more than three of yours, it stands to reason.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Thinking%20Games.html" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/keeper.png" align="right" border="0" /&gt;&lt;/a&gt;I think the game designers (Laurent Levi and Michel Lalet) wanted you to know that  this one's going to be fun. Marble-pushing. What an interesting, fun thing to do especially with beautiful, large, glass marbles. So black and white. So back and forth. So tempting to make up your own variations in which you can push let's say up to five of your marbles, which would mean up to four of your opponents, because it's just so much fun to move all those marbles in a row.&lt;br /&gt;&lt;br /&gt;O there are rules. Surprisingly complex rules governing how many marbles you can move, when you can't, how far, each of which add yet another possible variation to explore, once variation-exploring is what you're into.&lt;br /&gt;&lt;br /&gt;In sum, don't forget: six pieces and the game's over! Maybe seven. Maybe three.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-9182381495057227281?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.foxmind.com/en/index.cfm?fuseaction=product.display&amp;Product_ID=34' title='Abalone'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/9182381495057227281'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/9182381495057227281'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/07/abalone.html' title='Abalone'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-2284367678146021325</id><published>2009-07-10T08:43:00.006-04:00</published><updated>2009-07-22T14:11:56.309-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Thinking Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Dexterity'/><category scheme='http://www.blogger.com/atom/ns#' term='Puzzles'/><category scheme='http://www.blogger.com/atom/ns#' term='Keeper'/><title type='text'>Batik</title><content type='html'>&lt;a href="http://www.fundexgames.com/productDetails.php?productId=5122&amp;amp;categoryId=20" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" target="_blank"&gt;&lt;img align="right" border="0" height="200" src="http://www.fundexgames.com/img/products/5208.jpg" /&gt;&lt;/a&gt;When I ask you to identify a board game that is a strategic puzzle game for two players that also involves dexterity, what game pops into your well-informed head? Would it, perhaps, be &lt;a href="http://www.fundexgames.com/productDetails.php?productId=5122&amp;amp;categoryId=20"&gt;Batik&lt;/a&gt;?&lt;br /&gt;&lt;br /&gt;You know, &lt;a href="http://www.fundexgames.com/productDetails.php?productId=5122&amp;amp;categoryId=20"&gt;Batik&lt;/a&gt;, that lovely, wooden, puzzle-looking game in the &lt;a href="http://www.fundexgames.com/products.php?categoryId=20&amp;amp;subcategoryId=32" target="_blank"&gt;Gigamic&lt;/a&gt; collection - yes, that collection of wooden strategic games available in the US from &lt;a href="http://www.fundexgames.com/" target="_blank"&gt;Fundex Games&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Batik, the puzzle game designed by Kris Burmin, in which two players take turns dropping two different colors of wooden, tangram-like pieces into a wood and plexiglass frame.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://majorfun.com/labels/thinking%20games.html" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img align="left" border="0" src="http://majorfun.com/awards/keeper.png" /&gt;&lt;/a&gt;One of the most self-explanatory games around, especially for those who've played &lt;a href="http://amazon.com/exec/obidos/ASIN/B00000IWI1?deepfun" target="_blank"&gt;Connect Four&lt;/a&gt;. Even those who've played &lt;i&gt;with&lt;/i&gt; Connect Four, just to see what happens, like a checker-dropping 3-year-old.&lt;br /&gt;&lt;br /&gt;See, when it's your turn, especially in the beginning of the game, it's not just a question of dropping any old shape into the frame. First of all, you have to pick a strategically significant shape (big? pointy? tiny? smooth?), and you have to get it to land pretty much just where you want it to land, somewhere preferably snug, or not, 'cause you often win by taking up more, rather than less space. And there's just a tad of luck, too. Taking turns, using any piece you want (unless you're playing the official "use only your own piece" version), making sure that you're not the player whose piece doesn't fit ertirely within the frame.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.boardgamegeek.com/image/332473" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" target="_blank"&gt;&lt;img align="right" border="0" src="http://images.boardgamegeek.com/images/pic332473_t.jpg" /&gt;&lt;/a&gt;Not that I'm recommending you should, but nonetheless gleefully noting that &lt;a href="mailto:petegrey@gmail.com" target="_blank"&gt;Pete Hornburg&lt;/a&gt; figured out how to get all the pieces to fit perfectly inside the game frame,  thereby demonstrating the puzzle-likeness of it all, while more than hinting at the possibility of the perfect game and the observation that you're playing in a game frame.&lt;br /&gt;&lt;br /&gt;Lovely, the whole thing. Easy to learn. Short games (maybe 10 minutes). Fun for a remarkably wide range of players. There's the dexterity and luck part, so it's not necessarily the smartest who always wins. Which inevitably makes for more fun. Unless you get too serious about the game. On the other hand, it's good to know you can get serious about it if you have to - just in case.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-2284367678146021325?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.fundexgames.com/productDetails.php?productId=5122&amp;amp;categoryId=20' title='Batik'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/2284367678146021325'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/2284367678146021325'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/07/batik.html' title='Batik'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-6220282451407362258</id><published>2009-07-09T12:26:00.004-04:00</published><updated>2009-11-11T18:20:51.751-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Defender of the Playful'/><title type='text'>Garry Shirts - Defender of the Playful</title><content type='html'>&lt;img 10="" src="http://photos-b.ak.fbcdn.net/hphotos-ak-snc3/hs077.snc3/14446_199042060954_664660954_4067387_1459751_n.jpg" align="left" height="180" hspace="8" vspace="3" /&gt;I've known Garry Shirts for at least 35 years. I first became familiar with his presence in my particular universe when I was running the &lt;a href="http://www.deepfun.com/gp.html" target="_blank"&gt;Games Preserve&lt;/a&gt; and writing for a rather esoteric publication called &lt;a href="http://askeric.org/plweb-cgi/fastweb?getdoc+ericdb2+ericdb+163565+125+wAAA+%28mistakes%29" target="_blank"&gt;Simulation/Gaming/News&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;When I was early in the process of gathering a rich enough collection of games to give people a direct experience of the scope of all things gameful, Garry was kind enough to send me two of his simulation games: &lt;a href="http://www.stsintl.com/business/bafa.html" target="_blank"&gt;BaFa' BaFa'&lt;/a&gt; and &lt;a href="http://www.stsintl.com/business/star_power.html" target="_blank"&gt;Star Power&lt;/a&gt;. These games added a playfully profound dimension to the entire collection and purpose of the Games Preserve. I and the people who came to play with me learned so much from experiencing each of these games - not only about a very important genre of games (now known as &lt;a href="http://en.wikipedia.org/wiki/Serious_game" target="_blank"&gt;Serious Games&lt;/a&gt;), but also about the depth and truths that can be revealed in a well-designed invitation to reflective fun. So Garry became a valued resource and friend. And later, when I moved to California, even more valued.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://majorfun.com/labels/Defender%20of%20the%20Playful.html" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/defender.png" align="right" border="0" /&gt;&lt;/a&gt;Very recently, Garry happened to be in Indianapolis. He was here as part of a multi-leg tour, teaching his Ba'Fa Ba'Fa game to help people understand a little more about the underlying dynamics of diversity. He invited us (my wife and myself) to breakfast, and our meeting was delicious in every sense. I brought him a copy of &lt;a href="http://books.google.com/books?id=SF2CUWIYEK4C&amp;amp;dq=junkyard+sports&amp;amp;printsec=frontcover&amp;amp;source=bn&amp;amp;hl=en&amp;amp;ei=c61HSqCgFoewMNWh0bQC&amp;amp;sa=X&amp;amp;oi=book_result&amp;amp;ct=result&amp;amp;resnum=5" target="_blank"&gt;Junkyard Sports&lt;/a&gt;, as a gift, a token, a tribute to our long-standing friendship. He thumbed through it for a few minutes, and then looked at me with such love and understanding, and said: "You know, Bernie, the person who learns the most from a game is the designer." And in that one sentence summed up pretty much everything I've been teaching about games and play for the last 40 years.&lt;br /&gt;&lt;br /&gt;This insight and understanding suddenly coalesced for me. I was able to put all those years of knowing him together, and give his remarkable presence in my life a title. Garry has been, and is, in every sense, a&lt;i&gt; Defender of the Playful&lt;/i&gt;.  He plays from the heart. He teaches from the heart. He is as wise as he is loving. His games have taught and touched the hearts of thousands of students and teachers and business leaders - vividly, playfully. His presence is a gift to all who receive it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-6220282451407362258?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.stsintl.com/business/tribute.html' title='Garry Shirts - Defender of the Playful'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/6220282451407362258'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/6220282451407362258'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/07/garry-shirts-defender-of-playful.html' title='Garry Shirts - Defender of the Playful'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-6933392835211660270</id><published>2009-07-09T10:00:00.002-04:00</published><updated>2009-07-09T10:03:11.879-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Thinking Games'/><title type='text'>Pylos</title><content type='html'>&lt;a href="http://www.fundexgames.com/productDetails.php?productId=5121&amp;amp;categoryId=20&amp;amp;subcategoryId=32" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img align="left" border="0" src="http://images.boardgamegeek.com/images/pic462307_t.jpg" /&gt;&lt;/a&gt;At first glance, &lt;a href="http://www.fundexgames.com/productDetails.php?productId=5121&amp;amp;categoryId=20&amp;amp;subcategoryId=32" target="_blank"&gt;Pylos&lt;/a&gt; looks like a game where players race to have their color bead on top of the pyramid. Which is pretty much what the game is about. But if you try to do just exactly that, the game seems silly in deed. The second player always wins. Unless you read the rules.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://majorfun.com/labels/Thinking%20Games.html" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img align="right" border="0" src="http://majorfun.com/awards/thinking.png" /&gt;&lt;/a&gt;If you find a square of beads already on the board, you can put one bead on top, either from your "reserve" (the troughs on your side of the board), or by moving a bead that is already on the board. If you build a new square of your beads (four adjacent to each other), you get to take one or two (the number being of great, yet subtle strategic significance) of your "free" beads  (freedom being measured in terms of not having any other piece on top of you), and return them to your reserve.  Which gives you an extra piece or two to play. Which makes it more likely that the other player will run of pieces before the top bead can be placed. &lt;br /&gt;&lt;br /&gt;It helps if you understand the game of &lt;a href="http://en.wikipedia.org/wiki/Nim" target="_blank"&gt;Nim&lt;/a&gt;, or the chess concept of &lt;a href="http://en.wikipedia.org/wiki/Opposition_%28chess%29" target="_blank"&gt;opposition&lt;/a&gt;. It's about timing, about leaving the other player with one less move.&lt;br /&gt;&lt;br /&gt;It especially helps if you read the rules carefully. Even though Pylos is an easy game to learn, and the rules are brief and succinct, they are also quite dense. The game looks so much like a simple race to the top that it's almost too easy to overlook what the game is really about. It's a strategic game, requiring planning and logic.&lt;br /&gt;&lt;br /&gt;There are "advanced rules" when you're ready for them (if you get 4-in-a-row on the bottom level or 3-in-a-row on the next level, you also get to take back one or two of your beads). And of course you can simplify the game by eliminating one of the two square rules (the rules allowing you to move or take one or two beads from the board when you complete a square of your color or a square of mixed color).&lt;br /&gt;&lt;br /&gt;Designed by David G. Royffe, Pylos is another well-made, wooden, aesthetically pleasing, casual strategy game in the &lt;a href="http://www.fundexgames.com/products.php?categoryId=20&amp;amp;subcategoryId=32" target="_blank"&gt;Gigamic&lt;/a&gt; collection, available in the US from &lt;a href="http://www.fundexgames.com/" target="_blank"&gt;Fundex Games&lt;/a&gt;. Recommended for two players over the age of seven, it takes about 10-20 minutes to play, maybe 10 minutes to learn. For younger players, making a pyramid out of beads, especially when you have a base that keeps all the beads in one place, is so satisfying, and so much fun, that it might take them a while to get to the beauty of the game itself. When they're ready, they will learn.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-6933392835211660270?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.fundexgames.com/productDetails.php?productId=5121&amp;categoryId=20&amp;subcategoryId=32' title='Pylos'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/6933392835211660270'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/6933392835211660270'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/07/pylos.html' title='Pylos'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-4308953189931114072</id><published>2009-07-08T07:56:00.005-04:00</published><updated>2010-01-21T05:58:15.808-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><title type='text'>Ninety-Nine or Bust</title><content type='html'>&lt;a href="http://pocketfarkel.com/othergames.html" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img align="left" border="0" src="http://pocketfarkel.com/images/99-or-bust.jpg" /&gt;&lt;/a&gt;There are some times very good reasons for repackaging a traditional game. &lt;a href="http://pocketfarkel.com/othergames.html" target="_blank"&gt;99&lt;/a&gt; is one such traditional game, and the people who brought us &lt;a href="http://pocketfarkel.com/" target="_blank"&gt;Pocket Farkel&lt;/a&gt; are just the people to demonstrate how good those reasons can be.&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;Though the traditional game of 99 can be played with a standard deck of cards, the publishers of Ninety-Nine or Bust have taken a extra step, creating a unique set of cards that supports all the standard rules of the game without changing any of the elements that make the game as fun as it is. &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;In the &lt;a href="http://www.pagat.com/adders/98.html" target="_blank"&gt;traditional game&lt;/a&gt; players take turns adding a card to a discard pile. And I really mean "add." Whenever a card is played, it's numerical value is added to the total. The only rule is that the total can't exceed 99. &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;There are certain cards that have special functions, which, of course, is what keeps the game interesting. Aces count as a 1 or as 11. Fours reverse the direction of play without adding anything to the total. Nines also don't anything. Tens increase or decrease the total value of the pile by ten. And kings reset the value of the deck to 99.&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://majorfun.com/labels/Party%20Games.html" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" target="_blank"&gt;&lt;img align="right" border="0" src="http://majorfun.com/awards/family.png" /&gt;&lt;/a&gt;&lt;br /&gt;In Ninety Nine or Bust there are still 52 cards. And the object is still not to exceed 99. The cards are numbered from 1-10. There are no 9s. There are only four special cards: "subtract 10," "stays the same," "reverse direction," and "99." Because their functions are actually written on the cards, the game is much easier to learn. There's also a little less to think about, fewer choices to make. And the special cards don't look at all like normal playing cards, so the game itself seems special, which it is. &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;There's a wonderful balance between chance and the illusion of choice. There aren't any winning strategies. But it feels like there are. You get to make other people lose. But again, only if you're lucky and they're not. The odds are unpredictable enough so that, even if you lose three games in a row, you can still win. And even if you do win, it's not really because of anything you are or did or should have done. Just like losing isn't. It all adds up, as they say, to a perfect little party game - an invitation to easy going fun, for 2 to 8 players, for 10 minutes or maybe an hour.&lt;/div&gt;&lt;a href="http://pocketfarkel.com/" target="_blank"&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://pocketfarkel.com/" target="_blank"&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-4308953189931114072?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://pocketfarkel.com/othergames.html' title='Ninety-Nine or Bust'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/4308953189931114072'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/4308953189931114072'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/07/ninety-nine-or-bust.html' title='Ninety-Nine or Bust'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-4483719359673363473</id><published>2009-07-07T07:53:00.002-04:00</published><updated>2009-07-23T09:30:38.421-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Party Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Keeper'/><title type='text'>Funny Business - funny in deed</title><content type='html'>&lt;a href="http://www.gamewright.com/gamewright/index.php?section=games&amp;amp;page=game&amp;amp;show=233" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img src="http://www.gamewright.com/gamewright/Images/Games/Display/GAMEWRIGHT-7107.jpg" align="left" border="0" height="200" /&gt;&lt;/a&gt; The people at &lt;a href="http://draft.blogger.com/post-create.g?blogID=6662791" ref="http://www.gamewright.com/"&gt;Gamewright&lt;/a&gt; call their &lt;a href="http://www.gamewright.com/gamewright/index.php?section=games&amp;amp;page=game&amp;amp;show=233" target="_blank"&gt;Funny Business&lt;/a&gt; game "The Hilarious Game of Mismatched Mergers." And by golly, they're right!&lt;br /&gt;&lt;br /&gt;Funny Business is a family game that engaged our particular family, ranging in age from just 12 to significantly 67, in verifiable moments of hilarious, helpless laughter.&lt;br /&gt;&lt;br /&gt;You get a deck of very big "Business Cards." These are not your traditional business cards, they're cards that identify kinds of business - like "Bakery" and "Barber Shop" - 200 different businesses. Each card also has a list of 20 words associated with that business - like bread and doughnut and bangs and curls. Everybody gets a write-on-wipe-off naming card, a voting wheel, a marker (with write-on-wipe-offing eraser), and until the timer runs out to write down what you might call a, for example, Barber Shop and Bakery. You know, like &lt;i&gt;Snips 'n Crumpets&lt;/i&gt;, and &lt;i&gt;The Coiffed Bagel&lt;/i&gt;, and maybe &lt;i&gt;Feed and Groom&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;When time's up, one player reads all the answers on their naming cards. The cards, by the way, each have a different color border which in turn correspond to one of the colors on the voting wheel, all of which add to the ease and the fun of voting.&lt;br /&gt;&lt;br /&gt;You get 2 points if you get the most votes, and 1 point if you vote for the winner.