Tuesday, February 05, 2008
Imaginiff - the card game
You've undoubtedly read about the Major FUN-worthy game of Imaginiff, and made careful note of our unabashed enthusiasm for the aforementioned. This all should prove useful in helping you understand why we are so exceptionally delighted to introduce you to Buffalo Games most recent Imaginiff-like accomplishment: Imaginiff - the card game.
It's somewhat of a significant accomplishment, actually, for all playkind: For the designers, making a successful translation from the board game to a card game format. For the traveler, who needs games that are portable and can be played almost anywhere (restaurant, hotel lobby, ship deck, motel room). The mechanics are simple and efficient. You get a write-on/wipe-off card and marker (the marker even has an eraser on it - which comes in demarkably handy), a die, 68 question cards, and 6 voting cards. The write-on/wipe-off card is used for score keeping and to keep track of who gets to be the subject of the question. The die is determines who's going to get talked about. And the question cards ask things like: "Imaginiff ______ were a flying object. Which would he/she be: A Blimp, B Biplane, C Glider, D Lear jet, E Brick." Players vote, and those who agree each get a point. If the person who asks the question also agrees, s/he gets an additional point
A subtle, but very useful variable in both versions of the game: the six people who are to be the subjects of the Imaginiff questions can be anyone at all, real or fictional, the people you're playing with, or anybody else you all know. So, when you're playing with people you don't really know that well, and are maybe wisely concerned that someone might not share your sense of humor, you can choose to have all imaginary players, or athletes, or movie stars, or politicians, even.
Most assuredly Major FUN.
It's somewhat of a significant accomplishment, actually, for all playkind: For the designers, making a successful translation from the board game to a card game format. For the traveler, who needs games that are portable and can be played almost anywhere (restaurant, hotel lobby, ship deck, motel room). The mechanics are simple and efficient. You get a write-on/wipe-off card and marker (the marker even has an eraser on it - which comes in demarkably handy), a die, 68 question cards, and 6 voting cards. The write-on/wipe-off card is used for score keeping and to keep track of who gets to be the subject of the question. The die is determines who's going to get talked about. And the question cards ask things like: "Imaginiff ______ were a flying object. Which would he/she be: A Blimp, B Biplane, C Glider, D Lear jet, E Brick." Players vote, and those who agree each get a point. If the person who asks the question also agrees, s/he gets an additional point
A subtle, but very useful variable in both versions of the game: the six people who are to be the subjects of the Imaginiff questions can be anyone at all, real or fictional, the people you're playing with, or anybody else you all know. So, when you're playing with people you don't really know that well, and are maybe wisely concerned that someone might not share your sense of humor, you can choose to have all imaginary players, or athletes, or movie stars, or politicians, even.
Most assuredly Major FUN.
Labels: Party Games