Thursday, June 11, 2009
Quoridor - an elegant game of strategic wall-building
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The game is played on a 9x9 grid. Deep channels separate the squares. These channels are deep enough to hold a "wall" - a thin wooden rectangle wide enough to span the border of two squares. Each player has a wooden pawn. The object of the game is to be the first player to advance her pawn to the opposite side of the board. Each player, in the two-player version, also gets ten walls. On your turn you can either move your pawn one square horizontally or vertically, or you can add a wall. These two choices seem remarkably familiar, elegantly embodying a fundamental political dynamic: to advance our own cause, or to prevent the opposition from advancing. The result of this debate is the creation of an evermore complex maze, again depicting something remarkably familiar to anyone engaged in political discourse. Republicans, democrats, lovers, parents, children.
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Quoridor comes with four different-color pawns. In the four-player version, each player gets five wall pieces, and the pawns start out in the center of the board rather than on the opposite ends. This points to yet another variable - the starting position of the pawns. Then there's the rule for what happens when two pawns meet. In the standard rules, they get to jump over each other. But that, clearly, is only the beginning. And one can't help but gleefully contemplate the implications of a two-player version with four pawns.
Quoridor exemplifies the kind of thinking game that prompted the creation of the Major FUN award. It can be intensely competitive, but its elegance and brevity make playing the game itself fun, no matter who wins.
Designed by Mirko Marchesi, Quoridor is another beautifully rendered wooden game from Gigamic, available in the US through the wise auspices of Fundex Games.
Labels: Keeper, Thinking Games