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Party%20Games.html" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/keeper.png" align="right" border="0" /&gt;&lt;/a&gt;If you tie - somehow two or more players become so attuned to each other and the underlying silliness of the game that they all write the same thing - both players get points if they get voted for, and if they vote for the winner. The fact that such ties occur a testimony to the kind of closeness this silly game engenders. We played all 6 rounds, and by the 3rd or 4th we started having ties, and by the 5th or 6th, we were still having ties.&lt;br /&gt;&lt;br /&gt;A lot of the laughter is at yourself - in a very fun sort of way. From time to time you amaze yourself at your cleverness, or your ability to think of a name that's too, shall we say, personal to share, while simultaneously nothing short of genius. We kept score. But by the last round we were too tired from laughing to care who won.&lt;br /&gt;&lt;br /&gt;The older folk spent the most time laughing.  For the 12-year-old, much of the hilarious subtlety seemed other.&lt;br /&gt;&lt;br /&gt;Designed by Jack Degnan for Gamewright, Funny Business proves to be a &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color:lime;"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt; party-like game, for friends or families of up to 8 players whose kids are in their teens or beyond.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-4483719359673363473?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.gamewright.com/gamewright/index.php?section=games&amp;page=game&amp;show=233' title='Funny Business - funny in deed'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/4483719359673363473'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/4483719359673363473'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/07/funny-business-funny-in-deed.html' title='Funny Business - funny in deed'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-1970407950265860219</id><published>2009-07-05T11:53:00.002-04:00</published><updated>2009-11-02T12:16:47.649-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Tops for 2009'/><title type='text'>Monopoly Deal</title><content type='html'>&lt;a href="http://www.amazon.com/exec/obidos/ASIN/B001FPQ5Y4/deepfun" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img src="http://ecx.images-amazon.com/images/I/51ewunwuMtL._SL500_AA280_.jpg" align="left" border="0" height="180" /&gt;&lt;/a&gt;Before I go into too much detail, let me tell you this: &lt;a href="http://www.hasbro.com/familygamenight/en_US/shop/details.cfm?guid=F3854DAA-728A-1014-B188-F10137905FA8&amp;amp;product_id=23453"&gt;Hasbro's Monopoly Deal&lt;/a&gt; is fun. It's a card game that gives you that Monopoly feeling. You build monopolies and even put houses and hotels on them, and pay for them, in the millions of dollars - all with a deck of cards.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://majorfun.com/labels/family.html" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/family.png" align="right" border="0" /&gt;&lt;/a&gt;But it's faster, and shorter, and easier, and at least just as much fun. But a different, shall we say, "flavor" of Monopoly-making-like-fun. Because it's shorter and easier and faster, you don't have time to get really invested in the game, you don't even have to spend time setting it up. And because Monopoly Deal still gives you a lot of the kind of fun of the board game, you take it more lightly. Playing Monopoly Deal is more about fun than winning, more about that Monopoly-kind of, taking-someone-elses's property-kind of fun in particular, which makes it such a &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color:lime;"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt; family game, &lt;i&gt;par,&lt;/i&gt; pretty much &lt;i&gt;excellence&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;The rules are simple and clear enough to keep it a good game, good enough to withstand the inevitable creation of many a monopoly-like "house rules" version for many a different age group and be often even more fun. "Quick Start" rule cards handily summarize everything you need to know to play the game. In addition to the Quick Start cards there are Property cards, Money cards, Action Cards, Property Wildcards, and Rent cards - giving your Monopoly Deal deck a nice fat total of 110 cards.&lt;br /&gt;&lt;br /&gt;The Money cards are numbered in the millions - 1 Million, 2 Million, 3, 4, 10 Million - just to give the game a more realistically modern financial scale. Action cards include the "Sly Deal" which allows you to steal any property that has not been completed (making property-completion an even more valuable goal) from another player, whereas the Deal Breaker let's you steal completed properties. The Forced Deal lets you swap any of your less desirable properties with the hugely more desirable properties of your chosen opponent. There's a Pass Go card, of course, which lets you take 2 extra cards from the draw pile. And on and on - a wonderful complexity of luck and strategic potential, explaned in detail on each card.&lt;br /&gt;&lt;br /&gt;Easy to learn. Fifteen, maybe 20 minutes to play a round - just short enough to make you want to play again and again. Simple enough for children of gin-playing age.  Complex enough for adults of gin-drinking age. All in all a remarkably effective and significantly fun translation of a very long, often agozingly complex family board game into a comparatively brief, frequently delightful, easy to learn family card game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-1970407950265860219?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.amazon.com/exec/obidos/ASIN/B001FPQ5Y4/deepfun' title='Monopoly Deal'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/1970407950265860219'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/1970407950265860219'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/07/monopoly-deal.html' title='Monopoly Deal'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-6858327440544305804</id><published>2009-07-03T07:45:00.010-04:00</published><updated>2009-07-03T14:47:47.160-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Defender of the Playful'/><title type='text'>Brian Sutton-Smith - Defender of the Playful</title><content type='html'>&lt;a bitly="BITLY_PROCESSED" href="http://en.wikipedia.org/wiki/Brian_Sutton-Smith" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img align="left" border="0" src="http://majorfun.com//images/brian.jpg" /&gt;&lt;/a&gt;&lt;a bitly="BITLY_PROCESSED" href="http://en.wikipedia.org/wiki/Brian_Sutton-Smith%22" target="_blank"&gt;Brian Sutton-Smith&lt;/a&gt; (shown here with a passel of his playful progeny) - the same guy who said: "The opposite of play is not work, it's depression" - has been a friend of mine for 35-some years. I first came across his name in a book called &lt;a bitly="BITLY_PROCESSED" href="http://www.amazon.com/exec/obidos/ASIN/0898740452/deepfun" target="_blank"&gt;The Study of Games&lt;/a&gt; that he and Elliot Avedon had co-authored. I was at the time working on my &lt;a bitly="BITLY_PROCESSED" href="http://www.deepfun.com/intrplay.htm" target="_blank"&gt;Interplay Games Curriculum&lt;/a&gt;, and was in the heat of searching for everything I could find out about games and the study thereof, and this particular book turned out to be a godsend.  The next godsend occurred a few years later when I discovered that he was teaching at the University of Pennsylvania. I don't remember exactly what the next steps were, but for several years he brought his classes to my play study retreat center, the &lt;a bitly="BITLY_PROCESSED" href="http://www.deepfun.com/gp.html" target="_blank"&gt;Games Preserve&lt;/a&gt;, and he, his students and I shared some wonderfully deep play together.&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;a bitly="BITLY_PROCESSED" href="http://majorfun.com/labels/Defender%20of%20the%20Playful.html" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" target="_blank"&gt;&lt;img align="right" border="0" src="http://www.majorfun.com/awards/defender.png" /&gt;&lt;/a&gt;&lt;br /&gt;Dr. Brian Sutton Smith, author of &lt;a bitly="BITLY_PROCESSED" href="http://www.hup.harvard.edu/catalog/SUTAMB.html" target="_blank"&gt;The Ambiguity of Play&lt;/a&gt;, Professor Emeritus of the University of Pennsylvania where he taught in the Graduate School of Education and the Program of Folklore and Folklife, had this to say about himself:&lt;br /&gt;&lt;blockquote&gt;"first of all I don't consider myself just an academic. I have reached that point in life where my initial pretenses of being a scholar and of being impersonal no longer serve as a convincing dis guise for myself. I've come to believe that a central issue in understanding life or social science or gaining wis dom about anything that is significant is to determine the way in which one's own internal narrative interacts with their personal scholarship. In New Zealand where I was born, I was deeply influenced by my aggressive and physically active older brother into considering play largely as a matter of power. My father was the Wellington chief postmaster who longed to be a university professor and was active as a storyteller and amateur actor. From him I got my academic interests in drama and in stories. These individuals certainly have influenced much of my life. I wish it was sufficient simply to announce that I have been persistently interested in play and that I think it's important." (from an &lt;a bitly="BITLY_PROCESSED" href="http://www.questia.com/googleScholar.qst?docId=95141677" target="_blank"&gt;interview&lt;/a&gt; with &lt;a bitly="BITLY_PROCESSED" href="http://www.nifplay.org/" target="_blank"&gt;Dr Stuart Brown&lt;/a&gt;).&lt;/blockquote&gt;Dr. Brian Sutton-Smith, "...persistently interested in play and...its importan(ce)," Defender of the Playful.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-6858327440544305804?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Brian_Sutton-Smith' title='Brian Sutton-Smith - Defender of the Playful'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/6858327440544305804'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/6858327440544305804'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/07/brian-sutton-smith-defender-of-playful.html' title='Brian Sutton-Smith - Defender of the Playful'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-170943531989850323</id><published>2009-07-02T08:00:00.002-04:00</published><updated>2009-07-03T20:04:24.979-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Toys'/><title type='text'>The Bubble Thing</title><content type='html'>&lt;a bitly="BITLY_PROCESSED" href="http://web.mac.com/davidstein6314/bubblething1/Bubble_Thing%21_Blow_The_Worlds_Biggest_Bubbles.html" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img align="left" height="180" src="http://1.bp.blogspot.com/_Yort_ruRg_0/SjMJi53wkrI/AAAAAAAAElg/eiIesF7yIKk/s400/bubble+thing_0384.jpg" /&gt;&lt;/a&gt;Making big bubbles - and I mean really big bubbles - is at least as much a technology as it is an art. David Stein, inventor of &lt;a bitly="BITLY_PROCESSED" href="http://web.mac.com/davidstein6314/bubblething1/Bubble_Thing%21_Blow_The_Worlds_Biggest_Bubbles.html" target="_blank"&gt;The Bubble Thing&lt;/a&gt;,&amp;nbsp;has created a really-big-bubble-blowing technology that works well enough for you to make really big bubbles now, and develop the art later. &lt;br /&gt;&lt;br /&gt;His Bubble Thing has two components: a really-big-bubble-making wand, and a bottle of the mysterious "Bubble Mix." (David says: "If you run out of mix, baking powder will tide you over and work good too.") ("Tide" you over? Is that Freudian product placement?) The really-big-bubble-making wand (a.k.a. "the Bubble Thing") is a very large open-and-closeable fabric loop on a tubular handle. You dip the closed loop in a bucket of soap suds, raise it, open it, wave it sideways and it makes really, really big bubbles. And then there's a bottle of bubble mix which, when added to water and dish soap, provides, shall we say, the "ultimate solution" for your really-big-bubble-blowing needs. Yes, it can get a bit messy and slimy and soapy. But even more yes, it will astonish you with your suddenly-acquired really-big-bubble-blowing powers.&lt;br /&gt;&lt;br /&gt;&lt;a bitly="BITLY_PROCESSED" href="http://majorfun.com/labels/Toys.html" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" target="_blank"&gt;&lt;img align="right" border="0" src="http://majorfun.com/awards/toys.png" /&gt;&lt;/a&gt;The instructions even include, bless them, a game called the "Popping Game." You "win one point for popping little bubbles (smaller than a basketball)." But you lose five points when you pop a big bubble. Squirt-gun, frisbee- and finger-popping are all recommended. Ah, a bubble game. Surely there must be a myriad of such.&lt;br /&gt;&lt;br /&gt;As a matter of no coincidence at all, bubble-maven Stein has teamed up with the editors at Klutz Press to produce a handy guide to really-big-bubble-making called &lt;a bitly="BITLY_PROCESSED" href="http://www.amazon.com/exec/obidos/ASIN/1570542570/deepfun" target="_blank"&gt;How to Make Monstrous, Huge, Unbelievably Big Bubbles&lt;/a&gt;. The Bubble Wand you get with the book, Stein explains, is the same size as his own version.&lt;br /&gt;&lt;br /&gt;It's most definitely an outdoor toy. It's most clearly designed to be used by people old enough to be sensitive to things like a shifting wind and the soap-in-the-eye potential, and young enough to want to make really, really big bubbles. And the fun, the fun, is like totally major.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-170943531989850323?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://web.mac.com/davidstein6314/bubblething1/Bubble_Thing%21_Blow_The_Worlds_Biggest_Bubbles.html' title='The Bubble Thing'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/170943531989850323'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/170943531989850323'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/07/bubble-thing.html' title='The Bubble Thing'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Yort_ruRg_0/SjMJi53wkrI/AAAAAAAAElg/eiIesF7yIKk/s72-c/bubble+thing_0384.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-4081803728203101598</id><published>2009-07-01T09:20:00.004-04:00</published><updated>2009-07-02T08:23:45.746-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><title type='text'>Pocket Farkel</title><content type='html'>&lt;a bitly="BITLY_PROCESSED" href="http://pocketfarkel.com/flatpacks.html" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img align="left" border="0" src="http://pocketfarkel.com/images/Fatfree.jpg" /&gt;&lt;/a&gt;The name of the game is Farkel. You could easily confuse it with &lt;a bitly="BITLY_PROCESSED" href="http://en.wikipedia.org/wiki/Farkle" target="_blank"&gt;Farkle&lt;/a&gt;, which wouldn't be a major mistake. In fact, you could just as easily confuse it with 10000, 5000, Buzzball, Greed, Hot Dice, Oh Crap, Squelch, Wimp Out, Zilch, or Zonk. And you'd be perfectly entitled, insofar as they are each and all names for basically the same game - a dice game, played with six dice, that is most definitely not Yahtzee.&lt;br /&gt;&lt;br /&gt;However, the subject of this review is not Farkel, but &lt;a bitly="BITLY_PROCESSED" href="http://pocketfarkel.com/flatpacks.html" target="_blank"&gt;Pocket Farkel&lt;/a&gt;, as a matter of fact. (One of my very favorite game names, that I find myself obliged to repeat in rapid succession many times each time I open the game box).&lt;br /&gt;&lt;br /&gt;Speaking of boxes, that's perhaps the key to what makes Pocket Farkel so fun-worthy. It's a handy little box, with the dice fitting snugly into their little foam niches, and the scoring rules (which are difficult to remember for the novice Farkeler) so clearly printed on the inside of the lid. And, as you would assume, it fits tidily into your pocket. Yes, all you really need are six dice. But the package here is the product. Its elegance, its accessibility all invite play, making the game into something unique.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a bitly="BITLY_PROCESSED" href="http://majorfun.com/labels/Family%20Games.html" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" target="_blank"&gt;&lt;img align="right" border="0" src="http://majorfun.com/awards/family.png" /&gt;&lt;/a&gt;The rules of Pocket Farkel are slightly different than those of your regular Farkle - simpler, more scoring possibilities, more engaging. On your turn, you first roll all six dice. You then set aside any of dice that score (see the ever-so handy scoring combination chart on the box lid), and then you roll the rest of the dice. But you have to have to score to go on. If you don't score, you Farkel. And to Farkel is to lose all those conceptually hard-earned points you thought you were getting for that round. As in, "O, Farkel!" Which is another way of saying, no matter how disappointed you get, you just can't take it seriously.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;And so the game goes, people scoring. People Farkeling. There's laughing. There's muttering. And then there's more laughing. For a family with kids who can keep score - and not care too much about it - it's something you might want to take with you everywhere.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;The Pocket Farkel people make an astounding variety of Farkel sets - there's Pirate Farkel and Froggy Farkel and Moose Farkel, Bear Farkel and Equine Farkel and Gator Farkel. There's Glow-in-the-Dark Farkel and Full Contact Farkel, Fat Free Lo Carb Farkel, and no matter what they're called, they're all Farkel. The dice might look different, but the game's the same. Enticing. Engaging. &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: #9900ff;"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: lime;"&gt;U&lt;/span&gt;&lt;span style="color: #cc0066;"&gt;N&lt;span style="color: black; font-weight: normal;"&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-4081803728203101598?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://pocketfarkel.com/flatpacks.html' title='Pocket Farkel'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/4081803728203101598'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/4081803728203101598'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/07/pocket-farkel.html' title='Pocket Farkel'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-4746034604896890544</id><published>2009-07-01T07:31:00.006-04:00</published><updated>2009-11-02T12:22:44.918-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Word Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Tops for 2009'/><category scheme='http://www.blogger.com/atom/ns#' term='Keeper'/><title type='text'>Bananagrams - a crossword tile game you can play everywhere with anyone</title><content type='html'>&lt;a bitly="BITLY_PROCESSED" href="http://www.bananagrams-intl.com/instructions.asp" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img src="http://www.bananagrams-intl.com/images/intraction_pic1.jpg" align="left" border="0" /&gt;&lt;/a&gt;&lt;a bitly="BITLY_PROCESSED" href="http://www.bananagrams-intl.com/instructions.asp" target="_blank"&gt;Bananagrams&lt;/a&gt; is a word game that uses letter tiles - 144 unusally finger-friendly, bakelite letter tiles. It will remind you of other letter-tile word games, many other letter-tile word games, until you actually read the rules (which are simple enough to summarize on the 1x2-inch tag that is attached to the banana-like zippable package).&lt;br /&gt;&lt;br /&gt;&lt;a bitly="BITLY_PROCESSED" href="http://majorfun.com/labels/Family%20Games.html" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/keeper.png" align="right" border="0" /&gt;&lt;/a&gt;Basically, you draw a bunch of tiles and try to assemble all of them into a crossword array. If you succeed, you draw more. That's about it, basically-wise. The full rules are a bit more complex. Players all get the same number of letter tiles, the exact number depending on the how many are playing. They race to assemble all their letters into a crossword. As soon as one player succeeds, she calls "peel," at which time every player has to take a another letter tile. And so it goes, on and on, until almost all the letter tiles are used up. Naturally, the first player to have used all her tiles shouts "bananas" (if she still has the presence of mind to remember), and wins the game.