The MAJOR FUN AWARDS go to games and people that bring people fun, and to any organization managing to make the world more fun through its own personal contributions, and through the products it has managed to bring to the market.
Rubik's 360, like Rubik's Cube, is as much a toy as it is a puzzle. In fact, one might argue that it is even more toy than puzzle. Which, of course, has little, if anything to do with the fun of it, unless the kind of fun you're looking for is more, shall we say, puzzling.
There are three, concentric spheres. The two inner spheres turn surprisingly freely (often a bit more surprisingly than you'd expect). They each have a weight on one end, and a hole on the other. There are 6 balls, each of a different color, that begin their journey on the inner sphere. By careful, patient turning of the outer sphere, you can get a ball to roll out of the inner sphere to the middle sphere, and then from there to the outer sphere, and finally to the pit of the corresponding color. There are two knobs that you can use to secure a ball once it has reached its goal. More or less.
Zoe, 13-year-old, Rubik's Cube-solving daughter of one of our Tasters solved it in about 90 minutes. But for kids and your casual puzzler, it's a lovely little thing. An exploration of balance and physics, observation and steadiness. Fun to play with. Fun to share with friends. It's all one piece, so it's perfect for a library collection. Not at all in the same league, puzzle-wise, as Rubik's Cube; but most definitely worth lusting after.
Boggle renewed - introducing the Library Games category
The classic word game Boggle (click to play online) has been repackaged. The game is the same, but it now comes in a sealed plastic case. You twist the case, expanding the cavity that holds the letter dice. You shake the case to make the letter dice change position. You twist the case the other way, the dice all snuggle into their new position, and the timer starts. All you need is paper and pencil. Everything else (even the battery) is included in one handy package (click on the demo tab to see how it works). So there's nothing to lose - except the game.
There's nothing new about the way the game is played, but the new package of this clearly MajorFUN game is innovative enough to be worthy of our collective attention. Yes, it's convenient, and could easily be classified as a "travel" game. But because there are no loose parts at all, it's something more.
Of late, I've been holding many of my Games Tastings at the Irvington Library in Indianapolis. In addition to the Tastings, I've been donating some of our award-winning games to the library so we can start a small collection. The challenge, as you can imagine, is dealing with all the small parts. It takes a lot of dedication to make sure that a game comes back completely in tact. Boggle's new packaging solves that problem beautifully. So exemplary is its design, that it has led me to create a new award category. For want of a better term (I was thinking of Ludotheque, which is French for public libraries devoted to games and play - why France, why don't we have them everyhere, you might ask?), I decided to use "library." It could mean school library, public library, club library, senior center library, even your own personal games library. But the point is, Hasbro has done something exemplary with its new rendition of Boggle - something that makes the game that much more accessible, especially to institutional environments, and hence, that much more worthy of appreciation and recognition.
If you were a Jack-in-the-Box who wanted to be game, Litter Bugs is what you'd be.
You'd be just as surprising, suspenseful, and almost as frightening, as a good jack-in-the box, but unpredictably and instead of getting cranked, people would take turns pressing your buttons, never knowing which one of eight was going to make you pop, having one less choice with each passing of the trash can.
You might not be a toy trash can, per se. Or a trash can with such an evil, oddly smirking face, as illustrated. But if you were a toy trash can with a toy trash cad lid, attached, beneath which a large, very fly-looking plastic fly lies ready.. to....... pop-up.
To play the surprisingly one-piece Travel Litter Bugs game, one of you presses down on the plastic fly - all the way down until the fly, well, clicks. Close the lid. Randomly select any randomly selected button. Push it down. Give the trash can to one of your partner/opponents. Let them push down any of the other still unpushed-down buttons. And so on and so on, button-by-button, until there are, for example, only two buttons left and it's your turn and you still can never tell which is going to release the fly, which, just as you press the other button, suddenly pops straight up, forcefully flipping open the toy lid in satisfyingly complete surprise.
You can play with it by yourself, with you friends, you can play with it as a toy, you can play it to decide who goes first. (Rocky and I were play/working on a puzzle together, using the toy as a kind of victory timer. Every time one of us would get a piece in, we'd get/have to press a different button.)
Travel Litterbugs is an elegant, well-designed toy/game, for children of any persuasion. As decisive as a game of Rock/Scissors/Paper, fun as a jack-in-the-box, and about as long to play. MajorFUN!
A Pieceless Puzzle looks very much like your standard jig-saw puzzle. A two-sided standard jig-saw puzzle. Made of some kind of rubbery, foamy stuff, the colorful puzzle is solved by fitting what you might think of as pieces together, just like a jig-saw puzzle. Except they're not really pieces, they're connected to each other, permanently, in one, continuous, many-branching, uh, piece.
Putting one together is a bit like weaving - you start somewhere, anywhere. Like all jig-saw puzzles you probably want to start at a corner or edge. Unlike any jig-saw puzzle, you simply follow the connection - as much as you can - in case the non-piece it's connected to will actually somehow fit into it. Sometimes it doesn't. Which is weird. Which is what makes the puzzle so much fun. Because you have to find another branch.
If you can, try to lay the puzzle flat. This is not as easy as it sounds. It means untangling and untwisting the whole strand. If you're trying one of the more complex puzzles from the "12 and up" series, the untangling, untwisting, flattening strategy can be challenging enough to be a puzzle in its own right.
All in all, we found the Pieceless concept to be a welcome innovation. The puzzles themselves are extremely satisfying to solve. They tend to take a lot less time than a corresponding uh "pieced" puzzle, but the time they do take is a good one - absorbing, visually, tactilely, conceptually pleasing.
And, yes, sure, it's really wonderful that you don't have to worry about losing any pieces. Which makes Pieceless Puzzles uniquely suitable for a library - anyone's library.