Friday, June 01, 2007
Confoundingly Crazy Crate-O-Mystery
The Confoundingly Crazy Crate-O-Mystery (from Fundex Games, available here) is a confoundingly clever way to introduce kids into magic. They get magic apparatus (ok, toys), comic book-like instructions, and an instructional DVD that shows them how each of the ten tricks included in this kit is performed, and the secrets that make each trick work. These materials are central to the magic of the Cofoundingly Crazy Crate-O-Mystery. The biggest obstacle to mastering any illusion is learning how to do it. You can go to a magic shop and buy hundreds of wonderful tricks, but when it comes to learning how they work, and how to perform them, you have to rely on cryptically written instruction slips, usually in small print, that convey little if anything of the art of it all.
Most of the 10 magic tricks are performed with with the assistance of wonderfully toylike apparatus, which is exactly how it should be. There's plastic monkey with detachable tail, feet, arms, hat and banana. And a sheet of tattoos. There's the crate itself, made of sturdy cardboard with magnetically sealing doors on 4 sides. There's a special magic handkerchief. And some other stuff. I don't want to get too specific here, because it might give away some of the secrets to the Confounding Craziness of it all. You'll also need two cookies and a dime. And I can't tell you why.
Magic is a very special kind of play. It's part science and part theater. The Confoundingly Crazy Crate-O-Mystery is a well-presented introduction and invitation to a unique form of fun - one that can last a lifetime. Especially recommended for kids who are old enough to read (8 and up), disciplined enough to practice and perfect their secret arts, and enjoy being the center of awe-struck attention. Major FUN, indeed.
Most of the 10 magic tricks are performed with with the assistance of wonderfully toylike apparatus, which is exactly how it should be. There's plastic monkey with detachable tail, feet, arms, hat and banana. And a sheet of tattoos. There's the crate itself, made of sturdy cardboard with magnetically sealing doors on 4 sides. There's a special magic handkerchief. And some other stuff. I don't want to get too specific here, because it might give away some of the secrets to the Confounding Craziness of it all. You'll also need two cookies and a dime. And I can't tell you why.
Magic is a very special kind of play. It's part science and part theater. The Confoundingly Crazy Crate-O-Mystery is a well-presented introduction and invitation to a unique form of fun - one that can last a lifetime. Especially recommended for kids who are old enough to read (8 and up), disciplined enough to practice and perfect their secret arts, and enjoy being the center of awe-struck attention. Major FUN, indeed.
Labels: Toys