&lt;br /&gt;&lt;br /&gt;Everything about Bananagrams is &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color:lime;"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;span style="font-weight: normal;"&gt;, the quality of the tiles, the portability and storability, the adaptability and flexibility. Because the game is so simple to explain, it is also simple to change - to adapt to different skill levels, different environments and time constraints. Read, for example, Lance Hampton's exemplary &lt;a bitly="BITLY_PROCESSED" href="http://www.boardgamegeek.com/thread/369649"&gt;story&lt;/a&gt; of how he plays Bananagrams with his kids. &lt;/span&gt;&lt;/b&gt;We're working on variations for teams, and maybe even cooperative versions.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;The Nathanson family, Bannanagram designers, &lt;a bitly="BITLY_PROCESSED" href="http://www.bananagrams-intl.com/beginnings.asp" target="_blank"&gt;comment&lt;/a&gt;:&lt;br /&gt;&lt;blockquote&gt;"Obsessed by all the word games that could be found, we all hankered after something a bit more fluid than the classics we all love and wanted a game that the family could play together – ALL ages at the same time. We sought something portable, that we could take with us on our various travels and simple enough (with no superfluous pieces or packaging) that we could play in restaurants while waiting for our food. We love that one hand can be played in as little as five minutes, but as it’s so addictive, it’s often hard to put away!"&lt;/blockquote&gt;&lt;/div&gt;If you like playing with words, it's very likely that you'll be taking a banana-case full of Bananagrams with you everywhere.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-4746034604896890544?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.bananagrams-intl.com/index-us.asp' title='Bananagrams - a crossword tile game you can play everywhere with anyone'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/4746034604896890544'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/4746034604896890544'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/06/bananagrams-crossword-tile-game-you-can.html' title='Bananagrams - a crossword tile game you can play everywhere with anyone'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-6064212485320420179</id><published>2009-06-30T09:30:00.003-04:00</published><updated>2009-06-30T17:20:59.849-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Thinking Games'/><title type='text'>Quarto</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://images.boardgamegeek.com/images/pic256935_t.jpg" imageanchor="1" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://images.boardgamegeek.com/images/pic256935_t.jpg" xj="true" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://www.fundexgames.com/productDetails.php?productId=5119&amp;amp;categoryId=20" target="_blank"&gt;Quarto&lt;/a&gt; will remind you of Tic Tac Toe, until you actually play it. Like Tic Tac Toe, you're trying to get all your pieces in a row. And that's about it, Tic Tac Toe-wise.&lt;br /&gt;&lt;br /&gt;There are 16 pieces. Eight blond pieces and eight dark pieces. But if you look a little closer, you'll notice that each piece is different. Nobody's a "color." Each has an attribute (size, color, shape, hollowness) that it shares with three other pieces. So your tall square blond solid piece is like the tall round dark piece that has a hole in it, because they are tall.&lt;br /&gt;&lt;br /&gt;Your object is to add the piece that completes a row, column or diagonal of 4 pieces, all of which have the same attribute. Not necessarily all blond pieces or all short pieces, and certainly not all "your" pieces. Maybe all round pieces or all solid pieces. Or all pieces with a hole.&lt;br /&gt;&lt;br /&gt;So things are not, as they say, merely black or white. To win, you have to continually change what attribute your looking for. Much more like life, strategically-speaking.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://majorfun.com/labels/Thinking%20Games.html"&gt;&lt;img align="right" border="0" src="http://majorfun.com/awards/thinking.png" /&gt;&lt;/a&gt;And then there's one more intriguingly life-like rule you should know about: You decide what piece your opponent will play next. Really. That's what you do. When your turn is over, you hand the piece of your choice to your opponent. And now that we're speaking about strategy, suddenly everything becomes much more subtle, even more interesting. Because you're trying everso hard to give your opponent the very piece she really wouldn't want. A piece, in fact, that might very well be the one piece that will make you win.&lt;br /&gt;&lt;br /&gt;It's a unique concept in the world of strategy games - and uniquely welcome. Because you have to think even more closely about what your opponent might be thinking.&lt;br /&gt;&lt;br /&gt;The designer, Blaise Müller, suggests a variation for those who need yet more strategic depth. How about counting 4-in-a-square as well as 4-in-a-row? Ah, how subtle. How challenging. Which makes you wonder about 4-in-an-L, or 4-in-a-zig-zag, even.&lt;br /&gt;&lt;br /&gt;In other words, Quarto, like the majority of games in the &lt;a href="http://www.fundexgames.com/products.php?categoryId=20&amp;amp;subcategoryId=32" target="_blank"&gt;Gigamic&lt;/a&gt; line, has just about all the elements that make a game &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: #9900ff;"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: lime;"&gt;U&lt;/span&gt;&lt;span style="color: #cc0066;"&gt;N&lt;/span&gt;&lt;/b&gt;. It takes maybe 5 minutes to learn and maybe 5 minutes to play, and yet it's deep enough to be worth playing over and over. It's as easy to learn as it is because it's based on something familiar. It's as intriguing as it is, because it offers something unique. It's elemental enough to be easily modified to increase or decrease the challenge. It's made of wood. It's durable. It even has a drawstring bag to house the pieces. And, for a modest mailing fee, Fundex will replace any lost piece.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-6064212485320420179?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.fundexgames.com/productDetails.php?productId=5119&amp;categoryId=20' title='Quarto'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/6064212485320420179'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/6064212485320420179'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/06/quarto.html' title='Quarto'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-4123040539781228607</id><published>2009-06-24T19:40:00.001-04:00</published><updated>2009-07-01T16:06:19.425-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Defender of the Playful'/><title type='text'>Reb Zalman</title><content type='html'>&lt;a href="http://en.wikipedia.org/wiki/Zalman_Schachter-Shalomi" style="clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img align="left" border="0" height="140" src="http://majorfun.com/images/zalman.jpg" /&gt;&lt;/a&gt;I met &lt;a href="http://www.rzlp.org/" target="_blank"&gt;Zalman&lt;/a&gt; more than 30 years ago. We have been friends ever since that first meeting. Deep friends. Sharing with each other our most profound insights, and our equally profound laughter.&lt;br /&gt;&lt;br /&gt;Of all the people I've known who have had a positive influence on religion - any religion - &lt;a href="http://en.wikipedia.org/wiki/Zalman_Schachter-Shalomi" target="_blank"&gt;Reb Zalman&lt;/a&gt; has been one of very few who has been a voice for playfulness as much as a voice for spirituality. With Zalman, there really is no difference. His playfulness has helped thousands of people to reclaim their spirituality, renew their connection with religion, and redefine both. He has gone far beyond Judaism, making connections between spiritual disciplines of every religion he can touch. And his touch is as light as it is enlightening. He brings love and laughter to all those who hear him. When he leads people in prayer, he also leads them in dance and song and an ever-deepening joy.&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://majorfun.com/labels/Defender%20of%20the%20Playful.html" target="_blank"&gt;&lt;img align="right" border="0" src="http://majorfun.com/awards/defender.png" /&gt;&lt;/a&gt;It is not an easy path he has chosen for himself. Zalman is widely known as a champion of &lt;a href="http://www.deepfun.com/silly.htm" target="_blank"&gt;silliness&lt;/a&gt;. Religious people tend to take things very seriously. So, for many, he is seen as a threat. Virtually unsupported by the establishment, he has found his own support. His laughter draws followers. His faith sustains them. His playfulness heals them. Instead of denying the forces that have denied him, he affirms those very traditions, and goes at least one step further. He embraces the best in all traditions, he celebrates the deep fun of each, and the deeper delight that exists between them.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Zalman Schachter-Shalomi, &lt;a href="http://majorfun.com/labels/Defender%20of%20the%20Playful.html"&gt;Defender of the Playful&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-4123040539781228607?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://en.wikipedia.org/wiki/Zalman_Schachter-Shalomi' title='Reb Zalman'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/4123040539781228607'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/4123040539781228607'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/06/reb-zalman.html' title='Reb Zalman'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-7530118498392862636</id><published>2009-06-24T08:55:00.000-04:00</published><updated>2009-06-24T08:57:29.493-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Thinking Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Kids Games'/><title type='text'>Gobblet Gobblers - cute and challenging</title><content type='html'>&lt;a href="http://www.blueorangegames.com/gobblet_gobblers.php" target="_blank"&gt;&lt;img src="http://majorfun.com/images/gobblers.gif" alt="Gobblet Gobblers" align="left" border="0" height="180" /&gt;&lt;/a&gt;Do not be misled by cuteness or the obvious similarity to tic tac toe, &lt;a href="http://www.blueorangegames.com/gobblet_gobblers.php" target="_blank"&gt;Gobblet Gobblers&lt;/a&gt; is an abstract game worthy of serious strategic contemplation.&lt;br /&gt;&lt;br /&gt;No, it's not chess. It's not even checkers. But it's not like any tic tac toe game you've ever played, unless you've already played  the &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: rgb(0, 255, 0);"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt; Award&lt;/b&gt;-winning &lt;a href="http://majorfun.com/2005/04/gobblet-jr.html" target="_blank"&gt;Gobblet Jr&lt;/a&gt;.  &lt;a href="http://majorfun.com/labels/Thinking%20Games.html%22" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/thinking-kids.png" alt="Major Fun Strategy Games Award" align="right" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Repackaged and revisioned, Gobblet Gobblers plays the same as Gobblet Jr., but introduces a new level of whimsy and fantasy that invites children to view the often serious challenge of abstract reasoning with a light and playful heart.&lt;br /&gt;&lt;br /&gt;Players build the board out of four, brightly colored wood pieces. Using these pieces, instead of a solid board, gives the game a friendlier feeling - integrating the game a bit more with its environment (kitchen table, play table, carpet, floor). The pieces all have little felt feather-like things sticking out of their "heads," adding to the whimsy and offering a practical and compelling way to lift and move the pieces from place to place. There are two different color pieces - blue and orange (oddly, but probably not coincidentally reprising the &lt;a href="http://www.blueorangegames.com/index.php" target="_blank"&gt;name of the publisher&lt;/a&gt;). Both players get six pieces - two sets of three nesting cylinders.&lt;br /&gt;&lt;br /&gt;The game plays like tic tac toe (the object being to get three of your color pieces in a horizontal, vertical or diagonal row), but, unlike the traditional game, in Gobblet Gobblers you can move your pieces once they are placed, and, if your piece is larger than another, you can temporarily "gobble" it by placing your piece on top. Being able to move pieces is departure enough to make Gobblet Gobblers something more than your paper-and-pencil version of tic tac toe. But being able to cover a smaller piece takes the game to a new level of strategic complexity - new enough for it to become a unique invitation to abstract thinking - unique enough to invite serious attention from adults as well as children. And there's that added component of having to remember what gets covered. And the subsequent, sometimes delightfully agonizing experience of losing the game because of what lies beneath.&lt;br /&gt;&lt;br /&gt;Designed by Thierry Denoual, who designed all of the current &lt;a href="http://www.blueorangegames.com/strategy_games.php" target="_blank"&gt;Gobblet variations&lt;/a&gt;, Gobblet Gobbler, with its humorous design (and lower price), is &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: rgb(0, 255, 0);"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt;, at least - especially for kids who have already mastered the traditional versions of tic tac toe, and even more especially for their parents.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-7530118498392862636?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.blueorangegames.com/gobblet_gobblers.php' title='Gobblet Gobblers - cute and challenging'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/7530118498392862636'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/7530118498392862636'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/06/gobblet-gobblers-cute-and-challenging.html' title='Gobblet Gobblers - cute and challenging'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-817283694613632384</id><published>2009-06-24T08:33:00.001-04:00</published><updated>2009-07-01T18:29:57.493-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><title type='text'>Yamslam - like Yahtzee, but not Yahtzee at all</title><content type='html'>&lt;a bitly="BITLY_PROCESSED" href="http://www.blueorangegames.com/yamslam.php" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img align="left" alt="Yamslam Game" border="0" height="180" src="http://majorfun.com/images/yamslam.gif" /&gt;&lt;/a&gt;No, it's not Yahtzee. On the other hand, yes, it's a lot like Yahtzee. You roll five dice. You get three rolls during which you can re-roll all or any of the dice. You want to get maybe two pairs, or even better, three-of-a-kind, or better yet a small straight, and then there's a flush, which you can't get in that other game, which is better yet, and then there's a full house, and four-of-a-kind, or even better a full house, and your large straight, and, of course, your all-dice-of-the-same-number Yamslam, which makes you yell "Yamslam," take any chip you want, and an extra turn. And what all of this Yahtzee-likeness does is make Yamslam easier to learn. But, no, it's not Yahtzee.&lt;br /&gt;&lt;br /&gt;&lt;a bitly="BITLY_PROCESSED" href="http://majorfun.com/labels/Family%20Games.html" target="_blank"&gt;&lt;img align="right" border="0" src="http://majorfun.com/awards/family.png" /&gt;&lt;/a&gt;There are chips, for example, which you don't get in that other game - four for each of the possible winning combinations. Each chip is worth more points, depending on probabilities. When you succeed, you collect a chip, making scoring for that particular combination one chip less likely. When there are no chips, that combination can no longer score. Then there's the possibility that you might gather one or more of each of the seven kinds of chip, for which you score more points, or that you might get six out of the seven, or all of a particular kind of chip, or take the last remaining chip - in which case you score yet more.&lt;br /&gt;&lt;br /&gt;And then there's the "flush" possibility. The odd numbers on the dice are one color, the even another. You score a flush (if you want it) when all the dice are the same color.&lt;br /&gt;&lt;br /&gt;Put all these together and you have something that is clearly not Yahtzee. Fewer combinations, a faster game, more possibilities for scoring, all stored in a metal tin that contains the game with efficiency and grace. Place the chips in their well-marked holders, leave the dice on the pleasingly-cushioned felt-lined bottom, close the lid, and no matter how hard you shake the set, everything stays in place. Forget the rules? All the score possibilities are conveniently described on the perimeter of the box.&lt;br /&gt;&lt;br /&gt;Designed by  Thierry Denoual (who also designed the &lt;a bitly="BITLY_PROCESSED" href="http://www.blueorangegames.com/strategy_games.php" target="_blank"&gt;Gobblet&lt;/a&gt; games), Yamslam is a gift of light-hearted, undemanding fun for anyone in the family who is old enough to add. And then there are &lt;a bitly="BITLY_PROCESSED" href="http://www.blueorangegames.com/elements/yamslam/yamslam_variations.php%22" target="_blank"&gt;variations&lt;/a&gt; to try, including at least one for those times when you just need to be by yourself.&lt;br /&gt;&lt;br /&gt;Yahtzee? Most definitely not. Fun? Majorly!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-817283694613632384?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.blueorangegames.com/yamslam.php' title='Yamslam - like Yahtzee, but not Yahtzee at all'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/817283694613632384'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/817283694613632384'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/06/yamslam-like-yahtzee-but-not-yahtzee-at.html' title='Yamslam - like Yahtzee, but not Yahtzee at all'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-25654217127278213</id><published>2009-06-18T18:52:00.002-04:00</published><updated>2009-07-01T18:12:32.614-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Thinking Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Kids Games'/><title type='text'>Stixx</title><content type='html'>&lt;a bitly="BITLY_PROCESSED" href="http://www.amazon.com/exec/obidos/ASIN/B0017IXY3Y/deepfun" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img align="left" border="0" src="http://images.boardgamegeek.com/images/pic164818_t.jpg" /&gt;&lt;/a&gt; &lt;a bitly="BITLY_PROCESSED" href="http://www.amazon.com/exec/obidos/ASIN/B0017IXY3Y/deepfun" target="_blank"&gt;Stixx&lt;/a&gt; is a strategy game. It's lovely to look at. Easy to understand. And yet, surprisingly subtle.&lt;br /&gt;&lt;br /&gt;There are six different colors of Stixx (the game pieces). There are seven of each. To set up the game, players place the Stixx randomly (trying to keep the colors as far apart as possible) in the 42 grooves around the board. There's an extra Stixx. It's gray. It's used as a marker, replacing the Stixx that has just been collected, and indicating which Stixx are now collectable (those that are adjacent to either point of the marker). &lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;Before the game begins, each player draws from a collection of six "hidden color tokens." This identifies the color of the Stixx the players are trying to collect. The object is to collect more of your Stixx than anybody has been able to collect of theirs.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;There are many levels contemplation-worthy strategic complexities. Whenever you pick up a Stixx you determine which Stixx the next player can select from. If you're ahead, and you can isolate the grey Stixx so it's not touching any pieces, the game is over, and you win. If you try to collect too many Stixx of your color, your opponents will be able to guess what color you're trying to collect, and either keep you from collecting more, or take those colored Stixx themselves, just for spite. &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a bitly="BITLY_PROCESSED" href="http://majorfun.com/labels/Thinking%20Games.html" target="_blank"&gt;&lt;img align="right" border="0" src="http://majorfun.com/awards/thinking-family-kids.png" /&gt;&lt;/a&gt;Having to keep your goal secret while trying keep others from achieving theirs is an aspect of the game that adds greatly to the depth and humor of it all. If it gets too much for you, you can guess someone's color - forcing them to reveal it to everyone and, if you're correct, winning you two extra moves. If the possibility of taking those two extra moves becomes strategically attractive to you, and no one has yet guessed your color, you can reveal your secret color. &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&amp;nbsp;Stixx is easy enough to understand, and has a short enough playing-time, to meet the attention span of your average, gifted seven-year-old. It's also deep and intriguing enough to engage the serious-minded adult. And it often makes you laugh. Which is another way of saying Stixx is &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: #9900ff;"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: lime;"&gt;U&lt;/span&gt;&lt;span style="color: #cc0066;"&gt;N&lt;span style="color: black; font-weight: normal;"&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;Designed by Odet L' Homer and published by &lt;a bitly="BITLY_PROCESSED" href="http://www.goliathgames.us/Stixx_p_22.html" target="_blank"&gt;Goliath Games&lt;/a&gt;, Stixx can be played by two to six players, and, as good as it is, it seems to be just as good (if not better) when more than two want to play. Stixx is nicely packaged, very easy to store. It has a lot of colorful, irreplaceable plastic parts - 49 of them. But rest easy, wise Stixx-owner, Goliath will replace your losses for free.