Thursday, December 07, 2006
Quelf

If you find yourself unwilling to, for example, "suck your thumb in silence and start rolling the dice. When you roll a '3,' shout, 'Get off my land!' in your best chipmunk voice," mayhap Quelf is not exactly your kind of game.
There are five decks of cards, each a different color. There's a board. Each space on the board is a different color. Hence, each turn you must draw from one of the decks. Each turn. The decks? There's "Showbiz" (e.g. "You are now a professor of archeology with a lisp. Give us a dissertation on archaeological discoveries in your backyard during the last 10 years."), and Quizzle, (for another example, "How many fingers does a one-armed and thumbless woman have?), Scatterbrainz (everybody takes turns, trying, without repeating, to add to a list of answers for such questions as "Ways to get your leg out of a spring-loaded, steel bear trap."), Stuntz (see "suck your thumb," above), and the fortuitously Curses-like deck of "Roolz" ("For the remainder of the game, every sentence that you speak must end with the words 'Hear me, for I have spoken.' If you forget, pay the penalty.").
Then, on every card, there's also a "Quelf Effect" - additional rules, adding clarity sometimes, creating chaos others.

Quelf is a masterpiece of silliness. Hence, Major FUN.
Labels: Party Games, Top for 2006