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-25654217127278213?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.amazon.com/exec/obidos/ASIN/B0017IXY3Y/deepfun' title='Stixx'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/25654217127278213'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/25654217127278213'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/06/stixx.html' title='Stixx'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-1055822307140975666</id><published>2009-06-18T08:01:00.006-04:00</published><updated>2009-07-01T23:04:07.419-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Kids Games'/><title type='text'>Chicken Cha Cha Cha</title><content type='html'>&lt;a bitly="BITLY_PROCESSED" href="http://www.riograndegames.com/games.html?id=68" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img align="left" border="0" src="http://images.boardgamegeek.com/images/pic406697_t.jpg" /&gt;&lt;/a&gt;&lt;a bitly="BITLY_PROCESSED" href="http://www.riograndegames.com/games.html?id=68" target="_blank"&gt;Chicken Cha Cha Cha&lt;/a&gt; is kids' game that is even more fun as a family game and at least as fun at a grown-up games party.&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;Short-term memory is an important aspect of this game. Which is part of what makes it such a good family game. Considering whose memory is shorter term, it's very likely that they'll have at least as good a chance at winning as you.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;The real fun of the game, however, comes from chasing each other around a board of thick, cardboard, egg-shape tiles. There are four wooden chickens (two are supposed to be roosters, but that's where the game begins to get abstract). Each of these chickens have appropriately located places where one can put tail feathers - wooden sticks topped by egg-shaped balls, each corresponding to a chicken color.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;Then there are the thick, cardboard, octagonal tiles which are placed face-down, and surrounded by the egg track. The images on these tiles correspond to images on the eggs. &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;You place your wooden chicken with its one wooden tail feather anywhere on the egg track. When it's your turn, you first have to find the octagonal tile that matches the egg tile in front of your chicken. If you are correct, you move your chicken to that tile, and go again, trying to guess which octagon matches the egg tile that is now in front of you. You can play in teams, even - which makes it more fun, and more likely that your collective recollection might be good enough to find which octagon matches which egg tile.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;If you get immediately behind someone else's chicken, and it's still your turn, you can, if you can identify the octagon tile that matches the egg tile that is in front of the opponent's chicken, jump over that chicken, and get his or her proverbial tail feather. &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;The first chicken with all four tail feathers wins.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a bitly="BITLY_PROCESSED" href="http://majorfun.com/labels/Party%20Games.html" target="_blank"&gt;&lt;img align="right" border="0" src="http://majorfun.com/awards/party-kids-family.png" /&gt;&lt;/a&gt;&lt;br /&gt;Chicken chasing is great fun. It's as fun as playing tag or duck-duck-goose. And, as the game progresses, you remember (especially if you're young enough) more and more of the octagonal tiles, so you can run (or, as the game designers would want you to think of it, "cha cha") further and further. So the chase speeds up. And the tension increases. And sometimes you get so excited you forget where anything is. And sometimes you remember everything. And then you win.&lt;br /&gt;&lt;br /&gt;Designed by  Klaus Zoch, and graced by the endearing art of Doris Matthäus, Chicken Cha Cha Cha is a remarkably versatile, and engaging game, for a surprisingly wide range of ages. It's one of a relatively few games that kids can play as well as their parents can, that appeals to teens as much as pre-schoolers, that could find as much welcome in a games party for grown-ups as with the kids in the family room on a rainy afternoon. &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Because the game is so elegant (there are really very rules) and so easily learned, it is also easily varied. If the game is too hard for some players, you can turn all the tiles over periodically for review. If it takes too long, you can have the chickens cha cha in opposite directions so they encounter each other more frequently. Since you make the board, you can always make it smaller, eliminating some eggs and their corresponding octagons as needed. You can even, if you're playing with people of my memory strengths, you might also consider increasing the number of guesses a player can make when octagon-hunting. &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;Chicken Cha Cha Cha - available in the US from &lt;a bitly="BITLY_PROCESSED" href="http://www.riograndegames.com/games.html?id=101" target="_blank"&gt;Rio Grande Games&lt;/a&gt;. Not complex. Not profound. Most definitely &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: #9900ff;"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: lime;"&gt;U&lt;/span&gt;&lt;span style="color: #cc0066;"&gt;N&lt;/span&gt;&lt;/b&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-1055822307140975666?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.riograndegames.com/games.html?id=68' title='Chicken Cha Cha Cha'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/1055822307140975666'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/1055822307140975666'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/06/chicken-cha-cha-cha.html' title='Chicken Cha Cha Cha'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-1519102220383538346</id><published>2009-06-17T07:38:00.002-04:00</published><updated>2009-07-01T23:05:34.616-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Dexterity'/><category scheme='http://www.blogger.com/atom/ns#' term='Kids Games'/><title type='text'>Gulo Golo</title><content type='html'>&lt;a bitly="BITLY_PROCESSED" href="http://www.riograndegames.com/games.html?id=101" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img align="left" border="0" height="200" src="http://www.cardhaus.com/images/133549.jpg" /&gt;&lt;/a&gt;First of all, just saying "Gulo Gulo" is fun. Especially if you're a kid. In addition, there are the six little, kid-appealing, bear-like playing pieces. And the funny illustrations on the 23 thick, octagonal tiles you use to make the board. And the 22 colorful (five colors) wooden eggs with the wooden bowl you put the eggs into and the wacky "alarm pole" that you stick into the egg pile. And the velvet drawstring for eggs and bowl storage. All in all, everything looking like fun.&lt;br /&gt;&lt;br /&gt;Then there's getting the game ready, which is also kind of fun. There's no board. Instead, you make a track out of all those lovely octagons (first you have to find the Gulo Junior tile, and set it aside). This is also kind of fun because there are at least four different edges you can use in connecting the octagons. And you put them face down, which makes you wonder what color they'll be when you turn them over. And just before you finish the track, you take the last four tiles, add the Gulo Junior tile, shuffle them, and place them face down as the last space on the track leading up to the wooden bowl nest. And either now or sometime before, you also put all the eggs into the nest, and stick the alarm pole deep into the eggs so it's as close to standing straight up as you can make it (this itself is challenging, and especially fun in retrospect).&lt;br /&gt;&lt;br /&gt;Then there's the game. You start at one end of the track (the stack of 5 track pieces and the nest are at the other end). You turn over the first tile. That tile has a color. You "steal" the egg of the same color from the nest. Did you set off the egg alarm (make the pole fall)? No? Good. Now you can move your Gulo on to that tile. The next player can either steal an egg of the same color, or turn over the next tile, and try to steal the egg of that color. &lt;a bitly="BITLY_PROCESSED" href="http://majorfun.com/labels/Family%20Games.html" target="_blank"&gt;&lt;img align="right" border="0" src="http://majorfun.com/awards/dexterity-family-kids.png" /&gt;&lt;/a&gt;As the game continues, the players who are still closest to the start have the most choices - since they can move to any tile that has already been turned over and is the same color as the tile they are already on.  Some of the eggs are smaller. They are harder to remove (especially for those of us who are fat-of-finger). Some of the eggs are larger. They are easier to remove, but also are more likely to cause the pole to fall. The player who reaches the last tile without triggering the egg alarm draws tiles from the tile pile. If she draws any tile but the Gulo Junior, she has to remove another egg. If she manages to free the Gulo Junior, she has to steal the purple egg. And if she manages to do that, without, and the alarm pole is still in the nest, she wins.&lt;br /&gt;&lt;br /&gt;Recall the observation about the fat-of-finger. Compare the finger width of a 5-year-old to that of a 30-year-old. That explains why Gulo Gulo is such an excellent family game - it is one of the few children's games in which adults are actually at a disadvantage - just enough of a disadvantage to make playing with a 5-year-old a meaningful challenge.&lt;br /&gt;&lt;br /&gt;Brought to the US by &lt;a bitly="BITLY_PROCESSED" href="http://www.riograndegames.com/games.html?id=101" target="_blank"&gt;Rio Grande Games&lt;/a&gt;, Gulo Gulo was designed by Hans Raggan, Jürgen P. Grunau and Wolfgang Kramer (with noteworthy art by Victor Boden). Gulo Gulo has lasting play value, especially for families with children between the ages of 3 and 7.  The design keeps everyone involved. Because of the increasing number of tiles that get exposed during the game,  players who are behind have a good chance to leap forward, while players who are furthest ahead and set off the egg alarm have to move all the way back to the nearest tile of the same color. The game is easy enough to learn, at least to start. And the rest of the rules become clearer as the game progresses. And if not, don't worry. The mechanics of the game are fun enough and strong enough to keep the game fun, even if you don't use all of the rules. And if the game still proves too challenging, there's a set of easier rules for younger children. And for those adults who are terminally thick of finger, consider asking your kids for help.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-1519102220383538346?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.riograndegames.com/games.html?id=101' title='Gulo Golo'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/1519102220383538346'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/1519102220383538346'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/06/gulo-golo.html' title='Gulo Golo'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-8662631498421255943</id><published>2009-06-16T08:08:00.000-04:00</published><updated>2009-06-16T08:10:02.345-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Kids Games'/><title type='text'>Crazy Old Fish War is crazy fun in an old fish war kind of way</title><content type='html'>&lt;a href="http://www.amazon.com/exec/obidos/ASIN/B001RNE1YU/deepfun" target="_blank"&gt;&lt;img src="http://ecx.images-amazon.com/images/I/31fww%2BQ9wCL._SL500_AA240_.jpg" align="left" border="0" height="180" /&gt;&lt;/a&gt;You know those card games kids play, like  &lt;a href="http://www.deepfun.com/8s.htm" target="_blank"&gt;Crazy Eights&lt;/a&gt;, and &lt;a href="http://www.pagat.com/passing/oldmaid.html" target="_blank"&gt;Old Maid&lt;/a&gt; and &lt;a href="http://www.pagat.com/quartet/gofish.html" target="0"&gt;Go Fish&lt;/a&gt; and &lt;a href="http://www.pagat.com/war/war.html" target="_blank"&gt;War&lt;/a&gt;? Remember how much fun they were? And how they kind of stopped being so much fun after a while, and you kind of stopped playing them? So, let me ask you, do you think you might find those games fun again if you combined all of them, yes, &lt;span style="font-style: italic;"&gt;all&lt;/span&gt; of them together into one?&lt;br /&gt;&lt;br /&gt;&lt;a href="http://majorfun.com/labels/Kids%20Games.html" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/kids.png" align="right" border="0" /&gt;&lt;/a&gt;So let me tell you about a new card game from &lt;a href="http://www.hasbro.com/" target="_blank"&gt;Hasbro&lt;/a&gt;, called, oddly enough - and I do mean oddly, &lt;a href="http://www.amazon.com/exec/obidos/ASIN/B001RNE1YU/deepfun" target="_blank"&gt;Crazy Old Fish War&lt;/a&gt;. You get this special deck of cards - 58 of them. They all look, well, fishy. You get your funny goldfishy-looking cards which are one color, and your funny blowfish-looking cards which are all another color, and your funny sawfish which are yet another color, and your kind of almost scary lantern fish-like looking, yet other-colored cards, and your crazy octopus-looking cards which all the same color and, appropriately octopus-like, are "8"s. Most of them (55) are numbered. Three are not numbered at all. They are mermaids. Not old mermaids. But, nonetheless, maids, of the mer-variety.&lt;br /&gt;&lt;br /&gt;You deal seven cards out to everybody (up to six players) and put the rest face-down in a pile. Then you turn over the top card, and the next player, Crazy Eight-style, plays a card that matches either the color or the number of the card just played. And so forth and so on, until a player doesn't have a match, at which time that player may play the eight-tentacled Crazy Octopus card, which looks and is wild, and can, also Octopus-like, be any color.  Or the player can choose to Go Fishing, hoping to find a match in someone else's hand, or the player can declare a War against any other War-like player. Should that other player have a higher card, or an Old Mermaid, she wins the war. If need is dire enough, and it's your turn to lead, and you don't have a match, and you don't want to declare a War or Go Fishing, you can play an Old Mermaid, who, as we know, is also wild, but who makes the player have to pick up five more cards.&lt;br /&gt;&lt;br /&gt;All of which results in a new, yet hauntingly familiar game, that oft-times leads kids who are old enough to have grown bored with War to engage in long, friendly bouts of rule clarification, and more oft-times into longer bouts of laughter.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-8662631498421255943?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.amazon.com/exec/obidos/ASIN/B001RNE1YU/deepfun' title='Crazy Old Fish War is crazy fun in an old fish war kind of way'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/8662631498421255943'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/8662631498421255943'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/06/crazy-old-fish-war-is-crazy-fun-in-old.html' title='Crazy Old Fish War is crazy fun in an old fish war kind of way'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-7115336261841974357</id><published>2009-06-11T13:10:00.003-04:00</published><updated>2009-07-22T14:10:42.197-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Thinking Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Keeper'/><title type='text'>Quoridor - an elegant game of strategic wall-building</title><content type='html'>&lt;a bitly="BITLY_PROCESSED" href="http://www.fundexgames.com/productDetails.php?productId=5115&amp;amp;categoryId=20&amp;amp;subcategoryId=32" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img src="http://www.fundexgames.com/img/products/5203.jpg" align="left" border="0" height="180" /&gt;&lt;/a&gt;The rules for &lt;a bitly="BITLY_PROCESSED" href="http://www.fundexgames.com/productDetails.php?productId=5115&amp;amp;categoryId=20&amp;amp;subcategoryId=32" target="_blank"&gt;Quoridor&lt;/a&gt; are a paragraph long. You can understand everything you need to play the game in just a few minutes of watching someone play. The whole game takes five, maybe ten minutes. And yet it's completely absorbing, deeply challenging, often surprising, uniquely compelling.&lt;br /&gt;&lt;br /&gt;The game is played on a 9x9 grid. Deep channels separate the squares. These channels are deep enough to hold a "wall" - a thin wooden rectangle wide enough to span the border of two squares. Each player has a wooden pawn. The object of the game is to be the first player to advance her pawn to the opposite side of the board. Each player, in the two-player version, also gets ten walls. On your turn you can either move your pawn one square horizontally or vertically, or you can add a wall. These two choices seem remarkably familiar, elegantly embodying a fundamental political dynamic: to advance our own cause, or to prevent the opposition from advancing. The result of this debate is the creation of an evermore complex maze, again depicting something remarkably familiar to anyone engaged in political discourse. Republicans, democrats, lovers, parents, children.&lt;br /&gt;&lt;br /&gt;&lt;a bitly="BITLY_PROCESSED" href="http://majorfun.com/labels/Thinking%20Games.html" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/keeper.png" align="right" border="0" /&gt;&lt;/a&gt;As Rob Solow &lt;a bitly="BITLY_PROCESSED" href="http://www.boardgamegeek.com/thread/345198" target="_blank"&gt;reports&lt;/a&gt;, Quoridor is such an elegant game that it can be easily played (with some minor modifications) with a 5-year-old. And that is another important thing to note about Quoridor - because it is so easy to understand, because it's components are so few and so functional, it is also easy to modify. Like tic tac toe, Quoridor invites you to come up with new ways to play. Rob talks about giving the weaker player more walls. Since you can play several games in a half-hour, it is easy to create a handicapping system where the losing player gets two more fences for the next round.&lt;br /&gt;&lt;br /&gt;Quoridor comes with four different-color pawns. In the four-player version, each player gets five wall pieces, and the pawns start out in the center of the board rather than on the opposite ends. This points to yet another variable - the starting position of the pawns. Then there's the rule for what happens when two pawns meet. In the standard rules, they get to jump over each other. But that, clearly, is only the beginning. And one can't help but gleefully contemplate the implications of a two-player version with four pawns.&lt;br /&gt;&lt;br /&gt;Quoridor exemplifies the kind of thinking game that prompted the creation of the &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color:lime;"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt; award. It can be intensely competitive, but its elegance and brevity make playing the game itself fun, no matter who wins.&lt;br /&gt;&lt;br /&gt;Designed by Mirko Marchesi, Quoridor is another beautifully rendered wooden game from &lt;a bitly="BITLY_PROCESSED" href="http://www.gigamic.com/index.php?language=1" target="_blank"&gt;Gigamic&lt;/a&gt;, available in the US through the wise auspices of &lt;a bitly="BITLY_PROCESSED" href="http://www.fundexgames.com/default.php" target="_blank"&gt;Fundex Games&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-7115336261841974357?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.fundexgames.com/productDetails.php?productId=5115&amp;categoryId=20&amp;subcategoryId=32' title='Quoridor - an elegant game of strategic wall-building'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/7115336261841974357'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/7115336261841974357'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/06/quoridor-elegant-game-of-strategic-wall.html' title='Quoridor - an elegant game of strategic wall-building'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-5449892845463013092</id><published>2009-06-09T10:20:00.000-04:00</published><updated>2009-06-09T10:21:56.845-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Toys'/><title type='text'>The Big Bilibo - better than the box it came in</title><content type='html'>&lt;a href="http://www.kidonyc.com/products:search/?search=bilibo" target="_blank"&gt;&lt;img src="http://www.activepeople.com/common/toys/bilibo/img/bilibo_balance2.jpg" align="left" border="0" height="180" /&gt;Bilibo&lt;/a&gt; is a toy. A large, colorful toy. With no moving parts, unless you count the children who play with it. Like any toy, it is designed for a certain kind of child with equally certain kinds of parents - creative, imaginative, active children, whose parents understand and support unstructured, unpredictable, non-directed play.&lt;br /&gt;&lt;br /&gt;The Bilibo is the mother of the Bilibo Game Box - the very Bilibo Game Box glowingly reviewed &lt;a href="http://majorfun.com/2009/05/bilibo-game-box-childs-tool-kit-for.html" target="_blank"&gt;here&lt;/a&gt; just last month. &lt;a href="http://majorfun.com/labels/Toys.html" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/kids-toys.png" align="right" border="0" /&gt;&lt;/a&gt;For children between the ages of 18 mos and 8 years, the Bilibo is something to sit in or on, to rock or twirl or scoot in, to stand on, to wear. It is a water toy and a sand toy and a family room toy. It is a toy for storing other toys in.&lt;br /&gt;&lt;br /&gt;Just what this toy means to kids depends on the adult as much as the child. The way you play with your child, the expectations you have, the limits you impose, the other toys you have out for play... all impact the way your child experiences the Bilibo, and you experience your child. Alex Hochstrasser, the inventor of what has become the Bilibo system, comments: "...most children have fun with Bilibo anyways, because that's how they play. They learn much more when they explore and discover things by themselves...I wanted to create a toy that was not gender or age specific but rather grows with the kids and, depending on age and interests, can be used in ever new ways. The closest I had as a role model was probably the card board box."&lt;br /&gt;&lt;br /&gt;But it is also true that if adults are present, they influence the child's play, overtly or covertly. Parents need to be careful of their expectations. Even the most gifted children might not immediately take to the Bilibo. They need time with it. Time to explore or not. To kick it around, sit on it, or ignore it. Its presence in their play environment, like the presence of an empty cardboard box, will, in time beckon to them.&lt;br /&gt;&lt;br /&gt;The best influence you can have, especially with a toy like Bilibo, is in your willingness to let the child discover and define the toy for herself. For example, from the persepective of a &lt;a href="http://www.playworks.net/multi-purpose-toys.html#209" target="_blank"&gt;physical therapist&lt;/a&gt; who has obviously allowed the child undirected access to the toy, it becomes a multi-purpose tool. The therapist writes: &lt;blockquote&gt;"I thought I would tell you how much one child I work with enjoys the Bilibo toy. He is 5 and totally blind. He spins quite fast around in it on a hard surface floor. He is able to catch himself with his arms what ever direction he tips over which is helping him with upper body development and balance skills.&lt;br /&gt;&lt;br /&gt;"It also cradles small/multi involved children with low tone, very nicely encouraging them in bringing their hands to midline. When a large enough child is in there (and I am supporting the Bilibo not to roll about), rather than arms/hands flopping about at the sides, the arms end up more in the middle of the body, to hold a toy. Of course with experience many of these kids like a bit of gentle rocking to and fro as well."&lt;/blockquote&gt;&lt;img src="http://majorfun.com/images/bilibo.gif" align="left" border="0" height="180" /&gt;Alex adds: " the stimulation of the child's vestibular system by spinning and balancing in the shells would be an interesting area where Bilibo shines. (The vestibular and proprioceptive systems play a key role in the development of the brain and reading and writing skills in particular.)"&lt;br /&gt;&lt;br /&gt;If you already have the Bilibo Game Box, the big Bilibo makes an ideal expansion component, and vice versa. It's almost a given that children will weave family fantasies around the relationship between the big Bilibo and mini-Bilibos. Then there are the profound discoveries to be made about mini-Bilibo-spinning inside a big-spinning-Bilibo, spinning, perhaps, in a different direction. And what about the &lt;a bitly="BITLY_PROCESSED" href="http://www.activepeople.com/en/toys/bilibopixel/" target="_blank"&gt;Bilibo Pixel&lt;/a&gt;? Does it roll and bounce and do even more fun things when it's inside a big, spinning Bilibo?&lt;br /&gt;&lt;br /&gt;And if you can afford more than one (child or Bilibo), there's yet other orders of magnitude of games and fantasies, probability and physics, social and biodynamics to explore.&lt;br /&gt;&lt;br /&gt;For kids (or parents) who don't yet have a Bilibo, there's an ample collection of inspirational &lt;a href="http://bit.ly/FN6ul" target="_blank"&gt;clips&lt;/a&gt; on YouTube. On the other had, once your kids start playing with their Bilibo collection, they'll have all the inspiration you need. If you're good, maybe they'll let you play, too.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-5449892845463013092?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.kidonyc.com/products:search/?search=bilibo' title='The Big Bilibo - better than the box it came in'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/5449892845463013092'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/5449892845463013092'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/06/big-bilibo-better-than-box-it-came-in.html' title='The Big Bilibo - better than the box it came in'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-4253549092233277741</id><published>2009-06-08T08:52:00.004-04:00</published><updated>2009-11-02T12:24:23.848-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Thinking Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Kids Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Puzzles'/><category scheme='http://www.blogger.com/atom/ns#' term='Keeper'/><title type='text'>Tylz engages your spatial, perceptual and strategic skills - and it's fun, too</title><content type='html'>&lt;a href="http://www.enginuity.com/index-r.htm" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img src="http://www.enginuity.com/tylz-320.jpg" align="left" border="0" height="200" /&gt;&lt;/a&gt;&lt;a href="http://www.enginuity.com/index-r.htm" target="_blank"&gt;Tylz&lt;/a&gt;, as a passerby noted, looks like some kind of Scrabble® game played with colors instead of letters. There are racks to hold your tiles and a large, lovely, unfolding board, with special double-scoring squares marked with stars, even.&lt;br /&gt;&lt;br /&gt;But, my friends, Scrabble it is most definitely not. You could compare it to dominoes, if your dominoes had colors instead of numbers, and were made of three instead of two squares, and were all L-shaped.&lt;br /&gt;&lt;br /&gt;It turns out that Tylz is a unique board game combining strategic, perceptual and spatial skills with a welcome balance of fun-inducing luck.  One to four players (yes, there is a solitaire version) score points by laying down tiles whose edges match in color to at least one of a growing configuration of tiles, or to a space on the board.  The more edges matched, the more points you get. And, if you match more three or more edges, you get an extra turn.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://majorfun.com/labels/Thinking%20Games.html" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/keeper.png" align="right" border="0" /&gt;&lt;/a&gt;Tylz pieces are magnetic, and adhere lovingly to the large board. The game comes with 80 tiles, no two of which are alike. Well, they are all the same shape (an "L" made of three contiguous squares), but every tile has a unique combination of colored squares. This makes you want to consider the strategic implications of each of the three tiles on your rack. Should you play your all blue (or black or red or yellow or green) piece or hold on to it? Should you throw all your tiles back into the pot, and replenish your hand with three new, and hopefully more playable tiles?&lt;br /&gt;&lt;br /&gt;And then there are those profoundly moving moments when you approach something close to an ecstasy of scoring - matching three edges, picking a new tiles, getting another turn, matching three more, picking another new tiles, getting another turn, and, what, matching four?!&lt;br /&gt;&lt;br /&gt;Designed by Andy and Elliot Daniel and published by their own company, &lt;a href="http://enginuity.com/" target="_blank"&gt;Enginuity Games&lt;/a&gt;, Tylz is &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color:lime;"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt; - fascinating, flexible, adaptable. The rules are brief and easy to learn. There are rules for a shorter game, rules for a more challenging game - and suggestions for modifying them so that younger and older players can all be fairly and fully engaged. And there's even a solitaire version.&lt;br /&gt;&lt;br /&gt;The colors are so vivid, the shapes so interesting, the board so large and attractively magnetic that the game can be enjoyed by children as young as 5 and adults who are even older than I am.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-4253549092233277741?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.enginuity.com/index-r.htm' title='Tylz engages your spatial, perceptual and strategic skills - and it&apos;s fun, too'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/4253549092233277741'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/4253549092233277741'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/06/tylz-engages-your-spatial-perceptual.html' title='Tylz engages your spatial, perceptual and strategic skills - and it&apos;s fun, too'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-3854234086337560283</id><published>2009-06-07T14:25:00.000-04:00</published><updated>2009-06-07T14:26:49.250-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Thinking Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Word Games'/><title type='text'>Jumbulaya - a severely challenging strategic word game</title><content type='html'>&lt;a href="http://www.platypusgames.com/PLATYPUS/JUMBULAYA.html" target="_blank"&gt;&lt;img src="http://majorfun.com/images/jumbulaya.png" target="_blank" align="left" border="0" height="180" /&gt;&lt;/a&gt;If I wanted to explain the concept of "excruciating fun" to a word game player, I would start with &lt;a href="http://www.platypusgames.com/PLATYPUS/JUMBULAYA.html" target="_blank"&gt;Jumbulaya&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;You get 100 letter tiles, which are played onto a 9x10 matrix. Some of the letter tiles contain two-letter combinations (QU, CH, ED, ER, LY, ST, TH). Each row in the matrix is for another word. To start the game, the three center columns are seeded with tiles randomly drawn from a conveniently included drawstring bag. Each of up to 4 players then draws 5 more tiles to put on their letter rack. And the game begins.&lt;br /&gt;&lt;br /&gt;On your turn, you make a new word by rearranging, adding to, trading letters with the letters on any single row. You (temporarily) claim that word by using one of your color-coordinated scoring cubes (matching your tile rack). Until someone else rearranges, adds to, or trades letters with your word, that particular word remains yours. The longer it is, the higher your potential score.&lt;br /&gt;&lt;br /&gt;And so the game continues, turn-by-turn, word-by-word, until someone builds a 10-letter word, claims all 9 rows, or calls a seven-or-more letter JUMBULAYA.&lt;br /&gt;&lt;br /&gt;A JUMBULAYA? A JUMBULAYA is a word that can be made by taking one letter from 7 or more of the words already on the board. You can skip word lines, but you can't rearrange the letters. Once all 9 rows contain words, JUMBULAYA can be called at any time during the game, whether or not it is your turn.&lt;br /&gt;&lt;br /&gt;As for the excruciating part: in the early phases of the game, when it's your turn, you have to consider each of the 9 possible word rows - even those you've already claimed. If you can make one of your words longer, you might be able to keep it from getting claimed by someone else. If you can change someone else's word, you can add to your scoring potential (you get points for every word that you've claimed by the end of the game, the longer the word, the more points). Even when it's not your turn, it pays to think ahead as many moves as you can possibly contemplate (albeit highly likely that the most exciting opportunity for you gets claimed by someone else before its your turn again). And then, any time after all 9 rows have been made into words, there's the JUMBULAYA possibility. There's also the possibility that someone might make a 10-letter word, or that someone might claim all 9 words (either event resulting in ending the game), but the JUMBULAYA possibility is more common and far more fun to contemplate.  Since anyone can call JUMBULAYA at any time, you must always reckon with the possibility that if you don't claim enough words quickly enough, the game will be over.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://majorfun.com/labels/Thinking%20Games.html" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/thinking-word.png" align="right" border="0" /&gt;&lt;/a&gt;As for the fun part, there are so many things for you to think about, so many opportunities for you to surprise even yourself with your uncanny brilliance, that you become totally absorbed in the challenge. At first, it's a little slow. You have to wait for your turn. Even though you can plan for various possibilities, the unforeseen has it's way of happening before it's your turn again. But once all nine words are claimed and the JUMBULAYA possibility is activated, you are thoroughly engaged, all the time, regardless of whose turn it is.&lt;br /&gt;&lt;br /&gt;Designed by Julie and Karl Archer of &lt;a href="http://www.platypusgames.com/PLATYPUS/Welcome.html" target="_blank"&gt;Platypus Games&lt;/a&gt;, and distributed by the &lt;a href="http://www.pocketfarkel.com/" target="_blank"&gt;Farkel Factory&lt;/a&gt;, Jumbulaya proves itself to be &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: rgb(0, 255, 0);"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt;, of the excruciating kind - for people who like word games, and like to think hard. The rules are long, but logical, well-written, and not overly complex. Newbies will probably start playing in less than 15 minutes. The tiles are wooden, rounded, and pleasant to touch. Though it can be played by anyone old enough to appreciate Scrabble®, it is such an intense game that we recommend it especially for groups that are roughly the same age and of similar maniacal tendencies.&lt;br /&gt;&lt;br /&gt;Want more? Watch &lt;a href="http://www.youtube.com/watch?v=ENilyvvtcgw" target="_blank"&gt;this&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-3854234086337560283?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.platypusgames.com/PLATYPUS/JUMBULAYA.html' title='Jumbulaya - a severely challenging strategic word game'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/3854234086337560283'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/3854234086337560283'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/06/jumbulaya-severely-challenging.html' title='Jumbulaya - a severely challenging strategic word game'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-5441895203357657771</id><published>2009-06-05T04:22:00.006-04:00</published><updated>2009-07-09T14:35:45.735-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Defender of the Playful'/><title type='text'>Improv Everywhere - Defenders of the Playful</title><content type='html'>&lt;div style="text-align: left;"&gt;If you've been watching any of the many &lt;a href="http://www.youtube.com/watch?v=1lVS22y4uoU&amp;amp;eurl=http%3A%2F%2Fimproveverywhere.com%2F&amp;amp;feature=player_embedded#" target="_blank"&gt;well-documented&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Pervasive_game" target="_blank"&gt;pervasive play&lt;/a&gt; antics of &lt;a href="http://improveverywhere.com/" target="_blank"&gt;Improv Everywhere&lt;/a&gt;, you'll understand why they are being presented with the coveted title of &lt;a href="http://majorfun.com/labels/Defender%20of%20the%20Playful.html" target="_blank"&gt;Defender of the Playful&lt;/a&gt;. You may even, given such spectacular displays of in-your-face playfulness as in the &lt;a href="http://improveverywhere.com/2008/01/31/frozen-grand-central/" target="_blank"&gt;Frozen Grand Central&lt;/a&gt; and &lt;a href="http://improveverywhere.com/2008/03/09/food-court-musical/" target="_blank"&gt;Food Court Musical&lt;/a&gt; events, wonder why it took us so long to acknowledge their contribution to playfulness anywhere. Clearly, they are breaking boundaries, bringing play where no play has dared to go. And their &lt;a href="http://improveverywhere.com/2009/05/23/mp3-experiment-six-thanks/" target="_blank&amp;quot;"&gt;MP3 Experiments&lt;/a&gt; are as least as fun and surprising and play-engendering for the participants as they are enticingly puzzling for their unsuspecting audiences.&lt;/div&gt;&lt;br /&gt;But for me, it wasn't until their most recent mission, the &lt;a href="http://improveverywhere.com/2009/06/02/surprise-wedding-reception/" target="_blank"&gt;Surprise Wedding Reception&lt;/a&gt;, that Improv Everywhere demonstrated the kind of playfulness that the award was created for. Take a look at one of their most celebrated, and closely related events, called "&lt;a href="http://improveverywhere.com/2008/04/07/best-game-ever/" target="_blank"&gt;The Best Game Ever&lt;/a&gt;." This, too, was a surprise, and it most definitely led to the delight of everyone involved, players and performers. But unlike The Best Game Ever, the couple who served as the focus of the Surprise Wedding Reception were not so much surprised as they were invited to play. Though the host wasn't above the minor subterfuge of passing himself as a representative of the Mayor's Office, and describing the event as a "free wedding reception," this enlightened willingness to include everyone, the receivers as well as the givers of the performance, led to something that seemed to me much more inclusive, and, because of that, much more of an accomplishment for all playkind.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object height="304" width="500"&gt;&lt;param name="movie" value="http://www.youtube.com/v/1lVS22y4uoU&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/1lVS22y4uoU&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="304" width="500"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://majorfun.com/labels/Defender%20of%20the%20Playful.html" target="_blank"&gt;&lt;img border="0" src="http://majorfun.com/awards/defender.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-5441895203357657771?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://improveverywhere.com/2009/06/02/surprise-wedding-reception/' title='Improv Everywhere - Defenders of the Playful'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/5441895203357657771'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/5441895203357657771'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/06/improv-everywhere-defenders-of-playful.html' title='Improv Everywhere - Defenders of the Playful'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-6525697178175522526</id><published>2009-06-02T05:55:00.000-04:00</published><updated>2009-06-02T09:32:51.689-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Thinking Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Kids Games'/><title type='text'>Qwirkle Cubes - an elegant game of strategic roll-playing</title><content type='html'>&lt;a href="http://www.amazon.com/exec/obidos/ASIN/B0028SZ9X0/deepfun" target="_blank"&gt;&lt;img src="http://www.mindwareonline.com/MWEstore/Blobs/42034_a_MWS09_M.jpg" align="left" border="0" height="140" /&gt;&lt;/a&gt;Setting aside the fact that Qwirkle (the tile version) has won the &lt;a href="http://majorfun.com/2007/05/qwirkle.html" target="_blank"&gt;Major Fun Keeper Award&lt;/a&gt;, and resisting any attempt to compare &lt;a href="http://www.mindwareonline.com/MWEstore/Home/HomePage.aspx" target="_blank"&gt;Mindware's&lt;/a&gt; Qwirkle (the tile version) to &lt;a href="http://www.mindwareonline.com/MWEstore/Home/HomePage.aspx" target="_blank"&gt;Mindware's&lt;/a&gt; Qwirkle Cubes (the dice version), let us proceed as if there were no precedent, and treat Qwirkle Cubes for the unique game it really is. O, sure, we could compare. We could even contrast. But we shall set these temptations aside, for the nonce, at least.&lt;br /&gt;&lt;br /&gt;Qwirkle Cubes comes in a Qwirkle Cubes box that is cleverly cube-like. Open the cleverly cube-like box and you find a sturdy cloth drawstring bag, under which are packaged 90 wooden cubes. You release the cubes from their plastic wrappedness, allowing them to cascade onto the table and make a pleasingly muted woodish sound. You fondle them, because they, in their lovingly polished one-inch, wooden, dice-like way, almost beg you to do so. You roll them, observing how each die has a different shape on each face, all of the same color. And, further, how there are six different colors of dice. And then you place all 90 of these smoothly finished colorful cubes into the bag, as instructed.&lt;br /&gt;&lt;br /&gt;You are now ready to play. So you, and another, or perhaps 2 or 3 others, take turns extracting 6 dice from the bag. You place those dice in front of you. Perhaps you give them one more roll, just to celebrate the randomness of it all. And so the game begins.&lt;br /&gt;&lt;br /&gt;You all look at your dice. Do you notice perhaps a pattern? Are some of your dice of the same color, and each of those dice showing a different shape? Are more of your dice all showing the same shape, and each a different color? Whoever has the longest of either of the aforementioned goes first.&lt;br /&gt;&lt;br /&gt;From then on, you take turns, adding to the grid in crossword-fashion, gathering points for the number of dice you place, and for any adjacent rows or columns of dice you add your dice to, garnering yet 6 more points should you complete a row or column of same-color, different shape symbols. One might be tempted to compare it to something a game of rummy played Scrabble®-fashion. Ah, so simple, so easy to learn, and yet, so rife with strategic significance and tactical titillation.&lt;br /&gt;&lt;br /&gt;Before you take your turn, you may, if you so desire, re-roll any or all of your dice. &lt;a href="http://majorfun.com/labels/Thinking%20Games.html" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/thinking-family-kids.png" align="right" border="0" /&gt;&lt;/a&gt; And herein lies the wrinkle of conceptual delight that, dare we compare, is new, even to those who play Qwirkle (the tile game). You see, everyone can see what everyone has. Unlike that other Qwirkle game to which we are not referring, there is nothing hidden. But that very openness is thought-provoking, to say the least. Now that you can see the other players' hands, you have everso much more to analyze. And, in being able to re-roll your dice, you find yourself with the yet further thought-provoking opportunity to see what fate has so far hidden from you.  A decision to make. A risk to take. True, you can do nothing about the color of the symbols. But equally true, with the re-rolling option, you might be able to change the shape. So you ponder, and roll, and combine, and add to the ever-unfolding matrix (which is conveniently less table-top-consuming than the matrix that ever-unfolds when playing Qwirkle (the tile game).&lt;br /&gt;&lt;br /&gt;The more you play, the deeper your appreciation for the strategic implications of playing with dice, and the clearer it becomes to you that Qwirkle Cubes (the dice game) really can't be compared to Qwirkle (the tile game), even though the colors and shapes and rules for matching and the designer (Susan McKinley Ross) are the same. If you already own one, you will probably want the other, not because it's better or more portable or cuter, but because it's unique, and it's uniquely fun. The symmetry of both versions (6 colors, 6 shapes), the visual, conceptual puzzles they both present make both games endlessly fascinating. The dice really make a difference. And so do the tiles. If you own neither, you should consider buying either. Or both. For kids (probably at least 8 years old). For adults. For families. Maybe 10 minutes to learn. Maybe 30 minutes to play. Fun that makes you think. Fun that even, from time to time, makes you laugh. Fun, most satisfyingly &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: rgb(0, 255, 0);"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;In fact, we find the &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: rgb(0, 255, 0);"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N &lt;/span&gt;&lt;/b&gt;so &lt;b&gt;Major &lt;/b&gt;that we have come to play more for the glory than the score. Just making some spectacular play, using all the dice on one turn, completing a row and adding on to two or even three more all at the same time - is so wonderfully satisfying that winning, dare I say it, seems almost besides the point.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-6525697178175522526?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.amazon.com/exec/obidos/ASIN/B0028SZ9X0/deepfun' title='Qwirkle Cubes - an elegant game of strategic roll-playing'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/6525697178175522526'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/6525697178175522526'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/06/qwirkle-cubes-elegant-game-of-strategic.html' title='Qwirkle Cubes - an elegant game of strategic roll-playing'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-6766430091900890898</id><published>2009-05-29T07:21:00.000-04:00</published><updated>2009-05-29T07:21:00.410-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Thinking Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Puzzles'/><title type='text'>Quads Classic - a puzzle, a strategy game for two, a work of art</title><content type='html'>&lt;a href="http://www.fundexgames.com/productDetails.php?productId=5120&amp;amp;categoryId=20" target="_blank"&gt;&lt;img src="http://www.fundexgames.com/img/products/5204.jpg" align="left" border="0" height="200" /&gt;Quads Classic&lt;/a&gt; is another beautifully rendered game from &lt;a href="http://www.gigamic.com/index.php?language=1" target="_blank"&gt;Gigamic&lt;/a&gt;, compassionately brought to the US by &lt;a href="http://www.fundexgames.com/default.php" target="_blank"&gt;Fundex Games&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;There are 36 square, wooden tiles, each of which is backed with a magnetic sheet. The board is made of metal and is supported by 4 wooden corner pieces. Printed on the tiles are geometric patterns made of lines and solid shapes. A drawstring bag is included to store tiles between games.&lt;br /&gt;&lt;br /&gt;One player gets the tiles with solid shapes, the other gets the rest of the tiles. Two tiles (one with concentric squares and a solid border, the other with regular patterns of right angles and a border of broken lines) are the first tiles played. The game consists of placing tiles so that they are adjacent to at least one other tile. Adjacent tiles must match, making it illegal to place a solid edge next to an edge with an open pattern.&lt;br /&gt;&lt;br /&gt;Players alternate turns. The player making the last legal move wins.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://majorfun.com/labels/Thinking%20Games.html" target=""&gt;&lt;img src="http://majorfun.com/awards/thinking-puzzles.png" align="right" border="0" /&gt;&lt;/a&gt;Though you can play a game in as little as 10 minutes, it requires deep, very focused strategic thinking. Our Games Tasters kept on likening it to &lt;a href="http://hewgill.com/othello/" target="_blank"&gt;Othello&lt;/a&gt; - probably because it is as visually engaging as it is conceptually challenging. As for learning how to play, it takes about as long as it takes to say "whoever makes the last move wins."&lt;br /&gt;&lt;br /&gt;There are a couple recommended variations - to add an element of deductive reasoning, players can place their tiles on edge, rather than flat on the table for all to see. To add more challenge, players have to match the patterns on the edges of the board as well.&lt;br /&gt;&lt;br /&gt;As a puzzle, it's endlessly fascinating. No matter how you place the tiles on the board, you get wonderfully satisfying, geometric patterns of light and dark. You can increase the challenge as much as you want, trying to make evermore symmetrical, board-spanning patterns. And even if you fail, it still looks good. What more could you ask?&lt;br /&gt;&lt;br /&gt;Quads Classic is what you might call "museum quality" - at least as much a work of art as it is an invitation to play. And here's a little extra reassurance: Gigamic will replace lost parts, for FREE, for the first 10 years of ownership!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-6766430091900890898?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.fundexgames.com/productDetails.php?productId=5120&amp;categoryId=20' title='Quads Classic - a puzzle, a strategy game for two, a work of art'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/6766430091900890898'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/6766430091900890898'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/05/quads-classic-puzzle-strategy-game-for.html' title='Quads Classic - a puzzle, a strategy game for two, a work of art'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-7217556994587346035</id><published>2009-05-28T12:51:00.000-04:00</published><updated>2009-05-28T13:00:10.519-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Party Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Kids Games'/><title type='text'>Captain Clueless - navigate your way to fun</title><content type='html'>&lt;a href="http://www.gamewright.com/gamewright/index.php?section=games&amp;amp;page=game&amp;amp;show=223" target="_blank"&gt;&lt;img src="http://www.gamewright.com/gamewright/Images/Games/Display/GAMEWRIGHT-7106.jpg" align="left" border="0" height="180"&gt;&lt;/a&gt;Gather enough people so you can have 2 teams - at least 4, maybe 8. Kids, parents, friends, whoever feels like playing something that's a little like a team version of &lt;a href="http://en.wikipedia.org/wiki/Pin_the_Tail_on_the_Donkey" target="_blank"&gt;Pin the Tail on the Donkey&lt;/a&gt;, and maybe a little more like a team version of the &lt;b&gt;Major&lt;/b&gt; &lt;font style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/font&gt;&lt;b&gt;&lt;font style="color: rgb(0, 255, 0);"&gt;U&lt;/font&gt;&lt;font style="color: rgb(204, 0, 102);"&gt;N&lt;/font&gt;&lt;/b&gt;-award-winning &lt;a href="http://majorfun.com/2008/06/par-out-golf.html" target="_blank"&gt;Par Out Golf&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Let Team Two start for a change. They select one player. That player picks a Port Card, looks for where that port is on the board - a humorously drawn  of a navigator's map of the Caribbean - checks one last time where it is relative to his team's home port, and then puts his blindfold on. Somebody from her team puts a marker in her hand, puts the point of the marker on the home port, while somebody else from the other team starts the 45 second timer, announcing the beginning of the turn with the proverbial "bon voyage." Her team can give her only one-word clues, how many clues depending on the destination number. The first port of call can get up to 5 clues, each subsequent port, one clue less, and the final voyage back to the home port has to be made with only 2 clues. According to the rules, if you are "able to draw a clear route and land your marker in the anchor icon of your chosen port of call, remove your blindfold and marvel at your achievement."&lt;br /&gt;&lt;br /&gt;&lt;a href="http://majorfun.com/labels/Party%20Games.html" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/party-family-kids.png" align="right" border="0"&gt;&lt;/a&gt;Designed by Ted Cheatham and published by &lt;a href="http://www.gamewright.com/gwintro.html" target="_blank"&gt;Gamewright Games&lt;/a&gt;, Captain Clueless turns out to be &lt;b&gt;Major&lt;/b&gt; &lt;font style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/font&gt;&lt;b&gt;&lt;font style="color: rgb(0, 255, 0);"&gt;U&lt;/font&gt;&lt;font style="color: rgb(204, 0, 102);"&gt;N&lt;/font&gt;&lt;/b&gt; - for kids (as young as 8), for families (younger kids can do the drawing while the rest of the family helps with the directions), with anybody in a playful, party-like mood. You can easily change some of the rules to keep everyone in play - increasing the number of clue words per turn, opting to play without the timer, allowing only nautical-like clues (hard a-port!). Though it's possible to play the game with just two players, the teamplay aspect of the experience is what really distinguishes this game from anything you've ever played before. It's not Pin the Tail on the Donkey. You're not trying to succeed all by yourself. The other players aren't trying to confuse you or make things harder for you. You're being supported by your team. You're the Captain, and though you might be "clueless" you are most definitely not "crewless."&lt;br /&gt;&lt;br /&gt;The board is large and fun to look at. It is finished so that it is very easy to erase. The markers are full-size, and, since you're not allowed to have any part of your body touch the board while you're sailing, help to keep the right distance from the board. The sailing fantasy reinforces the "adventure" feel of the game, conveying the tone as well as concept, adding humor, clarity, and an invitation to practice, or make up your own &lt;a href="http://news.bbc.co.uk/sport2/hi/other_sports/sailing/1316362.stm" target="_blank"&gt;sailing jargon&lt;/a&gt;. It's very easy to learn, the rules are very clearly written (on one, thoughtfully laminated page), and it most definitely makes people laugh.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-7217556994587346035?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.gamewright.com/gamewright/index.php?section=games&amp;page=game&amp;show=223' title='Captain Clueless - navigate your way to fun'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/7217556994587346035'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/7217556994587346035'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/05/captain-clueless-navigate-your-way-to.html' title='Captain Clueless - navigate your way to fun'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-6062443670208297861</id><published>2009-05-28T11:37:00.000-04:00</published><updated>2009-05-28T13:08:32.111-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Kids Games'/><title type='text'>Kayak Chaos - play your cards, shoot the rapids, grow the river, watch out for boulders and whirlpools and cunning competitors</title><content type='html'>&lt;a href="http://simplyfun.com/products/kayakchaos/" target="_blank"&gt;&lt;img src="http://simplyfun.com/images/kayakchaos.large.jpg" align="left" border="0" height="180"&gt;&lt;/a&gt;You're racing your kayak down-river. Maybe up-river. Well, not really a kayak. More like a brightly-colored wooden playing piece that looks a little like an iron with a knob in the middle. On the other hand, it's enough kayak-like to give you that kayak-racing feeling. And it's not actually a river, you know, but a brightly colored, pleasantly thick, nicely textured piece of cardboard showing something like a rocky river bottom divided into 5 different-colored lanes. One of 8 pleasantly thick river pieces, now that we're counting. Some of them have boulders in some of the lanes. Others have rapids. Rapids good. Boulders bad.&lt;br /&gt;&lt;br /&gt;And then there's a deck of 54 action cards - also nicely textured, but sufficiently shufflable and dealable and hand-holdable. And, as advertised, it's in these very action cards where the action takes place - cards that let you move forward or sideways or reposition the river cards, even. &lt;a href="http://majorfun.com/labels/Kids%20Games.html" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/family-kids.png" align="right" border="0"&gt;&lt;/a&gt; Each of up to 4 players is dealt a hand of 5 action cards. On your turn, you get to play as many as 3 cards. Having this choice accounts for much of the fun, significantly enhancing the strategic depth of the game.&lt;br /&gt;&lt;br /&gt;The cards are clearly illustrated and color-coded. There are single and double "paddle" cards that allow you to go forward or backwards one or two spaces. There are single and double "swerve" cards which allow you to swerve into an adjacent lane - one or two spaces, in either direction. "Weather Shift" cards allow you to shift any river card so that one lane becomes unplayable (preferably the lane your opponents are on). "Kayak Tipping" cards allow you to rotate a river card. "Whirlpool" cards let you exchange the positions of any two adjacent river cards. And Life Ring cards can prevent another player from playing any of the cards that affect the river cards.&lt;br /&gt;&lt;br /&gt;The strategic value of each type of cards encourages players to think hard about what to play and what to keep for another turn. The choice between moving your kayak closer to the goal, or changing the course of the river to keep your opponents from reaching theirs, adds greatly to the tension and the fun of the game.&lt;br /&gt;&lt;br /&gt;The name of the game is &lt;a href="http://simplyfun.com/products/kayakchaos/" target="_blank"&gt;Kayak Chaos&lt;/a&gt;, but the game is only somewhat chaotic. Just chaotic enough to give you hope that you may actually win, but strategically deep enough to make you feel that you can overcome whatever obstacles the river, your opponents, and plain dumb luck send your way.&lt;br /&gt;&lt;br /&gt;Designed by &lt;a href="http://www.sdrgames.com/" target="_blank"&gt;SDR Games&lt;/a&gt; and published by &lt;a href="http://simplyfun.com/" target="_blank"&gt;Simply Fun&lt;/a&gt;, Kayak Chaos turns out to be an original and compelling little game. Because of the different kinds of Action Cards and the nature of the river, it takes a little longer to learn (maybe 15 minutes), but it's a game just short enough (maybe 20 minutes) for even your short-attention-spanning computer-playing kids to want to play again and again. With just enough balance between luck and skill to engage kids over 8, and their families, Kayak Chaos proves to be absorbing, glee-evoking, and, from time-to-time, &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: rgb(0, 255, 0);"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-6062443670208297861?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://simplyfun.com/products/kayakchaos/' title='Kayak Chaos - play your cards, shoot the rapids, grow the river, watch out for boulders and whirlpools and cunning competitors'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/6062443670208297861'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/6062443670208297861'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/05/kayak-chaos-play-your-cards-shoot.html' title='Kayak Chaos - play your cards, shoot the rapids, grow the river, watch out for boulders and whirlpools and cunning competitors'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-987246060863792470</id><published>2009-05-27T10:15:00.000-04:00</published><updated>2009-05-27T12:51:09.131-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Word Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Party Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Kids Games'/><title type='text'>Letter Roll® - a word game for just about everybody</title><content type='html'>&lt;a href="http://www.otb-games.com/letterroll/index.html" target="_blank"&gt;&lt;img src="http://www.otb-games.com/graphics/letterroll/game.jpg" 0="" align="left" border="" /&gt;&lt;/a&gt;It's a word game. It's a party game. It's a family game. It's even a kid's game. It's &lt;a href="http://www.otb-games.com/letterroll/index.html" target="_blank"&gt;Letter Roll&lt;/a&gt;® - easy to learn, short, intense rounds (lasting one or two minutes each); easily adapted to different skill levels and play preferences, taking some of the best elements from some of the best word games (a little bit of &lt;a href="http://www.fun-with-words.com/boggle.html?hx=95a#ConTop" target="_blank"&gt;Boggle&lt;/a&gt;, a little bit of &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: rgb(0, 255, 0);"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt; Keeper&lt;/b&gt;-award-winning &lt;a href="http://majorfun.com/2009/04/pdq-earns-keeper-award.html" target="_blank"&gt;PDQ&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;Your Letter Roll® box contains seven, hefty, 20-sided (go ahead, count them) dice in three different colors. Two sand-timers (your orange one-minute and your blue two-minute timer), four commodious worksheet pads and four full-sized, sharpened pencils. The different colors of the dice identify the level of difficulty (letter frequency) each die introduces. The two white dice display frequently-used letters, the three blue dice less frequently-used letters, and the two orange dice the infrequently-used, and hence, the most challenging.&lt;br /&gt;&lt;br /&gt;When it's your turn to roll, you select any four of the dice. This gives you some control over the level of challenge. Choose only blue and orange dice, and you have an extremely challenging round. Choose only white and blue dice for a refreshingly less challenging round. Just to keep power where it most comfortably belongs, an other player gets to eliminate one of your chosen dice, so that ultimately it's not totally your fault if the round turns out to be too easy or too challenging.&lt;br /&gt;&lt;br /&gt;Once the final selection is revealed, the roller announces the letters rolled, and players race to write down as many unique words as they can think of that use all three letters. As long as each word uses all the letters, it doesn't matter what order the letters are in. (Having the roller announce the letters, by the way, is another welcome, controversy-avoiding touch - as determining which face of the 20-sided dice are actually showing can prove somewhat of a challenge.) Players race to write as many words as they can think of, knowing that at the end of the round they will only score for words that no other player has chosen. When the time is mercifully up, players take turns reading their lists while the rest of the players draw lines through any of the words on their list that get called out. This results in much, somewhat good-natured, but clearly mournful moaning as scoring potential gets graphically reduced. When all lists have been read, players announce and record their scores, getting one point for each unique word remaining on their lists. This encourages originality, cleverness and obscurity, all comfortably confused by a strong element of pure chance.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://majorfun.com/labels/Party%20Games.html" align="right"&gt;&lt;img src="http://majorfun.com/awards/word-party-family-kids.png" align="right" border="0" /&gt;&lt;/a&gt;To further refine the intensity of the game, players can select either timer, the one- or two-minute sand timer, to be used during the duration of the game. The one-minute timer not only shortens the playing time, it also makes the search somewhat less excruciating. The less time you have to think, the easier it is for you to forgive your lexicographic lapses.&lt;br /&gt;&lt;br /&gt;Designed by Tushar Gheewala, the challenge presented by Letter Roll is so wonderfully flexible that it can be played by kids as young as 7 or 8 (just reduce the number of dice) or by adults in the prime of their linguistic abilities (increase the number of dice, increase the number of letters required for each word). By allowing each player to determine which dice to be used, players can further refine the challenge as each round of the game is played. It's a great 2-player game, and, with only slight modification of the rules, you can have as many as 20 players happily engaged (team play takes the game to an hilarity-inducing level of collaboration and chaos). As with just about every game published by &lt;a href="http://www.otb-games.com/index.html" target="_blank"&gt;Out of the Box&lt;/a&gt;, the components are designed for years of play, the box for easy storage, the rules for clarity and durability.&lt;br /&gt;&lt;br /&gt;Let those good times roll again. Letter Roll® is &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: rgb(0, 255, 0);"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-987246060863792470?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.otb-games.com/letterroll/index.html' title='Letter Roll&amp;reg; - a word game for just about everybody'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/987246060863792470'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/987246060863792470'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/05/letter-roll-word-game-for-just-about.html' title='Letter Roll&amp;reg; - a word game for just about everybody'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-4222707408871501469</id><published>2009-05-26T09:45:00.000-04:00</published><updated>2009-05-27T12:55:52.006-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Word Games'/><title type='text'>Wordquest - probably the most fun you can have with word search puzzles</title><content type='html'>&lt;a href="http://www.goliathgames.us/Wordquest_p_26.html#" target="_blank"&gt;&lt;img src="http://www.goliathgames.us/thumbnail.asp?file=assets/images/full/128534.jpg&amp;amp;maxx=300&amp;amp;maxy=0" align="left" border="0" height="160" /&gt;&lt;/a&gt;What would you call a word search game that is not just a puzzle, but a deeply engaging, and often laugh-provoking contest for 2-4 players? How about if it were not played with paper and pencil at all, but on a board - a very cleverly designed board that reveals the words you are searching for one at a time, and the first person who can find that word must be the first to squeeze a very silly noise maker, and only then can use her own contact-lens-like plastic chips to cover each letter in that word, every letter being connected in a straight line exactly as you would expect in a word search puzzle? And, to top it all off, what if, when the line in which that word was found crosses a word that another player had already created, that player's chips were removed from the board, and, should that result in another word that is already claimed to suddenly become incomplete, those chips as well were to be removed? So that you can never really tell who is winning, even though you might be 40 chips ahead of everyone else, until the very end of the game?&lt;br /&gt;&lt;br /&gt;&lt;a href="http://majorfun.com/labels/Family%20Games.html" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/word-family.png" align="right" border="0" /&gt;&lt;/a&gt;You'd call it two things. You'd call it &lt;a href="http://www.goliathgames.us/Wordquest_p_26.html#" target="_blank"&gt;Wordquest&lt;/a&gt;, because that's the name of the game. And the other thing you'd call it would be &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: rgb(0, 255, 0);"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt;, because it's exactly the kind of game the &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: rgb(0, 255, 0);"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt; award was designed for.&lt;br /&gt;&lt;br /&gt;Like almost every game published by &lt;a href="https://goliathgamesusa.3dcartstores.com/" target="_blank"&gt;Goliath&lt;/a&gt;, every aspect of the game is designed for ease of use and long-lasting fun. Each of the 20, differently-themed word search puzzles is printed on a large, laminated disc. The disc is mounted on a round base. A transparent grid provides concave receptacles for the transparent, concave, playing chips. Because the chips and the receptacles are both concave, it is extremely easy to use a finger tip to place and remove them during play. A mounting ring fits on top of the grid and covers all the target words. Rotating the ring reveals each word to be found. Zip-lock baggies are provided for the chips, and four pits surround the playing area so that the chips are easily accessible during play. At the end of the game, everything fits back in the box with ease.&lt;br /&gt;&lt;br /&gt;Being able to remove words that the opponents have already scored is probably one of the most compelling of all the clever mechanics that have gone into making Wordquest as fun as it is. Though there is no strategy involved in playing the game, when you successfully cross words with another player you get the same sense of smug superiority as you would if your victory were actually justified.&lt;br /&gt;&lt;br /&gt;And then there's that squeaky, exclamation-mark-like thing that you use to announce that you've been the first to find a word. It makes such a perfectly silly sound that it's almost hard to take it seriously, even if you're the one who didn't find the word.&lt;br /&gt;&lt;br /&gt;Younger children who are old enough to successfully solve word search puzzles might have difficulty with the small chips and the competitive aspect of the game. We'd recommend it to families with kids who are old enough to appreciate both. And, of course, to anyone who likes the visual and conceptual challenge of word search puzzles. Even if you don't like word search puzzles.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-4222707408871501469?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.goliathgames.us/Wordquest_p_26.html#' title='Wordquest - probably the most fun you can have with word search puzzles'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/4222707408871501469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/4222707408871501469'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/05/wordquest-probably-most-fun-you-can.html' title='Wordquest - probably the most fun you can have with word search puzzles'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-2484872794760766249</id><published>2009-05-21T11:13:00.000-04:00</published><updated>2009-05-30T17:49:37.516-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Thinking Games'/><title type='text'>Carcassonne - a friendly game of strategic connections</title><content type='html'>&lt;a href="http://www.riograndegames.com/games.html?id=48" target="_blank"&gt;&lt;img src="http://images.boardgamegeek.com/images/pic166867_t.jpg" align="left" border="0" /&gt;Carcassonne&lt;/a&gt; is what you'd call a "friendly game." O, it's competitive, all right. You are most definitely trying to get the most points - prevent others, if you can, from getting theirs. But there's a background of actual cooperation, of genuine, supportive togetherness, which, as much as all the cleverness of the design, the intricacies of strategic implications, the loveliness of illustration, makes this game &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: rgb(0, 255, 0);"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;It's connecting game, played with tiles. You take turns picking from the proverbial tile pile, and placing your tile next to another tile already on the table. You have to connect roads to roads and cities to cities and fields to fields, hoping to complete and occupy entire walled cities, roadways and, as near as possible, fields. Fields are very big.&lt;br /&gt;&lt;br /&gt;Parts of roads and cities and farms and maybe other things are all found on tiles. Land tiles. 72 of them. Thick cardboard, lovingly illustrated squares, each showing parts of maybe a road, maybe a walled city (looking, uncoincidentally, like the French city of &lt;a href="http://en.wikipedia.org/wiki/Carcassonne" target="_blank"&gt;Carcassonne&lt;/a&gt;), maybe an entire cloister, all, in all likelihood, including part of a farm.&lt;br /&gt;&lt;br /&gt;I say "land tiles" because in the basic set you also get the river expansion, which manifests itself as a collection of 12 river tiles. Not land tiles at all. And in other expansion sets, like:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a bitly="BITLY_PROCESSED" href="http://www.riograndegames.com/games.html?id=59"&gt;Traders &amp;amp; Builders&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a bitly="BITLY_PROCESSED" href="http://www.riograndegames.com/games.html?id=58" target="_blank"&gt;The Tower&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a bitly="BITLY_PROCESSED" href="http://www.riograndegames.com/games.html?id=57" target="_blank"&gt;The River II&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a bitly="BITLY_PROCESSED" href="http://www.riograndegames.com/games.html?id=53" target="_blank"&gt;The Princess &amp;amp; The Dragon&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a bitly="BITLY_PROCESSED" href="http://www.riograndegames.com/games.html?id=56" target="_blank"&gt;The Count&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a bitly="BITLY_PROCESSED" href="http://www.riograndegames.com/games.html?id=55" target="_blank"&gt;The City&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a bitly="BITLY_PROCESSED" href="http://www.riograndegames.com/games.html?id=54" target="_blank"&gt;The Castle&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a bitly="BITLY_PROCESSED" href="http://www.riograndegames.com/games.html?id=52" target="_blank"&gt;King &amp;amp; Scout&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a bitly="BITLY_PROCESSED" href="http://www.riograndegames.com/games.html?id=51" target="_blank"&gt;Inns &amp;amp; Cathedrals&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a bitly="BITLY_PROCESSED" href="http://www.riograndegames.com/games.html?id=49" target="_blank"&gt;Hunters &amp;amp; Gatherers&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;and, most recently,&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.riograndegames.com/games.html?id=286" target="_blank"&gt;Catapults&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;you get more tiles and more rules and more interesting wrinkles.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://majorfun.com/labels/Thinking%20Games.html" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/thinking-family.png" align="right" border="0" /&gt;&lt;/a&gt;When you pick a tile, you are encouraged to ask other players for advice. As more and more tiles get placed, advice can become increasingly helpful. Though you don't actually have to accept the advice, and some advice may be not as well-intended as the advisor claims, this sets the tone of the game, and helps differentiate it from the majority of strategy games.&lt;br /&gt;&lt;br /&gt;Once you place a tile, you may also elect to place one of your 7 "followers" (wooden, people-like playing pieces) on that piece, claiming your aim to complete something, depending on where you place the piece (on a farm, a city, a road, a cloister). You don't score, of course, until your follower is on a completed cloister, city, or road. In the process of striving for completion (a consummation devoutly to be wished), it is possible that you might have to share victory with some other player who has also played a follower on a connected, but non-adjacent tile. This is not such a bad thing, this sharing, because your points are in no way diminished by the sharing. You get the points. And so does your erstwhile colleague. So it's not what you'd call "zero-sum" nor is it even "everybody-gets-some-of-the-sum." It's something else. It's an everybody gets the whole, undivided sum. Which makes cooperating almost rewarding, and certainly not so bad.&lt;br /&gt;&lt;br /&gt;The farms are especially interesting. They never get really completed. And they don't get scored until the game is over. But when they do get scored, they can get a surprisingly large score, because farms also get surprisingly large as the game evolves. On the other hand, when you complete a city or a road or a cloister during the game, you get your follower back to lay claim to something else. But since farms are never actually completed, you don't get your follower back, ever.&lt;br /&gt;&lt;br /&gt;Wrinkle after wrinkle, strategic implication upon strategic implication makes this game interesting, challenging, involving to the very end.  And the cooperative, and point-sharing aspects of the game keep it friendly, as in something you are actually playing &lt;span style="font-style: italic;"&gt;together&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Designed by Klaus-Jürgen Wrede, Carcassonne is a great game for 2 players, and can be enjoyed by as many as 5. If you don't get into the particulars, you can teach the game and get everybody involved in maybe 5 minutes. Since it's so easy to learn, if you're old enough to play checkers, you're old enough to play, and to have meaningful fun while you're at it. Since there are so many complexities and possible goals, the game appeals to anyone who thinks of herself as a "real gamer." Since there is virtually no set-up - all you need is a flat, empty space - the game is wonderfully portable, and very likely to be something you bring with you wherever there are people with whom you like to play.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-2484872794760766249?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.riograndegames.com/games.html?id=48' title='Carcassonne - a friendly game of strategic connections'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/2484872794760766249'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/2484872794760766249'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/05/carcassonne-friendly-game-of-strategic.html' title='Carcassonne - a friendly game of strategic connections'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-5990867823755024024</id><published>2009-05-20T18:37:00.000-04:00</published><updated>2009-05-21T10:59:27.959-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Kids Games'/><title type='text'>Go Nuts - press your luck, go ahead, go nuts!</title><content type='html'>&lt;a href="http://www.gamewright.com/gamewright/index.php?section=games&amp;amp;page=game&amp;amp;show=226" target="_blank"&gt;&lt;img src="http://majorfun.com/images/go-nuts.gif" align="left" border="0"&gt;Go Nuts&lt;/a&gt; is one more example of how much fun can be packed into a &lt;a href="http://www.gamewright.com/gamewright/index.php?section=games&amp;amp;page=ages&amp;amp;age=12min" target="_blank"&gt;12 Minute Game&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;It's a dice game for 2-4 players. There are nine dice. Four of them, the Dogs and Houses dice, are distributed, one to each player. These dice have images of a house on five sides, and of a dog on the remaining side. We'll learn more about these dice later. The other five dice have three Squirrel sides, two Acorn sides, and one Car side.&lt;br /&gt;&lt;br /&gt;On their turn, players roll all five dice. They get one point for every Acorn they roll. Then, if they wish, they can roll again. More Acorns, more points. Any of the dice that are rolled to their Car side are put aside. But the rest of the dice (squirrels and acorns) remain in play.&lt;br /&gt;&lt;br /&gt;Towards the end of your turn, you may be rolling as few as one or two dice, because all the other dice have become Cars. This makes it increasingly likely that you will roll all Squirrels. At this time, you, well, Go Nuts. That is you shout "Go Nuts," lose all your accumulated points, but keep on rolling and rolling your remaining dice, scoring new points. While you're happily rolling and accumulating, the other players are all hastily and with great focus rolling their Dog and Houses die. Which requires a lot of hasty and focused rolls as, if you remember, only one side of the dice has a Dog on it. As soon as they roll a Dog, they stop rolling. When the last player rolls a Dog, you, too, have to stop rolling. You then take your total score (except for all the points you lost before you started to Go Nuts), and thus endeth your turn.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://majorfun.com/labels/Kids%20Games.html" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/family-kids.png" align="right" border="0"&gt;&lt;/a&gt;Needless to say, Going Nuts is in itself a moment of intense, and one might even be tempted to say, &lt;b&gt;Major&lt;/b&gt; &lt;font style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/font&gt;&lt;b&gt;&lt;font style="color: rgb(0, 255, 0);"&gt;U&lt;/font&gt;&lt;font style="color: rgb(204, 0, 102);"&gt;N&lt;/font&gt;&lt;/b&gt;, keeping everyone somewhat frantically, and most definitely hilariliously involved, no matter who's turn it is. Though it will especially appeal to kids, it's clearly worthy of serious adult consideration.&lt;br /&gt;&lt;br /&gt;One more rule of note. If you have only one die left, and you roll an Acorn, you pick up all your dice, roll again and again (as often as you dare), and continue to accumulate points. On the other hand, if you have only one die left, and you roll a Car, you lose all your points, everything, entirely, the same way you'd lose them if you rolled a squirrel, only instead of getting to Go Nuts, you just stop going.&lt;br /&gt;&lt;br /&gt;The rules of Go Nuts beckon you to roll just one more time, just in case. Gamers call this kind of game  &lt;a href="http://www.boardgamegeek.com/geeklist/8192" target="_blank"&gt;press your luck&lt;/a&gt;. I call it the kind of game that makes you, to coin a phrase, go nuts!&lt;br /&gt;&lt;br /&gt;Designed by Brian Spence, Garrett J. Donner, and Michael S. Steer, &lt;a href="http://www.gamewright.com/gamewright/index.php?section=games&amp;amp;page=game&amp;amp;show=226" target="_blank"&gt;Go Nuts&lt;/a&gt; is one more example of how much fun can be packed into a &lt;a href="http://www.gamewright.com/gamewright/index.php?section=games&amp;amp;page=ages&amp;amp;age=12min" target="_blank"&gt;12 Minute Game&lt;/a&gt;. It is one in a series of 12 Minute Games, as is a game called &lt;a href="http://www.gamewright.com/gamewright/index.php?section=games&amp;amp;page=game&amp;amp;show=197" target="_blank"&gt;Thing-a-ma-Bots&lt;/a&gt;, which, as it happens, I happened to design. Though I can not claim to be entirely bias-free in this review, having Go Nuts and Thing-a-ma-Bots in the same game family is an honor for me, and a service to all playkind.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-5990867823755024024?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/5990867823755024024'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/5990867823755024024'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/05/go-nuts-press-your-luck-go-ahead-go.html' title='Go Nuts - press your luck, go ahead, go nuts!'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-5742633722143150059</id><published>2009-05-18T12:04:00.000-04:00</published><updated>2009-05-18T12:50:20.664-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Thinking Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Kids Games'/><title type='text'>Trapdoor Checkers adds new levels of strategic fun to a familiar game</title><content type='html'>&lt;a href="http://www.goliathusa.com/Trapdoor-Checkers_p_25.html" target="_blank"&gt;&lt;img style="width: 190px; height: 190px;" src="http://www.goliathusa.com/thumbnail.asp?file=assets/images/128533a.jpg&amp;amp;maxx=300&amp;amp;maxy=0" align="left" border="0" /&gt;Trapdoor Checkers&lt;/a&gt; is a new board for an old board game.&lt;br /&gt;&lt;br /&gt;Flanking both sides of the board are controls for 4 different slides. Each slide opens or closes one of two trap doors (as the name of the game implies). Which slide you can use, and when, is determined by spinning one of two cylinders embedded on either end the board. When spun, the cylinders offer their players one of three options: slide either a green or orange lever to its next position, or move a checker. When the lever is moved to the left, a trap door is opened; to the center, the door is closed; and to the right, another trap door is opened. On your move, can only slide the lever to the next position.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://majorfun.com/labels/Thinking%20Games.html" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/thinking-family-kids.png" align="right" border="0" /&gt;&lt;/a&gt;Each time a trap door is opened or closed, the board is redefined. Though it seems most satisfying to open a trap door underneath one of your opponent's pieces (a rather delicious moment, I must say), it is at least equally satisfying to open a trap door so that when your opponent makes the obligatory jump, she jumps over your piece into the pit of vindication. Every open trap door adds an almost palpable sense of peril. Almost, but not really perilous. Just fun. From time-to-time, the kind of fun that makes you laugh. Often, &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: rgb(0, 255, 0);"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;To get a better idea of the game, watch this marketing &lt;a href="http://www.youtube.com/watch?v=5gL3I6RQj94&amp;amp;feature=channel_page" target="_blank"&gt;video&lt;/a&gt; (originally for game vendors) showing how the game is played.&lt;br /&gt;&lt;br /&gt;Designed by David Mair, Trapdoor Checkers proves to be easy to learn, especially if you already know how to play checkers. It brings checker-players a welcome opportunity to re-examine their basic understanding of checker strategies. It adds elements of surprise and unpredictability, combined with a certain, highly graphic opportunity for vengeance, that create new levels of fun and engagement, and necessitate the development of new strategies. Almost any variation of checkers can be played on the Trap Door Checkers board (for more variations, see my article &lt;a href="http://www.deepfun.com/checkers.htm" target="_blank"&gt;Ex Checkers&lt;/a&gt;). For anyone old enough to appreciate checkers, Trap Door Checkers is a reason to appreciate checkers even more.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-5742633722143150059?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.goliathusa.com/Trapdoor-Checkers_p_25.html' title='Trapdoor Checkers adds new levels of strategic fun to a familiar game'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/5742633722143150059'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/5742633722143150059'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/05/trapdoor-checkers-adds-new-levels-of.html' title='Trapdoor Checkers adds new levels of strategic fun to a familiar game'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-1663087567261824850</id><published>2009-05-13T14:45:00.000-04:00</published><updated>2009-05-13T15:03:53.717-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Defender of the Playful'/><title type='text'>The Grass Stain Guru - Defender of the Playful</title><content type='html'>&lt;a href="http://grassstainguru.com/about/" target="_blank"&gt;&lt;img src="http://grassstainguru.com/wp-content/uploads/2009/03/n873165719_28492.jpg" align="left" border="0" /&gt;&lt;/a&gt;Read, for example, this blog post describing &lt;a href="http://grassstainguru.com/2009/05/13/10-more-cant-miss-childhood-moments/" target="_blank"&gt;10 More Can't Miss Childhood Moments&lt;/a&gt;. Then read the &lt;a href="http://grassstainguru.com/2009/05/11/ode-to-dirty-sneakers/" target="_blank"&gt;Ode to Dirty Sneakers&lt;/a&gt;. And then &lt;a href="http://grassstainguru.com/2009/05/12/kids-choice-self-directed-play/" target="_blank"&gt;Kids Choice: Self-Directed Play&lt;/a&gt;. Then go on to read this entire gem of a &lt;a href="http://grassstainguru.com/" target="_blank"&gt;blog&lt;/a&gt;. Then you'll understand ever so incontrovertibly clearly why &lt;a href="http://www.deepfun.com/2005/01/certificate-of-right-to-play.html" target="_blank"&gt;Bruce Williamson&lt;/a&gt; nominated &lt;a href="http://grassstainguru.com/about/" target="_blank"&gt;Bethe Almeras&lt;/a&gt; to join the much-honored ranks of &lt;a href="http://majorfun.com/labels/Defender%20of%20the%20Playful.html" target="_blank"&gt;Defenders of the Playful&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://majorfun.com/labels/Defender%20of%20the%20Playful.html" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/defender.png" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-1663087567261824850?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://grassstainguru.com/' title='The Grass Stain Guru - Defender of the Playful'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/1663087567261824850'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/1663087567261824850'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/05/grass-stain-guru-defender-of-playful.html' title='The Grass Stain Guru - Defender of the Playful'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-3958924208625788165</id><published>2009-05-13T10:07:00.001-04:00</published><updated>2009-11-02T12:19:22.286-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Party Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Tops for 2009'/><title type='text'>Consensus®</title><content type='html'>&lt;a href="http://consensusgame.com/index.php" target="_blank"&gt;Consensus®&lt;/a&gt; is a party game - the kind of party game to which you will eventually be comparing all other party games. If your kids are old enough, it's just that kind of family game - the kind you'd want your family to play. It's a game that makes people laugh, think, talk and listen to each other. Most of all, it's the kind of game that brings people together and keeps them together.&lt;br /&gt;&lt;br /&gt;It's what you might call a "voting game," where "right" answer is the answer that receives the majority of votes. This shifts the focus from being "correct" to learning about the people you are playing with. Since players end up focusing on each other more so than on the actual content of the game, it creates the kind of fun that unites people, regardless of who wins or loses.&lt;br /&gt;&lt;br /&gt;There are currently two versions of Consensus®, both of which function the same way.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://consensusgame.com/index.php" target="_blank"&gt;&lt;img src="http://consensusgame.com/images/our_products_box2.jpg" align="left" border="0" /&gt;&lt;/a&gt;In the &lt;a href="http://consensusgame.com/Contents_movie.jpg" target="_blank"&gt;Movie Edition&lt;/a&gt;, (the one we would recommend for adult groups) a "Movie Question Card" is read aloud. For example: "Which of the following movies best conveys the concept of: "Anything's Possible?"  Ten "movie cards" are then arranged on the playing board, in the spaces numbered 1-10. For example: (Field of Dreams, Jurassic Park, Braveheart, Pretty Woman, Rocky, Back to the Future, The Shawshank Redemption, The Ten Commandments, E.T., The 40-Year-Old Virgin.)  Using the "Voting Cards," each player privately votes for the movie title which he/she feels best answers the movie question.  After all private votes are cast, the players reveal their answers.  The majority answer is deemed the "correct" answer, and all players who chose that answer advance their pawns one space.  The player who advances to the end of the scoring track first is the winner and is crowned "The Greatest Mind."&lt;br /&gt;&lt;br /&gt;There are a total of 11 spaces to move before you can get crowned, so the game can take a while to play - especially if you're playing with the full complement of eight lovingly argumentative players. The game can be played with as few as three, but it's one of those definitely more-the-merrier kinds of party games.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.consensusgame.com/images/our_products_box.jpg" align="left" border="0" /&gt;The &lt;a href="http://consensusgame.com/Contents_original.jpg" target="_blank"&gt;Original Edition&lt;/a&gt; (the one we would recommend for a broader audience, 12-Adult) uses the same mechanics as the Movie Edition, but the subject matter is far more generic. Here you try to select the "Noun Card" that most closely satisfies the "Adjective Card." And although Consensus® may share some aspects with the ever-so-deservedly popular &lt;a href="http://www.deepfun.com/2002/10/apples-to-apples.html" target="_blank"&gt;Apples to Apples&lt;/a&gt;, you'd really be comparing apples to oranges here. Consensus® is a &lt;span style="font-style: italic;"&gt;voting&lt;/span&gt; game. There are no judges. It's the majority that rules.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://majorfun.com/labels/Party%20Games.html" target=""&gt;&lt;img src="http://majorfun.com/awards/party-family.png" align="right" border="0" /&gt;&lt;/a&gt;The Original Edition proves to be as much fun as the Movie Edition, and because the subject matter is even more subjective, so to speak, and more accessible, the game proves equally inviting to your pre-teens, who have probably watched even fewer movies than you, unless you're talking about cartoons, which, thankfully, the Movie Edition doesn't. Furthermore, in Consensus® each player is voting from a common set of nouns, which allows player to compare answers in a more discussion-worthy way.&lt;br /&gt;&lt;br /&gt;There are many subtle aspects of the game play. The rules for determining what constitutes a Consensus (you don't score if everyone votes for the same or if everyone votes differently, or if there is a tie) encourage players to learn more about each other so they can better anticipate who might vote for what the next round. The "movie cards" or "noun cards" that receive no votes remain on the board for the next round. This accomplishes at least several goals: it keeps more cards available for subsequent rounds, it keeps good, but neglected possibilities still possible; and it gives players fewer new things to think about and more opportunity focus on the real fun of the game: each other.&lt;br /&gt;&lt;br /&gt;All in all, our Tasters' consensus was that Consensus®, the game, is &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: rgb(0, 255, 0);"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-3958924208625788165?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://consensusgame.com/' title='Consensus®'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/3958924208625788165'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/3958924208625788165'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/05/consensus.html' title='Consensus®'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-3886762082092367956</id><published>2009-05-07T13:02:00.000-04:00</published><updated>2009-05-07T15:07:41.741-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Thinking Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Kids Games'/><title type='text'>Marrakech</title><content type='html'>&lt;a href="http://www.fundexgames.com/productDetails.php?productId=5117&amp;amp;categoryId=20" target="_blank"&gt;&lt;img src="http://www.fundexgames.com/img/products/5213.jpg" align="left" border="0" height="200" /&gt;Marrakech&lt;/a&gt;, some say, is a deeply strategic contest between 2-4 players, in which carpet-sellers demonstrate their cunning by claiming territory, and, with some Monopoly-like glee, collecting vast quantities of their opponents' &lt;a href="http://en.wikipedia.org/wiki/Dirham" target="_blank"&gt;Dirhams&lt;/a&gt;. Others, however, will feel equally justified in saying that Marrakech is ultimately a game of luck, where success or failure is determined by the will of Allah and the toss of the proverbial die. In truth, it is the blend of luck and strategy that makes Marrakech such an attractive game, and extends its range of appeal from kids to adults to the entire family (the youngest being older than 6).&lt;br /&gt;&lt;br /&gt;The board (Rug Market Square) is a 7x7 matrix. Each player has a collection of carpets (rectangular pieces of fabric that cover two squares), and wooden coins equal to 30 Dirhams. When the game begins, Assam the market owner (the one large wooden playing piece) is placed in the center of the board. The first player positions Assam in the direction she wants Assam to move, and then throws the large, wooden die, which will cause Assam to move in the direction he is facing from 1-4 spaces. When Assam has finished moving, the player lays a carpet down at Assam's feet (vertically or horizontally adjacent to Assam's position in the Rug Market Square). And yes, carpets can be laid on top of other player's carpets.&lt;br /&gt;&lt;br /&gt;The game continues this way, players taking turns, positioning Assam, throwing the die, and laying down carpet. If Assam ends his turn standing on another player's rug, that player gets paid one Dirham for every square covered by connecting carpets. When all carpets are laid, the player with the most squares covered, and the most Dirhams collected, wins the game.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://majorfun.com/labels/Thinking%20Games.html" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/thinking-family-kids.png" align="right" border="0" /&gt;&lt;/a&gt;Our Tasters (teens, ranging in age from 12-17) couldn't stop playing the game. The older players were determined to figure out how much of one's success one could attribute to fate, and how much to one's carpet-laying cunning. The younger were equally determined to walk away with the vastest riches, regardless of whether their superior fortune was a result of luck or skill. Despite all the other games they could have played, and my urging them to at least try something else, they played Marrakesh for the entire two hours of our 90-minute Tasting. They strategized. They contemplated. They advised. They chortled.  And they played again.&lt;br /&gt;&lt;br /&gt;The rules are easy enough to learn in 15 minutes. The game simple enough for people to play intelligently almost immediately after they learn the rules. The rule book is written in 9 languages, and illustrated clearly enough to answer any questions.&lt;br /&gt;&lt;br /&gt;Designed by Dominique Ehrhard, Marrakech is available in the United States through &lt;a href="http://www.fundexgames.com/productDetails.php?productId=5117&amp;amp;categoryId=20" target="_blank"&gt;Fundex Games&lt;/a&gt;, Marrakech proved most clearly to be &lt;b&gt;Major&lt;/b&gt; &lt;span style="color:#9900ff;"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color:#00ff00;"&gt;U&lt;/span&gt;&lt;span style="color:#cc0066;"&gt;N&lt;/span&gt;&lt;/b&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-3886762082092367956?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.fundexgames.com/productDetails.php?productId=5117&amp;categoryId=20' title='Marrakech'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/3886762082092367956'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/3886762082092367956'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/05/marrakech.html' title='Marrakech'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-8904979729873406635</id><published>2009-05-06T10:24:00.000-04:00</published><updated>2009-05-06T21:31:20.749-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Defender of the Playful'/><title type='text'>Alexander Calder - Defender of the Playful</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;object height="265" width="320"&gt;&lt;param name="movie" value="http://www.youtube.com/v/t6jwnu8Izy0&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/t6jwnu8Izy0&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="265" width="320"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Sculptor, inventor of the &lt;a href="http://en.wikipedia.org/wiki/Mobile_%28sculpture%29" target="_blank"&gt;mobile&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Alexander_Calder" target="_blank"&gt;Alexander Calder&lt;/a&gt;, receives our first posthumous Defender of the Playful award.&lt;br /&gt;&lt;br /&gt;Watch the &lt;a href="http://www.youtube.com/watch?v=t6jwnu8Izy0" target="_blank"&gt;video&lt;/a&gt; to find out why.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://majorfun.com/labels/Defender%20of%20the%20Playful.html" target="_blank"&gt;&lt;img src="http://www.majorfun.com/awards/defender.png" align="middle" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;from &lt;a href="http://www.deepfun.com/"&gt;Bernie DeKoven, funsmith&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-8904979729873406635?l=therealmajorfun.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.youtube.com/watch?v=t6jwnu8Izy0' title='Alexander Calder - Defender of the Playful'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/8904979729873406635'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/8904979729873406635'/><link rel='alternate' type='text/html' href='http://therealmajorfun.blogspot.com/2009/05/alexander-calder-defender-of-playful.html' title='Alexander Calder - Defender of the Playful'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='20' src='http://www.deepfun.com/2004/faces/bernie_f08.gif'/></author></entry></feed>
